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[TF2] PropHunt 1.93


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vital211
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Join Date: Jul 2013
Old 07-07-2013 , 14:31   Re: [TF2] PropHunt 1.93
Reply With Quote #1051

hey i get a problem. when the rounds starts and red team gets 30 sec to hide and blue team is stuck in spawn and cant move which is what is meant to happen. but instead blue team can move right when the 30 sec for hiding starts how do i fix this as blue team just runs out and kills everyone when there trying to hide. im trying to get it back to normal so blue team has to wate the extra 30 sec so red team can hide please help asap

Last edited by vital211; 07-07-2013 at 14:33.
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Powerlord
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Old 07-07-2013 , 14:33   Re: [TF2] PropHunt 1.93
Reply With Quote #1052

Quote:
Originally Posted by vital211 View Post
hey i get a problem. when the rounds starts and red team gets 30 sec to hide blue team is stuck in spawn and cant move which is what is ment to happen. but instead blue team can move right when the 30 sec for hiding starts how do i fix this as blue team just runs out and kills everyone when there trying to hide.
Does this happen on all maps or only on specific ones?

Also, what other plugins are on the server?
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Last edited by Powerlord; 07-07-2013 at 14:33.
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vital211
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Old 07-07-2013 , 14:35   Re: [TF2] PropHunt 1.93
Reply With Quote #1053

it happens on most maps some of them work but the maps we use are the maps that came with the plugin and the server has no other plugins on it.
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Powerlord
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Old 07-07-2013 , 14:39   Re: [TF2] PropHunt 1.93
Reply With Quote #1054

Quote:
Originally Posted by vital211 View Post
it happens on most maps some of them work but the maps we use are the maps that came with the plugin and the server has no other plugins on it.
I forgot to ask... which version of Prop Hunt are you running?
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vital211
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Old 07-07-2013 , 14:40   Re: [TF2] PropHunt 1.93
Reply With Quote #1055

2.07 the newest 1
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Powerlord
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Old 07-07-2013 , 14:50   Re: [TF2] PropHunt 1.93
Reply With Quote #1056

Hmm.... I know Pyros aren't frozen at the start of every map, but this is on maps that have locked doors.

Oh yeah, are there any plugin errors in the SourceMod logs? For that matter, are you using the latest config files from PHDataPack.7z?
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vital211
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Join Date: Jul 2013
Old 07-07-2013 , 16:17   Re: [TF2] PropHunt 1.93
Reply With Quote #1057

yeh we updated the prop files and it still dose it. is there a way to make it to where blue can move at all till the 30 sec mark
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vital211
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Old 07-07-2013 , 16:21   Re: [TF2] PropHunt 1.93
Reply With Quote #1058

cant
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Pitbull3
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Old 07-07-2013 , 16:24   Re: [TF2] PropHunt 1.93
Reply With Quote #1059

There are no errors in our error_log.
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Powerlord
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Old 07-07-2013 , 16:40   Re: [TF2] PropHunt 1.93
Reply With Quote #1060

Quote:
Originally Posted by vital211 View Post
yeh we updated the prop files and it still dose it. is there a way to make it to where blue can't move at all till the 30 sec mark
Edit every Prop Hunt map config and changing the Settings section's "freeze" setting to "1". You can see this in ph_basalt.cfg for example.

If there is no "freeze" setting under Settings, add it (such as "freeze" "1").

Quote:
Originally Posted by Pitbull3 View Post
There are no errors in our error_log.
Is this for the same server or are you having the same issue vital211 is on a different server?
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Last edited by Powerlord; 07-07-2013 at 16:41.
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