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No Shield


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Plugin Info:     Modification:   Counter-Strike        Category:   Server Management        Approver:   Arkshine (91)
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-25-2010 , 14:04   No Shield
Reply With Quote #1

No Shield




.: Description :.


The plugin restricts shield, and also prevents 20 models files from being precached.
This plugin was not requested by Arkshine.



.: Notes :.


If you want to enable shied in game, don't use this plugin, use default amxx restriction plugin.



.: ChangeLog :.

Code:
04 dec 2012 v0.2.1
- Prevent plugin from being paused

14 apr 2011 v0.2.0
- Hook directly menuselect command because amxx menu indexes system is not good, it should prevent all crashes.

13 apr 2011 v0.1.0
- Auto disabling if a game_player_equip entity gives a shield to players

28 sep 2010 v0.0.3
- Prevent 2 more models from being precached

25 sep 2010 v0.0.2 
- Public release

Attached Files
File Type: sma Get Plugin or Get Source (noshield.sma - 6084 views - 4.0 KB)
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Last edited by ConnorMcLeod; 12-04-2012 at 12:26.
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xjose93
Member
Join Date: Apr 2008
Old 09-25-2010 , 14:06   Re: No Shield
Reply With Quote #2

Nice job that teachs me somethings ^^.
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Old 09-25-2010, 14:31
Arkshine
This message has been deleted by ConnorMcLeod. Reason: not related to the plugin
fezh
Veteran Member
Join Date: Dec 2008
Location: BANNED
Old 09-25-2010 , 14:36   Re: No Shield
Reply With Quote #4

Nice one Connor. Just wondering, wouldn't be better unregistering FM_PrecacheModel ?
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-25-2010 , 14:36   Re: No Shield
Reply With Quote #5

I made that one because shield is often restricted + gained files is consequent.

@fezh
It's called each time a weapon is spawned.
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fezh
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Join Date: Dec 2008
Location: BANNED
Old 09-25-2010 , 14:37   Re: No Shield
Reply With Quote #6

Quote:
Originally Posted by ConnorMcLeod View Post
@fezh
It's called each time a weapon is spawned.
OK, my bad.
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Old 09-25-2010, 15:04
Arkshine
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senecas
Senior Member
Join Date: Jun 2006
Old 09-28-2010 , 06:40   Re: No Shield
Reply With Quote #8

add
models/v_shield.mdl
models/p_shield.mdl
models/w_shield.mdl
and
check armoury_entity in map.

Or
need to block touch shield entity.

Q) What does "forward_return(FMV_CELL, 0)" mean ?
Do we need it?

Last edited by senecas; 09-28-2010 at 06:44.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 09-28-2010 , 11:48   Re: No Shield
Reply With Quote #9

Added :
models/p_shield.mdl
models/w_shield.mdl

models/v_shield_r.mdl doesn't seem to be precached

armoury_entity can't be a shield :
Code:
@PointClass base(Angles) iconsprite("sprites/CS/Armoury.spr") size(-16 -16 0, 16 16 16) = armoury_entity : "Items in the armoury" 
[
	item(choices)  : "Item" : "" = 
	[
		"": "weapon_mp5navy"
		1: "weapon_tmp"
		2: "weapon_p90"
		3: "weapon_mac10"
		4: "weapon_ak47"
		5: "weapon_sg552"
		6: "weapon_m4a1"
		7: "weapon_aug"
		8: "weapon_scout"
		9: "weapon_g3sg1"
		10: "weapon_awp"
		11: "weapon_m3"
		12: "weapon_xm1014"
		13: "weapon_m249"
		14: "weapon_flashbang"
		15: "weapon_hegrenade"
		16: "item_kevlar"
		17: "item_assaultsuit"
		18: "weapon_smokegrenade"
	]
//*
//*note: count always resets to only one item after first round
//*
	count(integer) : "Count" : 1
]
A) When you precache a file, an index is returned, i'm not sure it's needed to return 0 but it doesn't hurt to do so.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-02-2010 , 12:50   Re: No Shield
Reply With Quote #10

The plugin is well done.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approved.
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