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[L4D2] Event that fires only once at beginning of each map?


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PatriotGames
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Old 03-06-2014 , 19:42   [L4D2] Event that fires only once at beginning of each map?
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Hello,

I am using the Execute Configs plugin to do various things based on player count. The plugin can use events to execute a file or a command and I would like to use an event to execute an sm command, but only once for each map.

Q: Is there an L4D2 event that will fire only once at the beginning of each map after the player count is recorded?

Thank you for your help,

PG
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Dr. Greg House
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Old 03-06-2014 , 23:32   Re: [L4D2] Event that fires only once at beginning of each map?
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A: FirstPlayerLeftSafeArea (or something like that, look it up on the wiki).
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Old 03-07-2014 , 14:48   Re: [L4D2] Event that fires only once at beginning of each map?
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Quote:
Originally Posted by Dr. Greg House View Post
A: FirstPlayerLeftSafeArea (or something like that, look it up on the wiki).
Thank you for the suggestion!

That pointed me in the right direction and after looking through the events on the wiki and those listed by Disawar1's plugin, I decided to test round_start. By adding a small delay this event does exactly what I was looking for and fires before the players leave the start area.

Not sure why the round_start event is not listed on the Sourcemod Left 4 Dead 2 events wiki.

Thank you again,

PG
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Powerlord
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Old 03-07-2014 , 15:15   Re: [L4D2] Event that fires only once at beginning of each map?
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Originally Posted by PatriotGames View Post
Thank you for the suggestion!

That pointed me in the right direction and after looking through the events on the wiki and those listed by Disawar1's plugin, I decided to test round_start. By adding a small delay this event does exactly what I was looking for and fires before the players leave the start area.

Not sure why the round_start event is not listed on the Sourcemod Left 4 Dead 2 events wiki.

Thank you again,

PG
round_start would only be listed if it was different from the Generic Source Events version. Same with player_hurt, player_death, etc...
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Old 03-07-2014 , 18:49   Re: [L4D2] Event that fires only once at beginning of each map?
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Originally Posted by Powerlord View Post
round_start would only be listed if it was different from the Generic Source Events version. Same with player_hurt, player_death, etc...
Thank you, Powerlord, for explaining how the event lists are organized. It makes sense now...

Kind regards,

PG
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