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[Request] Anti-bhop


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nonick
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Join Date: Jul 2008
Old 07-31-2009 , 06:23   [Request] Anti-bhop
Reply With Quote #1

Maybe anyone can creat anti-bhop plugin?? or maybe is working plugin?? i dont found...

Becouse in my server a lot of players with the b-hop
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-sang-
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Join Date: Jun 2009
Location: Russia
Old 07-31-2009 , 07:01   Re: [Request] Anti-bhop
Reply With Quote #2

In zombiereloaded.cfg (ZR3.0 beta1) I found:
Quote:
// ----------------------------------------------------------------------------
// Jump Boost (module)
// ----------------------------------------------------------------------------

// Prevent players from using forward jump boost multipliers to bunny hop.
// Default: "1"
zr_jumpboost_bhop_protect "1"

// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
// Default: "300"
zr_jumpboost_bhop_max "300"
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nonick
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Join Date: Jul 2008
Old 07-31-2009 , 09:19   Re: [Request] Anti-bhop
Reply With Quote #3

i'm dont use v3.0 for now. I'm with 2.5 ... Waiting for new feature like disable zclass for zombies in 3.0 ;)
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NouveauJoueur
SourceMod Donor
Join Date: May 2009
Old 07-31-2009 , 11:19   Re: [Request] Anti-bhop
Reply With Quote #4

You can disable zclass for zombie in playerclasses.txt, disable all classes you don't want, if you want only the zombie classic, leave it enabled and disable all other classes with "enabled" "0" :

Quote:
"zombie_fast"
{
// General
"enabled" "0"
"team" "0"
"team_default" "0"
"flags" "0"

"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"

// Model
"model_path" "models/player/zh/zh_corpse002.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "0"
"fov" "90"

// Effects
"has_napalm" "0"
"napalm_time" "5.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "1"

"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"

"speed" "380"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
}
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-31-2009 , 14:22   Re: [Request] Anti-bhop
Reply With Quote #5

Why don't you just use 1 class for each team? !zclass still works but they can't select any options.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 07-31-2009 , 14:32   Re: [Request] Anti-bhop
Reply With Quote #6

No, I think he mean he want to force random classes on players.

Having multiple classes, but players can't select them.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
(Please don't send private messages for support, they will be ignored. Use the forum.)
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nonick
BANNED
Join Date: Jul 2008
Old 07-31-2009 , 15:20   Re: [Request] Anti-bhop
Reply With Quote #7

jeahh, corect rhelgeby ;)
Ok.. i need anti-bhop ;D
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-sang-
BANNED
Join Date: Jun 2009
Location: Russia
Old 07-31-2009 , 16:19   Re: [Request] Anti-bhop
Reply With Quote #8

ZBlock 4.4! http://zblock.mgamez.eu/
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nonick
BANNED
Join Date: Jul 2008
Old 07-31-2009 , 18:14   Re: [Request] Anti-bhop
Reply With Quote #9

With this plugin many player got many problems then they try connect to my server. And i dont know, but i think it will dont work
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NouveauJoueur
SourceMod Donor
Join Date: May 2009
Old 07-31-2009 , 19:48   Re: [Request] Anti-bhop
Reply With Quote #10

Zblock is a real bad idea for a zombie server :

1) It'll block skins (not sure if it block server-side skins)
2) It will block all boosted jump and not only bunny hop, it means all your jump will be short as a normal player jump.
3) There is a problem with zBlock enforcing consistency for each map and kicking players for this reason when they first play it after they launched their games (you'll lose many players like that)
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