Raised This Month: $51 Target: $400
 12% 

WalkGuard - no camping/climbing/bug using - V1.3.2


Post New Thread Reply   
 
Thread Tools Display Modes
kp_uparrow
Penalized Member
Join Date: Jun 2006
Location: 192.168.0.1
Old 07-31-2007 , 13:21   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #61

bug: when i make new zones on some maps, sometimes the lines that make up the box dissappears, and that zone doesnt work anymore
__________________
I USED A SECOND ACCOUNT TO DO MORE KARMA UPS AND DOWNS UNTIL GREENTRYST CAUGHT ME
kp_uparrow is offline
mogel
Senior Member
Join Date: Jan 2007
Old 08-08-2007 , 14:03   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #62

Quote:
Originally Posted by ehha View Post
if i have a map de_Dust 2 & the configuration file set for de_dust 2 it will not work, can this be fixed?
use Windows for ur server (bad idea or not bad idea, that is not the question) ... filenames are not case-sensitiv under windows ... like Linux & Co. ... simple rename the wgz-file to de_Dust

Quote:
& please add a timer for all 3 zones so they can be turned off automatically after that specific time & option to turn off zone after bomb plant
i try to remember on next release/bugfix

hand, mogel
__________________
mogel is offline
mogel
Senior Member
Join Date: Jan 2007
Old 08-08-2007 , 14:14   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #63

Quote:
Originally Posted by kp_uparrow View Post
sometimes the lines that make up the box dissappears
that's is ok ... a zone will draw every time, if they the aktive zone (u edit this zone) or is this zone is near ... all other zone's will only draw if the zone-entity in your view-cone

but all zone's will draw with the option MSG_ONE_UNRELIABLE ... that mean ... the server try to send to your client the command, that he has to draw a line ... but if on your screen to many lines the server can drop this command ... the client will not draw this line ... some milliseconds the line will dissappear

if i use the option MSG_ONE to draw the lines than the lines will not dissappear ... but players will kicked randomly with channel overflow message

Quote:
, and that zone doesnt work anymore
please post the map-name an ur wgz-file for this zone

hand, mogel
__________________
mogel is offline
kp_uparrow
Penalized Member
Join Date: Jun 2006
Location: 192.168.0.1
Old 08-16-2007 , 20:31   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #64

; V1 - WalkGuard Zone-File
; <zonename> <position (x/y/z)> <mins (x/y/z)> <maxs (x/y/z)> [<parameter>]
;
;
; parameter
;
; - wgz_camper <time>
; - wgz_camper_t1 <time>
; - wgz_camper_t2 <time>
; - wgz_camper_t3 <time>
; - wgz_camper_t4 <time>
;

wgz_camper -1647.0 69.8 405.2 -132 -712 -82 132 712 82 20
wgz_camper 121.8 45.0 417.5 -132 -732 -82 132 732 82 20

playground_x

if its made too big, zone wont even show up at all after map change!
the editor says its there (red line points), but after save/mapchange/reload, the zone is not there (actual box lines dont show up, and it is the only box in view, all i see is a red line that points to it, and sometimes that even points to the wrong place)
__________________
I USED A SECOND ACCOUNT TO DO MORE KARMA UPS AND DOWNS UNTIL GREENTRYST CAUGHT ME

Last edited by kp_uparrow; 08-16-2007 at 20:34.
kp_uparrow is offline
BlackMilk
Veteran Member
Join Date: Jun 2007
Old 08-18-2007 , 15:49   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #65

I'm just waiting with getting and using this plugin until custom messages have been added...
__________________
Mod:
User:
BlackMilk is offline
Battousai-sama
Veteran Member
Join Date: Jul 2007
Old 08-26-2007 , 13:25   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #66

Wow. mogel

This plugins is kinda ULTIMATE!!!
__________________
Battousai-sama is offline
Send a message via MSN to Battousai-sama
philli
Junior Member
Join Date: Oct 2007
Old 10-14-2007 , 18:23   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #67

hey this is a great plugin that i really want to use, but there are some bugs that i should point out.

Code:
L 10/14/2007 - 15:59:04: [AMXX] Displaying debug trace (plugin "walkguard.amxx")
L 10/14/2007 - 15:59:04: [AMXX] Run time error 4: index out of bounds 
L 10/14/2007 - 15:59:04: [AMXX]    [0] walkguard.sma::ZoneTouch (line 224)
L 10/14/2007 - 15:59:04: [AMXX]    [1] walkguard.sma::pfn_touch (line 203)
i dont know how to fix this. What can be done?

oh btw, ive been around here for a long time already, but decided to finally register so i can post since i really like this plug in. I hope it can be fixed
philli is offline
vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-17-2007 , 20:29   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #68

Find these at the top of the code and change the 32's to 33, then recompile.
Code:
new camperzone[32]		// letzte Meldung der CamperZone
new Float:campertime[32]	// der erste Zeitpunkt des eintreffens in die Zone
new Float:camping[32]		// der letzte Zeitpunkt des campens
vittu is offline
Send a message via AIM to vittu Send a message via MSN to vittu Send a message via Yahoo to vittu
Striker
Senior Member
Join Date: Mar 2004
Location: Germany
Old 10-21-2007 , 10:28   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #69

I get this error message, how can I fix it ?

Code:
L 10/21/2007 - 16:16:20: [FAKEMETA] Invalid entity
L 10/21/2007 - 16:16:20: [AMXX] Displaying debug trace (plugin "walkguard.amxx")
L 10/21/2007 - 16:16:20: [AMXX] Run time error 10: native error (native "pev")
L 10/21/2007 - 16:16:20: [AMXX]    [0] walkguard.sma::pfn_touch (line 197)
I already added

Code:
if (!pev_valid(zone) && !pev_valid(player)) return PLUGIN_CONTINUE
but this doesn't fix the error...
__________________

Last edited by Striker; 10-21-2007 at 10:30.
Striker is offline
Send a message via ICQ to Striker Send a message via MSN to Striker
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-21-2007 , 10:37   Re: WalkGuard - no camping/climbing/bug using - V1.3.1
Reply With Quote #70

Code:
if (!pev_valid(zone) || !pev_valid(player)) return PLUGIN_CONTINUE
would be better ( && implies both conditions are true )

Try :

Code:
public pfn_touch(zone, player) {     if (editor) return FMRES_IGNORED     if (!pev_valid(zone) )         return FMRES_IGNORED     if (!pev_valid(player))         return FMRES_IGNORED     static classname[33]     pev(player, pev_classname, classname, 32)     if (!equal(classname, "player"))         return FMRES_IGNORED         pev(zone, pev_classname, classname, 32)     if (!equal(classname, "walkguardzone"))         return FMRES_IGNORED         if (roundstatus == RS_RUNNING)         ZoneTouch(player, zone)         return FMRES_HANDLED }

Last edited by ConnorMcLeod; 10-21-2007 at 10:40.
ConnorMcLeod is offline
Old 11-03-2007, 01:33
hoboman
This message has been deleted by hoboman.
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode