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Shake when shot


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Nanozke
Member
Join Date: Apr 2016
Location: Australia
Old 08-07-2020 , 01:31   Shake when shot
Reply With Quote #1

Hi all,

Does anyone know a fix for the shaking when you are a human or a zombie being shot and the head shakes?

Cheers.
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flukeeszy365
Junior Member
Join Date: Aug 2020
Location: Bangkok, Thailand
Old 08-07-2020 , 09:24   Re: Shake when shot
Reply With Quote #2

Quote:
Originally Posted by Nanozke View Post
Hi all,

Does anyone know a fix for the shaking when you are a human or a zombie being shot and the head shakes?

Cheers.
head shakes? you mean is no shake plugins right?
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Nanozke
Member
Join Date: Apr 2016
Location: Australia
Old 08-07-2020 , 09:32   Re: Shake when shot
Reply With Quote #3

Quote:
Originally Posted by flukeeszy365 View Post
head shakes? you mean is no shake plugins right?
Yep, when a zombie gets shot in the head their screen shakes like mad.

Last edited by Nanozke; 08-07-2020 at 09:32.
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flukeeszy365
Junior Member
Join Date: Aug 2020
Location: Bangkok, Thailand
Old 08-07-2020 , 10:16   Re: Shake when shot
Reply With Quote #4

Quote:
Originally Posted by Nanozke View Post
Yep, when a zombie gets shot in the head their screen shakes like mad.
i found it that no shakes plugins on the github:
https://github.com/KoreanDude/csgo-z...master/NoShake
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Nanozke
Member
Join Date: Apr 2016
Location: Australia
Old 08-08-2020 , 00:11   Re: Shake when shot
Reply With Quote #5

Quote:
Originally Posted by flukeeszy365 View Post
i found it that no shakes plugins on the github:
https://github.com/KoreanDude/csgo-z...master/NoShake
thats more for env_shake.

What i am after is the shaking when zombies get shot in the head.

Aimpunch i believe.
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simpson0141
Member
Join Date: Sep 2017
Location: South Korea
Old 08-08-2020 , 06:54   Re: Shake when shot
Reply With Quote #6

mp_flinch_punch_scale 0
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flukeeszy365
Junior Member
Join Date: Aug 2020
Location: Bangkok, Thailand
Old 08-09-2020 , 08:12   Re: Shake when shot
Reply With Quote #7

Quote:
Originally Posted by simpson0141 View Post
mp_flinch_punch_scale 0
it's work?
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