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[CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]


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shavit
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Join Date: Dec 2011
Location: Israel
Old 11-10-2013 , 05:55   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.2 21/July/2012]
Reply With Quote #21

Quote:
Originally Posted by Bacardi View Post
Before respawn a player, you really should check FIRST is player in game
Wow, that old plugin..
Updated and fixed some other stuff
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VeMi
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Join Date: Feb 2011
Location: Sweden
Old 11-30-2013 , 15:47   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #22

Have this plugin on CS:GO. It seems to be respawning players in spectator making spectators have models or have "ghost" like apperance like you can see the spectators name depending on where they freelook. Any fix for this?
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shavit
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Location: Israel
Old 11-30-2013 , 20:49   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #23

Quote:
Originally Posted by VeMi View Post
Have this plugin on CS:GO. It seems to be respawning players in spectator making spectators have models or have "ghost" like apperance like you can see the spectators name depending on where they freelook. Any fix for this?
Doesn't happen in my server.
What version of the plugin are you running?
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ENAK3
Member
Join Date: Apr 2013
Old 12-29-2013 , 14:49   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #24

Suggestion:

Add cvar to have auto-respawn enabled at the beginning of a round e.g.

respawn_time "30" // Players respawn for 30 seconds at the beginning of each round // Default 0 (Unlimited)

Messages shown:

[Respawn] Auto respawn is enabled for 30 seconds to help newbies.

[Respawn] Auto respawn is disabled because 30 seconds have elapsed.

Update 1:

Functionality can be found here: https://forums.alliedmods.net/showpo...95&postcount=9

Update 2:

We prefer your plugin so if you could add the functionality you would be a legend.

Last edited by ENAK3; 12-29-2013 at 17:35.
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shavit
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Join Date: Dec 2011
Location: Israel
Old 12-30-2013 , 01:01   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #25

Quote:
Originally Posted by ENAK3 View Post
Suggestion:

Add cvar to have auto-respawn enabled at the beginning of a round e.g.

respawn_time "30" // Players respawn for 30 seconds at the beginning of each round // Default 0 (Unlimited)

Messages shown:

[Respawn] Auto respawn is enabled for 30 seconds to help newbies.

[Respawn] Auto respawn is disabled because 30 seconds have elapsed.

Update 1:

Functionality can be found here: https://forums.alliedmods.net/showpo...95&postcount=9

Update 2:

We prefer your plugin so if you could add the functionality you would be a legend.
I'm a legend even if I'm not gonna do that. Also, I'm pretty sure that other plugins has that functionality, to enable a cvar on round start and disable after some time.
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Marcus_Brown001
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Join Date: Nov 2012
Location: Illinois, United States
Old 12-30-2013 , 03:04   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #26

What does this plugin do that this one does not?
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shavit
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Join Date: Dec 2011
Location: Israel
Old 12-30-2013 , 08:22   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #27

Quote:
Originally Posted by Marcus_Brown001 View Post
What does this plugin do that this one does not?
That it adds sv_tags so your TF2 server won't get blacklisted.
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tumtum
Senior Member
Join Date: Aug 2012
Old 01-07-2014 , 09:19   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #28

Invalid [SM] [0] Line xxx Client index 0 is not valid and convar change errors...
If you got this: Try this one added a check before it and my errors are gone ;)
Attached Files
File Type: sp Get Plugin or Get Source (autorespawnfix.sp - 295 views - 3.1 KB)

Last edited by tumtum; 01-07-2014 at 09:19.
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TnTSCS
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Join Date: Oct 2010
Location: Undisclosed...
Old 06-14-2014 , 16:37   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #29

tumtum, that appears to only address if game is CS

Here is my version - note, I did not go through all of the code - only the code dealing with respawning player in ConVarChanged callback/function.

I added a changelog to the top of the attached file as well. User poel has been asking for fixes, so I though I would post the fix here so everyone would have it.

modified code highlighted
Attached Files
File Type: sp Get Plugin or Get Source (autorespawn.sp - 261 views - 3.5 KB)
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poel
Veteran Member
Join Date: Mar 2013
Old 06-14-2014 , 16:49   Re: [CSS/CSP/CSGO/TF2] Autorespawn [1.4 10/November/2013]
Reply With Quote #30

@TnTSCS

Thks, you are the best
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