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Satchel Charges ( from Half-Life ) v1.2


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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-26-2008 , 15:58   Re: Satchel Charges ( from Half-Life ) v1.2
Reply With Quote #61

Oh, hmm... I have to stop the smoke nade from being thrown then I suppose. I'll look into it. Thanks.
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yoniyo
Member
Join Date: Jun 2008
Old 06-23-2008 , 07:09   Re: Satchel Charges ( from Half-Life ) v1.2
Reply With Quote #62

i have problems with this.i change to knife,and you can see the model,thats fine.i buy a sachel,and it changes the model,also fine and regular.
but i can't plant it,all files are in there places,and i dont see anything wrong,suggestions?
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 06-23-2008 , 19:41   Re: Satchel Charges ( from Half-Life ) v1.2
Reply With Quote #63

Honestly, I have no idea. Maybe something in a newer version of AMXX broke it.

Is anyone else having this problem?
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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B3N4K
Senior Member
Join Date: Jun 2008
Location: Czech Republic
Old 06-28-2008 , 13:28   Re: Satchel Charges ( from Half-Life ) v1.2
Reply With Quote #64

can you make version compatible with biohazard? (satchel have only humans, you mustn't buy satchel - you get (cvar_num) satchel at spawn for free) PLEASE MAKE IT! THX
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tigerrrflame
Member
Join Date: Jun 2011
Location: Portugal
Old 05-12-2012 , 23:23   Re: Satchel Charges ( from Half-Life ) v1.2
Reply With Quote #65

is possible make a extra weapon????
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Randomize
BANNED
Join Date: May 2012
Location: in your heart
Old 08-19-2012 , 03:05   Re: Satchel Charges ( from Half-Life ) v1.2
Reply With Quote #66

Hey v3x still need with the animation? I'll do it if you want
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