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[CSS + CS:GO] PUG Mod (ESEA Without The Fees)


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noidea
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Join Date: Jul 2006
Old 09-12-2012 , 06:41   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #41

Quote:
Originally Posted by dbondan View Post
Have you confirmed that these bugs do not occour when you are full teams?
By saying "I can't confirm any of them alone" i ment that if i now fix the problems, i can't check if they are fixed alone.
well if its a 1v1 in warmup and 1 kills the other it will switch halves, then if it happens again it will change map
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dbondan
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Old 09-12-2012 , 06:44   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #42

Quote:
Originally Posted by noidea View Post
well if its a 1v1 in warmup and 1 kills the other it will switch halves, then if it happens again it will change map
Ah, ok. I think that is because the warmup round is never supposed to end,
so if the whole team dies and the round ends it starts the match without
any rules being selected, and therefore it switches on 0 rounds.

From what i understand, the warmup uses respawn to counter this.
I don't know this since when i die the round ends.
Maybe a simple change to the win/round-draw conditions would fix it.

Last edited by dbondan; 09-12-2012 at 06:46.
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minimoney1
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Join Date: Dec 2010
Old 09-12-2012 , 06:49   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #43

Quote:
Originally Posted by dbondan View Post
Well that's sad, cause then the chat works better.

Although, the menu is much better looking so I'll still use that. It isn't that much of a problem since it only affects warmup anyway.
Not really, KeyHintText would probably be really good for this case. If we had HudText in CS:S we could do something exactly like ESEA, but KeyHintText works somewhat the same way.
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Quote:
Originally Posted by Rp.KryptoNite View Post
For some reason his Plugin never worked for me ,
@credits were added
im not stealing any plugins dude its my THING
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dbondan
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Old 09-12-2012 , 06:56   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #44

Quote:
Originally Posted by minimoney1 View Post
Not really, KeyHintText would probably be really good for this case. If we had HudText in CS:S we could do something exactly like ESEA, but KeyHintText works somewhat the same way.
So that's what KeyHintText is, that is VERY good. I thought they removed this completely in GO to avoid spamming, especially on the console version.
I'm at school now, if you could make an easy variant of the ready system in KeyHintText it would be great since I can't access my server.

Last edited by dbondan; 09-12-2012 at 06:57.
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minimoney1
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Old 09-12-2012 , 07:06   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #45

Quote:
Originally Posted by dbondan View Post
So that's what KeyHintText is, that is VERY good. I thought they removed this completely in GO to avoid spamming, especially on the console version.
I'm at school now, if you could make an easy variant of the ready system in KeyHintText it would be great since I can't access my server.
I don't know how it works in CS:GO, it's probably way different, but in CS:S, it looks like this:
Spoiler
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Quote:
Originally Posted by Rp.KryptoNite View Post
For some reason his Plugin never worked for me ,
@credits were added
im not stealing any plugins dude its my THING
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dbondan
Junior Member
Join Date: Aug 2012
Old 09-12-2012 , 07:13   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #46

Quote:
Originally Posted by minimoney1 View Post
I don't know how it works in CS:GO, it's probably way different, but in CS:S, it looks like this:
Spoiler
Yeah, i saw that. That would be really good because we could make a much better message system to the players.

Last edited by dbondan; 09-12-2012 at 07:14.
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dbondan
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Join Date: Aug 2012
Old 09-12-2012 , 10:56   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #47

Ok, i tried using Client_PrintKeyHintTextToAll with <smlib> but it didn't work at all.

It seems that they made KeyHintText to be the info box instead on go,
the box that i use to show time, hence "new Handle:hBuffer = StartMessageOne("KeyHintText", x);"

Going to work on the map rotation now.

Last edited by dbondan; 09-12-2012 at 10:57.
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noidea
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Join Date: Jul 2006
Old 09-12-2012 , 11:28   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #48

Quote:
Originally Posted by dbondan View Post
Ah, ok. I think that is because the warmup round is never supposed to end,
so if the whole team dies and the round ends it starts the match without
any rules being selected, and therefore it switches on 0 rounds.

From what i understand, the warmup uses respawn to counter this.
I don't know this since when i die the round ends.
Maybe a simple change to the win/round-draw conditions would fix it.
i am more than happy to try and help fix it
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dbondan
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Join Date: Aug 2012
Old 09-12-2012 , 12:09   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #49

Quote:
Originally Posted by noidea View Post
i am more than happy to try and help fix it
Splendid^^
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dbondan
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Join Date: Aug 2012
Old 09-12-2012 , 12:51   Re: [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
Reply With Quote #50

Switched the map-files location to .../maps/PUG/ so that users can put in what ever maps they want there that the server should use on PUGs.
Disabled the bombsites on warmup to focus the rounds on "warming up" and avoid irritating restarts.
Changed mp_freezetime on warmup to 0.

Last edited by dbondan; 09-12-2012 at 14:29.
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