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If not shooting gun/Punish v1.2


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mlibre
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Join Date: Nov 2015
Location: return PLUGIN_CONTINUE
Old 09-21-2016 , 00:57   Re: If not shooting gun/Punish v1.1b
Reply With Quote #11

update v1.1b

Code:
-Added cvar amx_num_players to specify the number of players (TE/CT) if the amx_omit_punish is set to 1 example: amx_num_players "17 9" = 17 terrorists and 9 counter-terrorists (always leave a space between the two numbers and must be in quotes)
-Replaced some conditions cvars to clamp
-Moved register_dictionary to plugin_cfg more check file existence lang
-Removed some unnecessary FORMATEX and duplicate lines
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mlibre
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Join Date: Nov 2015
Location: return PLUGIN_CONTINUE
Old 06-12-2017 , 20:14   Re: If not shooting gun/Punish v1.2
Reply With Quote #12

update v1.2

Code:
-Added cvar amx_enemy_attack to punish if it does not attack the enemy Ham_TakeDamage
-Added mp_friendlyfire check in case of being in 1 the friend attack takes it as enemy
-Added for cvars in plugin_init
-Replaced some else if a else
-Removed all conditions of automatic reset of cvars, it is considered unnecessary server_cmd (fix clamp)
-Removido cvar amx_warning_lang, amx_warning_msg, amx_kick_msg, amx_ban_msg, amx_c4_attack, amx_grenade_attack
-Removed g_bImmunity in fw_CmdStart
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