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[L4D & L4D2] Dynamic Light (1.10) [07-Feb-2022]


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-03-2021 , 00:54   Re: [L4D & L4D2] Dynamic Light (1.7) [05-Oct-2020]
Reply With Quote #31

Quote:
Originally Posted by Koiter View Post
i do have l4d_dynamic_light.cfg in my servers \cfg\sourcemod\ folder, i copy the code on this site, go to \cfg\sourcemod\ folder, i create a notepad paste those code and save that notepad as l4d_dynamic_light.cfg
you don't need to create a file and copy code to save,
if the plugin is working fine, it would auto-generate l4d_dynamic_light.cfg in \cfg\sourcemod\ folder

Quote:
which console i have to open ?
if listen server, press "~" key to open console
if dedicated server, go to server console
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Last edited by HarryPotter; 02-03-2021 at 00:55.
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Koiter
Junior Member
Join Date: Feb 2021
Old 02-03-2021 , 03:25   Re: [L4D & L4D2] Dynamic Light (1.7) [05-Oct-2020]
Reply With Quote #32

Quote:
Originally Posted by HarryPotter View Post
you don't need to create a file and copy code to save,
if the plugin is working fine, it would auto-generate l4d_dynamic_light.cfg in \cfg\sourcemod\ folder


if listen server, press "~" key to open console
if dedicated server, go to server console
you mean i have to log into the game press "`" to open console ? if that correct which line i have to type ?
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-03-2021 , 04:29   Re: [L4D & L4D2] Dynamic Light (1.7) [05-Oct-2020]
Reply With Quote #33

https://steamcommunity.com/sharedfil.../?id=199316232
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Last edited by HarryPotter; 02-03-2021 at 04:31.
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Koiter
Junior Member
Join Date: Feb 2021
Old 02-03-2021 , 04:38   Re: [L4D & L4D2] Dynamic Light (1.7) [05-Oct-2020]
Reply With Quote #34

Quote:
Originally Posted by HarryPotter View Post
alright, i open the console, what i have to do next ?
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 02-03-2021 , 05:12   Re: [L4D & L4D2] Dynamic Light (1.7) [05-Oct-2020]
Reply With Quote #35

If you are new to SourceMod or modding the game in general, please search for proper tutorials. Do not fill this thread with irrelevant posts asking for a step by step procedure. It is derailing the topic (which is against the forum rules) and is disrespectful to the author and their plugin.
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Koiter
Junior Member
Join Date: Feb 2021
Old 02-03-2021 , 05:24   Re: [L4D & L4D2] Dynamic Light (1.7) [05-Oct-2020]
Reply With Quote #36

Quote:
Originally Posted by Crasher_3637 View Post
If you are new to SourceMod or modding the game in general, please search for proper tutorials. Do not fill this thread with irrelevant posts asking for a step by step procedure. It is derailing the topic (which is against the forum rules) and is disrespectful to the author and their plugin.

i'm sorry, i'll stop asking.
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sxtszx
Junior Member
Join Date: Sep 2020
Old 03-02-2021 , 14:42   Re: [L4D & L4D2] Dynamic Light (1.1) [15-Jun-2012]
Reply With Quote #37

Quote:
Originally Posted by sereky View Post
[L4D & L4D2] Dynamic Muzzle Flash

It's an other modified version of Dynamic Light plugin.

It adds muzzle light to gunfires, like it was in Left 4 Dead Beta.

Example videos:
http://www.youtube.com/watch?v=0H91Y9rL4FE

http://www.youtube.com/watch?v=gAnlmk-egMw

This plugin was requested by asto.

This plugin requires the SDKHooks extension. Therefore do not click "Get Plugin" because it will not work. You can download the compiled .smx file.
I feel hesitant in making a post here because I do not know how this plugin would cause this huge hit registration issue on my Linux server. I found out by gameplay with only this plugin enabled on server (SM1.11). With only this plugin enabled, more than often stumbled/bashed hunter, jockey, and charger take an extra 1-2 melee hits to kill. It also takes a few extra gunshot (e.g. hunting rifle) to kill SIs. And the end result is players feel SIs have more HP on my server. I have no sourcemod coding background so I'm just leaving this here in case anyone else has the similar issue and can look into it.
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ETNKOREA
Junior Member
Join Date: Mar 2013
Old 04-09-2021 , 06:15   Re: [L4D & L4D2] Dynamic Light (1.8) [15-Feb-2021]
Reply With Quote #38

Frame drop occurs.
It is normal when the flash is turned off.
PC specifications are good.
Is there any solution?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-09-2021 , 10:32   Re: [L4D & L4D2] Dynamic Light (1.8) [15-Feb-2021]
Reply With Quote #39

Quote:
Originally Posted by sxtszx View Post
I feel hesitant in making a post here because I do not know how this plugin would cause this huge hit registration issue on my Linux server. I found out by gameplay with only this plugin enabled on server (SM1.11). With only this plugin enabled, more than often stumbled/bashed hunter, jockey, and charger take an extra 1-2 melee hits to kill. It also takes a few extra gunshot (e.g. hunting rifle) to kill SIs. And the end result is players feel SIs have more HP on my server. I have no sourcemod coding background so I'm just leaving this here in case anyone else has the similar issue and can look into it.
Yeah that sounds very strange. Maybe it's too much for the server therefore causing it to lag and the hit registration desync. I don't think anything can be done to fix that other than getting a more powerful server. If the servers powerful enough then I have no idea what else could cause that.



Quote:
Originally Posted by ETNKOREA View Post
Frame drop occurs.
It is normal when the flash is turned off.
PC specifications are good.
Is there any solution?
If the light is off there should be no impact to performance. More likely that it's the map itself. I will review the code one day and see if more optimizations can be made.
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ETNKOREA
Junior Member
Join Date: Mar 2013
Old 04-09-2021 , 11:49   Re: [L4D & L4D2] Dynamic Light (1.8) [15-Feb-2021]
Reply With Quote #40

Quote:
Originally Posted by Silvers View Post
Yeah that sounds very strange. Maybe it's too much for the server therefore causing it to lag and the hit registration desync. I don't think anything can be done to fix that other than getting a more powerful server. If the servers powerful enough then I have no idea what else could cause that.





If the light is off there should be no impact to performance. More likely that it's the map itself. I will review the code one day and see if more optimizations can be made.

It's a really good plugin.
I look forward to a modified plugin.
Thank you
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