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[IDEA]Switch Ammo Types L4D2


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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 06-01-2020 , 09:23   [IDEA]Switch Ammo Types L4D2
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I have an idea, can we make a plugin that let the players switch between Normal Ammo and Special Ammo from Ammo packs to save and use when needed
It's quite a waste to pick up special bullets in a situation that doesn't require it
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-01-2020 , 09:36   Re: [IDEA]Switch Ammo Types L4D2
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Plugin posted: https://forums.alliedmods.net/showthread.php?t=325300
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Last edited by Silvers; 06-16-2020 at 03:11.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 06-01-2020 , 12:51   Re: [IDEA]Switch Ammo Types L4D2
Reply With Quote #3

It is a nice idea. Would improve the gameplay.

For weapons the available keys are more limited, maybe toggling while pressing the "1" key (would conflict with "multiple equipment" plugin) and then switching between normal, incendiary, explosive, (both) ammo.

Maybe something similar to the grenade plugin opening a menu to select.
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strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 06-03-2020 , 07:13   Re: [IDEA]Switch Ammo Types L4D2
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Quote:
Originally Posted by Silvers View Post
Shift + Reload seems best (at least that forces the gun to reload if clips not full). Supporting and tracking multiple ammo types and for different weapons is long, so just going to do what the game does and overwrite the ammo type when switching. Have written basic version. PM to test.

Scenario: you could pickup M60, pickup upgrade ammo, Shift+R to store the upgraded ammo, then switch to e.g. shotgun and try to restore ammo. What the plugin now does is set the upgraded ammo to the last weapon which had upgraded ammo (so long no ones using it), this is to prevent giving the shotgun 150 upgraded ammo for example.
sent a PM
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