I need help
I want this plugin to work only on flag "T"
(If player got Flag "T" The plugin Will work on him)
PHP Code:
#include <sdktools>
#pragma newdecls required
//SDKHooks
Handle g_hGiveAmmo;
enum
{
TF_AMMO_DUMMY = 0,
TF_AMMO_PRIMARY,
TF_AMMO_SECONDARY,
TF_AMMO_METAL,
TF_AMMO_GRENADES1,
TF_AMMO_GRENADES2,
TF_AMMO_GRENADES3,
};
public Plugin myinfo =
{
name = "[TF2] Infinite Ammo",
author = "Pelipoika",
description = "",
version = "1.0",
url = "http://www.sourcemod.net/plugins.php?author=Pelipoika&search=1"
};
public void OnPluginStart()
{
Handle hConf = LoadGameConfigFile("tf2.infiniteammo");
StartPrepSDKCall(SDKCall_Player);
PrepSDKCall_SetFromConf(hConf, SDKConf_Virtual, "CTFPlayer::GiveAmmo");
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); //iCount - Amount of ammo to give.
PrepSDKCall_AddParameter(SDKType_PlainOldData, SDKPass_Plain); //iAmmoIndex - Index of the ammo into the AmmoInfoArray.
PrepSDKCall_AddParameter(SDKType_Bool, SDKPass_Plain); //bSuppressSound - Suppress sound?
if ((g_hGiveAmmo = EndPrepSDKCall()) == INVALID_HANDLE) SetFailState("Failed to create SDKCall for CTFPlayer::GiveAmmo offset!");
delete hConf;
}
public Action OnPlayerRunCmd(int client, int &iButtons, int &iImpulse, float fVel[3], float fAng[3], int &iWeapon)
{
if(!IsPlayerAlive(client))
return Plugin_Continue;
SDKCall(g_hGiveAmmo, client, 100, TF_AMMO_PRIMARY, true);
SDKCall(g_hGiveAmmo, client, 100, TF_AMMO_SECONDARY, true);
SDKCall(g_hGiveAmmo, client, 100, TF_AMMO_METAL, true);
SDKCall(g_hGiveAmmo, client, 100, TF_AMMO_GRENADES1, true);
SDKCall(g_hGiveAmmo, client, 100, TF_AMMO_GRENADES2, true);
SDKCall(g_hGiveAmmo, client, 100, TF_AMMO_GRENADES3, true);
return Plugin_Continue;
}
Thanks for helpers +rep
__________________