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Hero compile error


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p4haze
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Join Date: Aug 2004
Location: San diego, CA
Old 09-06-2004 , 13:54  
Reply With Quote #11

weird..
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p4haze
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Join Date: Aug 2004
Location: San diego, CA
Old 09-06-2004 , 13:56  
Reply With Quote #12

if you want you can go check it out for yourself
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Prowler
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Join Date: Nov 2004
Old 09-06-2004 , 14:47  
Reply With Quote #13

remove the .inc extention in your sma for starters, dont know if it will have any effect, but it might.
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jtp10181
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Join Date: May 2004
Location: Madison, WI
Old 09-06-2004 , 16:36  
Reply With Quote #14

the .inc extention is optional, if its not there it assumes it.

Quote:
the superhero.inc i had that in there
Quote:
fatal error 100: cannot read from file: "superheromod.inc"
notice the 2 are different....

download the newest shero and put the includes from the download in your compilers include folder
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p4haze
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Join Date: Aug 2004
Location: San diego, CA
Old 09-06-2004 , 16:56  
Reply With Quote #15

still has no effect, it could be my sloppy scripting...dunno but ill figure it out someday
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jtp10181
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Old 09-06-2004 , 18:46  
Reply With Quote #16

that error is not really possible from bad scripting.... you must be doing something horribly wrong. Why dont you attach the sma here and I will see if i can compile it.
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p4haze
Member
Join Date: Aug 2004
Location: San diego, CA
Old 09-06-2004 , 22:15  
Reply With Quote #17

Code:
#include <amxmod.inc> 
#include <xtrafun>
#include <Vexd_Utilities>
#include <superheromod.inc> 


// MiRAGE - You Will See Nothing

// CVARS
// mirage_cooldown # of seconds before mirage can NoClip Again
// mirage_cliptime # of seconds mirage has in noclip mode.
// mirage_level - What level till they can use mirage (Default 15) 
// mirage_speed - How fast can this mirage run? (Default 375) 
// mirage_health - How much health for mirage? (Default 125) 
// mirage_armor - How much armor for mirage? (Default 120) 
// mirage_delay – How long does it take to kick in

// VARIABLES
new gHeroName[]="MiRAGE" //Name Of The Hereo
new bool:gHasmiragePower[SH_MAXSLOTS+1]
new g_mirageTimer[SH_MAXSLOTS+2]
new g_lastPosition[SH_MAXSLOTS+3][3];   
new g_mirageSound[]="ambience/alien_zonerator.wav"
new gmirageShield
new gmirageId
//----------------------------------------------------------------------------------------------
public plugin_init()
{
  // Plugin Info
  register_plugin("SUPERHERO MiRAGE","1.0","p4haze") //Register The Plugin (name,version,creator)
 
  // FIRE THE EVENT TO CREATE THIS SUPERHERO!
  if ( isDebugOn() ) server_print("Attempting to create MiRAGE Hero")
  register_cvar("mirage_level", "20" )
  shCreateHero(gHeroName, "Phase/Health/Spee/Arm/Proto", "Can Phase Through Walls for Short Time - GET Lost AND YOU'LL BE SLAYED", true, "mirage_level")  
  
  // REGISTER EVENTS THIS HERO WILL RESPOND TO! (AND SERVER COMMANDS)
  register_event("ResetHUD","newRound","b")

  // WHAT MOD IS RUNNING 
  register_event("CurWeapon","changeWeapon","be","1=1") 
  
  // KEY DOWN
  register_srvcmd("mirage_kd", "mirage_kd")
  shRegKeyDown(gHeroName, "mirage_kd")
  // INIT
  register_srvcmd("mirage_init", "mirage_init")
  shRegHeroInit(gHeroName, "mirage_init")
  // LOOP
  register_srvcmd("mirage_loop", "mirage_loop")
  //shRegLoop1P0(gHeroName, "mirage_loop", "ac" ) // Alive MiRAGEHeros="ac"
  set_task(1.0,"mirage_loop",0,"",0,"b" )
  
  // DEATH
  register_event("DeathMsg", "mirage_death", "a")
  
  // CHECK SOME BUTTONS
  set_task(0.01,"check_attack",0,"",0,"b") 
  set_task(0.01,"check_two_buttons",0,"",0,"b") 
  set_task(0.01,"check_move_buttons",0,"",0,"b")

  // DEFAULT THE CVARS
  register_cvar("mirage_cooldown", "30" )
  register_cvar("mirage_cliptime", "10"  
  register_cvar("mirage_gravity", "375" ) 
  register_cvar("mirage_health", "250" ) 
  register_cvar("mirage_armor", "150" ) 
  register_cvar("mirage_delay", "1.0")

  shSetMaxSpeed(gHeroName, "mirage_speed","[0]") 
  shSetMaxHealth(gHeroName, "mirage_health" ) 
  shSetMaxArmor(gHeroName, "mirage_armor" )
}
//----------------------------------------------------------------------------------------------
public mirage_damage(id)
{
  new weapon, bodypart, attacker = get_user_attacker(id,weapon,bodypart) 
  if (!shModActive() || !gHasmiragePower[attacker] || gPlayerUltimateUsed[id] ) return PLUGIN_CONTINUE
  if ( is_user_alive(id) && id != attacker ) 
  {
    if ( !gHasmiragePower[attacker] ) return PLUGIN_HANDLED 
    if ( gPlayerUltimateUsed[attacker] ) 
    {
	  playSoundDenySelect(attacker)
	  return PLUGIN_HANDLED 
    }
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    sh_screenShake(attacker, 14, 14, 14 ) 
    ultimateTimer(attacker, get_cvar_num("mirage_cooldown") * 0.5)
  }
  return PLUGIN_CONTINUE
}
//----------------------------------------------------------------------------------------------
public mirage_init()
{
  new temp[6]
  // First Argument is an id
  read_argv(1,temp,5)
  new id=str_to_num(temp)
  
  // 2nd Argument is 0 or 1 depending on whether the id has iron man powers
  read_argv(2,temp,5)
  new hasPowers=str_to_num(temp)
  
  if ( !hasPowers )
  {
    if ( is_user_alive(id) && g_mirageTimer[id]>=0 && gHasmiragePower[id] )
    {
      invis(id)
      mirage_endnoclip(id)
      uninvis(id)
      set_user_rendering(id)
    }
  }
  else
  {
    g_mirageTimer[id]=-1  // Make sure looop doesn't fire for em... 1.14.4-b check
  }  
  gHasmiragePower[id]=(hasPowers!=0)
  }
}
//----------------------------------------------------------------------------------------------
public plugin_precache()
{
   // precache_sound("mirage/mirage.wav") 
}
//----------------------------------------------------------------------------------------------
// RESPOND TO KEYDOWN
public mirage_kd() 
{ 
  new temp[6]  
  
  // First Argument is an id with mirage Powers!
  read_argv(1,temp,5)
  new id=str_to_num(temp)

  if ( !is_user_alive(id) ) return PLUGIN_HANDLED 
    
  // Let them know they already used their ultimate if they have
  if ( gPlayerUltimateUsed[id] )
  {
    playSoundDenySelect(id)
    return PLUGIN_HANDLED 
  }
  
  // Make sure they're not in the middle of clip already
  if ( g_mirageTimer[id]>0 ) return PLUGIN_HANDLED
  
  g_mirageTimer[id]=get_cvar_num("mirage_cliptime")+1
  set_user_noclip(id,1)
  ultimateTimer(id, get_cvar_num("mirage_cooldown") * 1.0)
 
  // MiRAGE Messsage 
  new message[128]
  format(message, 127, "Entered Phase Mode - Don't get Stuck or you will die" )
  set_hudmessage(255,0,0,-1.0,0.3,0,0.25,1.0,0.0,0.0,4)
  show_hudmessage(id, message)
  emit_sound(id,CHAN_STATIC, g_mirageSound, 0.1, ATTN_NORM, 0, PITCH_LOW)

  return PLUGIN_HANDLE
} 
//----------------------------------------------------------------------------------------------
public newRound() 
{   
  gPlayerUltimateUsed[id]=false
  g_miragerTimer[id]=-1
  if (is_user_alive(id) && get_user_noclip(id) ) set_user_noclip(id,0)
  return PLUGIN_HANDLED
  {
  if ( miragePowers[id] && is_user_alive(id) && shModActive() ) 
  { 
    mirage_glock(id) 
  } 
  
  return PLUGIN_CONTINUE 
}
//----------------------------------------------------------------------------------------------
public mirage_loop()
{
  for ( new id=1; id<=SH_MAXSLOTS; id++ )
  {
    if ( gHasmiragePower[id] && is_user_alive(id)  ) 
    {
      if ( g_mirageTimer[id]>0 )
      {
        g_mirageTimer[id]--
        new message[128]
        format(message, 127, "%d seconds left of Phase Mode - Don't get Stuck or you will die", g_mirageTimer[id] )
        set_hudmessage(255,0,0,-1.0,0.3,0,1.0,1.0,0.0,0.0,4)
        show_hudmessage( id, message)
      }
      else
      {
        if ( g_mirageTimer[id] == 0 )
        {
          g_mirageTimer[id]--
          mirage_endnoclip(id)
          stopSound(id)
        }
      }
    }
  }
}
//----------------------------------------------------------------------------------------------
public mirage_endnoclip()
{
  g_mirageTimer[id]=0
  if ( get_user_noclip(id) == 1)
  {
    // Turn off no-clipping and make sure the user has moved in 1/4 second
    stopSound(id)
    g_mirageTimer[id]=-1
    set_user_noclip(id,0)
    if ( is_user_alive(id) ) positionChangeTimer(id, 0.1 )
  }
}
//----------------------------------------------------------------------------------------------
public mirage_death()
{
  new id=read_data(2)
  mirage_endnoclip(id)
  gPlayerUltimateUsed[id]=false
}
//----------------------------------------------------------------------------------------------
public positionChangeTimer(id, Float: secs)
{
  new origin[3]
  new velocity[3]

  if ( !is_user_alive(id) ) return
  
  get_user_origin(id, origin, 0)
  g_lastPosition[id][0]=origin[0]
  g_lastPosition[id][1]=origin[1]
  g_lastPosition[id][2]=origin[2]

  get_user_velocity(id, velocity) 
  if ( velocity[0]==0 && velocity[1]==0 && velocity[2] )
  {
    // Force a Move (small jump)
    velocity[0]=50
    velocity[1]=50
    set_user_velocity(id, velocity)
  }

  new parm[1]
  parm[0]=id
  set_task(secs,"positionChangeCheck",0,parm,1)
}
//----------------------------------------------------------------------------------------------
public positionChangeCheck( parm[1] )
{
  new id=parm[0]
  new origin[3]

  if (!is_user_alive(id) ) return
  
  get_user_origin(id, origin, 0)
  if ( g_lastPosition[id][0] == origin[0] && g_lastPosition[id][1] == origin[1] && g_lastPosition[id][2] == origin[2] && is_user_alive(id) )
  {
     // Kill this player - MiRAGE Still Stuck in wall!
     set_user_health(id, -1)
     set_user_frags(id, get_user_frags(id)-1)
  }
}
//----------------------------------------------------------------------------------------------
public changeWeapon(id) 
{ 
    if ( !ghasMiRAGEPowers[id] || !shModActive() ) return PLUGIN_CONTINUE 
    new  clip, ammo 
    new wpn_id=get_user_weapon(id, clip, ammo); 
    new wpn[32] 
    if ( wpn_id!=CSW_GLOCK18 ) return PLUGIN_CONTINUE 
    
    // Never Run Out of Ammo! 
    //server_print("STATUS ID=%d CLIP=%d, AMMO=%d WPN=%d", id, clip, ammo, wpn_id) 
    if ( clip == 0 ) 
    { 
      //server_print("INVOKING MiRAGE MODE! ID=%d CLIP=%d, AMMO=%d WPN=%d", id, clip, ammo, wpn_id) 
      get_weaponname(wpn_id,wpn,31) 
      //highly recommend droppging weapon - buggy without it! 
      give_item(id,wpn) 
      engclient_cmd(id, wpn ) 
    } 
    return PLUGIN_CONTINUE 
}
//----------------------------------------------------------------------------------------------
public mirage_glock(id) 
{ 
shGiveWeapon(id,"weapon_glock18") 
shGiveWeapon(id,"ammo_9mm") 
} 
//----------------------------------------------------------------------------------------------
public invis(id) {
    if (gPlayerUltimateUsed[id]==false) {
    	set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,16)
	gmirageShield=1
    }	
}
//----------------------------------------------------------------------------------------------
public uninvis(id) {
    set_user_rendering(id,kRenderFxGlowShell,100,100,100,kRenderNormal,16)
    gmirageShield=0
}
//----------------------------------------------------------------------------------------------
public check_attack() { 
  
  for(new i = 1; i <= get_maxplayers(); ++i) { 
    if (is_user_alive(i)) { 
      if ((get_user_button(i)&IN_ATTACK) && gHasmiragePower[i]) { 
        ultimateTimer(gmirageId, Float:get_cvar_float("mirage_delay"))
        uninvis(i) 
      }
	  else if (!(get_user_button(i)&IN_ATTACK) && gHasmiragePower[i]) { 
            invis(i) 
	  }
	}
  }
  return PLUGIN_CONTINUE 
} 
//----------------------------------------------------------------------------------------------
public check_two_buttons() { 
  
  for(new i = 1; i <= get_maxplayers(); ++i) { 
    if (is_user_alive(i)) { 
      if ((get_user_button(i)&IN_USE) && gHasmiragePower[i]) { 
        uninvis(i) 
      }
      if ((get_user_button(i)&IN_ATTACK2) && gHasmiragePower[i]) { 
        uninvis(i) 
      }
	}
  }
  return PLUGIN_CONTINUE 
} 
//----------------------------------------------------------------------------------------------
public check_move_buttons() { 
  for(new i = 1; i <= get_maxplayers(); ++i) { 
    if (is_user_alive(i)) { 
      if ((get_user_button(i)&IN_BACK) && gHasmiragePower[i]) { 
        uninvis(i) 
	  }
      if ((get_user_button(i)&IN_MOVELEFT) && gHasmiragePower[i]) { 
		uninvis(i) 
      }
      if ((get_user_button(i)&IN_MOVERIGHT) && gHasmiragePower[i]) { 
        uninvis(i) 
      }
      if ((get_user_button(i)&IN_FORWARD) && gHasmiragePower[i]) { 
        uninvis(i) 
      }
      if ((get_user_button(i)&IN_RUN) && gHasmiragePower[i]) { 
        uninvis(i) 
      }
      }
  }
  return PLUGIN_CONTINUE 
}
//----------------------------------------------------------------------------------------------
public mirage_damage() {
	new id=gmirageId
	if (gmirageShield==1) {
		new damage = read_data(2) //This reads the damage done to ID 
		new weapon, bodypart = get_user_attacker(id,weapon,bodypart)
		if (weapon!=CSW_KNIFE) {
			shAddHPs(id, (damage), 1000)//Nullify damage
		}
	}
}
//----------------------------------------------------------------------------------------------
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 09-06-2004 , 23:00  
Reply With Quote #18

for starters there is this thing called attachments.... yeah... use them

and heres the output I got, it might be because i had to copy/paste the code and it came out bad. This is with the amx 0.9.8a compiler

Code:
Small compiler 2.1.0            Copyright (c) 1997-2002, ITB CompuPhase

buh.sma(64 -- 65) : error 001: expected token: ",", but found "-identifier-"
buh.sma(64 -- 70) : warning 202: number of arguments does not match definition
buh.sma(64 -- 70) : error 001: expected token: ",", but found "-identifier-"
buh.sma(64 -- 75) : warning 202: number of arguments does not match definition
buh.sma(64 -- 75) : error 001: expected token: ",", but found "public"
buh.sma(64 -- 77) : error 029: invalid expression, assumed zero
Assertion failed: !_pushed, file sc2.c, line 1214
ABNORMAL TERMINATION
Press any key to continue . . .
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