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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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DerpleNerple2000
Junior Member
Join Date: Sep 2014
Old 10-27-2014 , 23:25   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1021

How can I get it to stop spawning people/bots in random areas and how can I increase the time to, for example, 60 minutes per round? I am running only a crackhouse remake and I want it to spawn players in the original spots (Works on regular without deathmatch). Also, I added a config in the deathmatch.ini and loaded it up in the correct section but its not setting it to 60 minutes.

Also, sorry to hear that @Chesterfield. That kinda shocked me too as I didn't know 1 plugin would have the permissions to delete such a folder.

Thanks,
DerpleNerple2000

Last edited by DerpleNerple2000; 10-27-2014 at 23:26.
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Chesterfield
Senior Member
Join Date: Apr 2013
Old 10-27-2014 , 23:57   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1022

It's wierd, i don't believe that a plugin would delete a folder, anyway i'll contact tomorrow my game hoster to check if something happend and if they can help me since my server won't go up (all cfg folder dissapear)

I just don't want to throw shit to someones work for something that happend to me, so better i'll check tomorrow what happend and i'll post here again
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DerpleNerple2000
Junior Member
Join Date: Sep 2014
Old 10-28-2014 , 00:05   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1023

Quote:
Originally Posted by Chesterfield View Post
It's wierd, i don't believe that a plugin would delete a folder, anyway i'll contact tomorrow my game hoster to check if something happend and if they can help me since my server won't go up (all cfg folder dissapear)

I just don't want to throw shit to someones work for something that happend to me, so better i'll check tomorrow what happend and i'll post here again
Its very possible that something on your host's side malfunctioned. Do you mind if I ask what host your currently using?
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Chesterfield
Senior Member
Join Date: Apr 2013
Old 10-28-2014 , 00:38   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1024

Quote:
Originally Posted by DerpleNerple2000 View Post
Its very possible that something on your host's side malfunctioned. Do you mind if I ask what host your currently using?
The host is from Argentina as me, it's called LocalStrike, but i never had a problem like this where a folder gets deleted, is the first time. and what shocked me was that the only cfg that survived was exactly the cfg that i was editing (adding that command dm_load 'cfgname') and all the other dissapeared.

Just... way too weird, i really don't want to believe that a plugin have the enough "power" to delete all files from a folder, i'm sure it was a problem from my hosting, it's late now, i'll contact them tomorrow and i'll post here !

Last edited by Chesterfield; 10-28-2014 at 00:52.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 10-28-2014 , 03:37   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1025

Quote:
Originally Posted by Marounda View Post
No, it's not the solution :/
What does not work, you can't find a corresponding message being sent or you can't block it?

If you can't find it, it might be client sided, but when I tested this blocking feature, it seems to me that such a message was sent, don't remember it's exact name though.

Quote:
Originally Posted by Marounda View Post
I hope that i helped you and my explaination was good for h3bus :p
Wow nice!

Quote:
Originally Posted by DerpleNerple2000 View Post
Is there a way to make the menu look like the one found in Maxximou5's Deathmatch plugin? I like this more now because of the customization (Maxximou5's is still really good though for newbs!) but, I perfer the look of his menu and the way it functions better.
Main point is how do I make the menu identical to Maxximou5's Deathmatch Menu and how can I make it function like his, such as making it pop up every time unless you select the 'same weapon every time' options and It would not come back up until you type 'guns' in chat like you do with this plugin.
No sorry, I did like it so I implemented my own.

Quote:
Originally Posted by Chesterfield View Post
So, i really can't explain what the hell just happend, i've done what you told me, and in one of my gamemodes cfg i've wrote dm_load "Configs" "void"

So here's the weird thing, all my cfgs from the folder "cfg" got deleted, everything, and the only one that survived was actually the one that i just changed.

wtf just happend? it is possible that 1 plugin deletes a whole folder? the only one that is now are sourcemods folder and gamemodes folder all the other that comes with the game is gone :S
I think plugins can actually delete whatever they want, I'm not sure though.
But there is no link with my plugin, no file delete function is ever called thoughout the whole code (and no folder delete either).

Last edited by h3bus; 10-28-2014 at 03:38.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 10-28-2014 , 03:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1026

Quote:
Originally Posted by DerpleNerple2000 View Post
How can I get it to stop spawning people/bots in random areas and how can I increase the time to, for example, 60 minutes per round? I am running only a crackhouse remake and I want it to spawn players in the original spots (Works on regular without deathmatch). Also, I added a config in the deathmatch.ini and loaded it up in the correct section but its not setting it to 60 minutes.
You should set mp_randomspawn to 0 by removing
Code:
            "Load"
            {
                "Configs" "Random Spawn"
            }
in "Maps"->"fy" section

For the roundtime
Code:
mp_roundtime 60
mp_roundtime_defuse 60
mp_roundtime_hostage 60
mp_timelimit 60
should do the trick
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Marounda
Senior Member
Join Date: Oct 2014
Old 10-28-2014 , 08:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1027

Quote:
Originally Posted by h3bus View Post
What does not work, you can't find a corresponding message being sent or you can't block it?

If you can't find it, it might be client sided, but when I tested this blocking feature, it seems to me that such a message was sent, don't remember it's exact name though.
My logs :
Quote:
L 10/28/2014 - 001:07: -------- Mapchange to de_dust2 --------
L 10/28/2014 - 001:09: [deathmatch.smx] LOG Text: "#SFUI_Notice_Game_will_restart_in"
L 10/28/2014 - 001:09: [deathmatch.smx] LOG Text: "#SFUI_Notice_Game_will_restart_in"
L 10/28/2014 - 001:10: [deathmatch.smx] LOG Text: "#SFUI_Notice_Game_scoring"
L 10/28/2014 - 003:45: -------- Mapchange to de_dust2 --------
L 10/28/2014 - 003:46: [deathmatch.smx] LOG Text: "#SFUI_Notice_Game_will_restart_in"
L 10/28/2014 - 003:46: [deathmatch.smx] LOG Text: "#SFUI_Notice_Game_will_restart_in"
L 10/28/2014 - 003:47: [deathmatch.smx] LOG Text: "#SFUI_Notice_Game_scoring"
L 10/28/2014 - 00:44:29: SourceMod log file session started (file "L20141028.log") (Version "1.6.3-dev+4582")
So i tryed than you explained me to filter #Notice_Game_will_restart_in or #SFUI_Notice_Game_will_restart_in, but no difference. I tried to do the same with Notice Game Scoring even if i think it's Game will restart in...
So... I don't know.

Quote:
Originally Posted by h3bus View Post
You should set mp_randomspawn to 0 by removing
Code:
            "Load"
            {
                "Configs" "Random Spawn"
            }
in "Maps"->"fy" section

For the roundtime
Code:
mp_roundtime 60
mp_roundtime_defuse 60
mp_roundtime_hostage 60
mp_timelimit 60
should do the trick
If this solution don't work (i didn't test yet), you have to edit your gamemode server.txt (if you already create it) or generate one, with the 4 commands that h3bus gave you.
For example, if you start your server with the competitive mode, duplicate the gamemode_competitive.cfg (in the csgo/cfg folder) and add "_server" after the mode.
For my server, i have a gamemode_competitive_server.cfg and i edit the mp_roundtime and other as I want.
Don't edit the gamemode_competitive.cfg, because next CSGO server update, your config will be deleted.
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Last edited by Marounda; 10-28-2014 at 11:02.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 10-28-2014 , 08:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1028

Quote:
Originally Posted by Marounda View Post
My logs :
So i tryed than you explained me to filter #Notice_Game_will_restart_in or #SFUI_Notice_Game_will_restart_in, but no difference. I tried to do the same with Notice Game Scoring even if i think it's Game will restart in...
So... I don't know.
This means that this message is probably client-sided.
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Marounda
Senior Member
Join Date: Oct 2014
Old 10-28-2014 , 09:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1029

So we have no choice, we have to read this one...
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Last edited by Marounda; 10-28-2014 at 11:02.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 10-28-2014 , 10:13   Re: [CS:GO] Deathmatch Goes Advanced (v0.12.2, 2014-10-24)
Reply With Quote #1030

Just re-read your original message, if you want to disable warmup, set dm_warmup_time to 0 (and not -1)

Hope this works

EDIT: and you might need to check that mp_do_warmup_period is set to 0 in your server.cfg, plugin will set it to 0 but only a very short time after map start. This time might be sufficient for the message to be displayed.

Last edited by h3bus; 10-28-2014 at 10:45.
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