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News: Beta Status


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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-26-2009 , 04:43   Re: News: Beta Status
Reply With Quote #21

That is pretty cool.

I'll look into making this an option. This way we can provide a simple way to upgrade to development binaries, translations, gamedata, etc. By "development binaries" I mean you can use versions we compile as we go. That would be a useful option.
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CS:S*
BANNED
Join Date: Jun 2009
Old 08-15-2009 , 21:12   Re: News: Beta Status
Reply With Quote #22

I already use 3.0 and i can say it's pretty good I just wait for the cfg's to work so we can play escape maps .... i removed all of them until this is fixed.

Thank you
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CS:S*
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Join Date: Jun 2009
Old 08-17-2009 , 16:03   Re: News: Beta Status
Reply With Quote #23

And i have one question:

Does anyone of you who's running 3.0 installed also KAC 1.1.9 ... because i did and the game quits from time to time which i've never seen before .... like you've written "Quit" in the console without any error message ...
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-18-2009 , 10:37   Re: News: Beta Status
Reply With Quote #24

I don't know how that could happend, and if it's related to ZR combined with KAC. I don't run KAC yet.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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CS:S*
BANNED
Join Date: Jun 2009
Old 08-18-2009 , 14:42   Re: News: Beta Status
Reply With Quote #25

my server crashed :

L 08/18/2009 - 12:18:12: SourceMod error session started
L 08/18/2009 - 12:18:12: Info (map "zm_cbglc_b3") (file "errors_20090818.log")
L 08/18/2009 - 12:18:12: [SM] Native "IgniteEntity" reported: Entity 451 is a not an IServerUnknown
L 08/18/2009 - 12:18:12: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
L 08/18/2009 - 12:18:12: [SM] [0] Line 209, zr/napalm.inc::NapalmIgniteGrenade()
L 08/18/2009 - 12:45:58: Error log file session closed.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-18-2009 , 15:59   Re: News: Beta Status
Reply With Quote #26

Are you positive this is related to the crash? I use to get this error semi-often until BAILOPAN helped me fix it. He didn't know how an entity isn't an "IServerUnknown" at any time. Hopefully it's a freak engine bug or something.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 08-18-2009 , 16:58   Re: News: Beta Status
Reply With Quote #27

Lol, if it's more engine bugs we would have to write our own mod then. Or join Grey Echo's mod. ^^
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-18-2009 , 18:23   Re: News: Beta Status
Reply With Quote #28

Heh yeah, there should never be a time when an entity isn't an IServerUnknown if I understood BAILOPAN correctly. Here is the code:

Code:
// x = entity index.
   198     for (new x = 0; x <= maxentities; x++)
   199     {
   200         // If entity is invalid, then stop.
   201         if(!IsValidEntity(x))
   202         {
   203             continue;
   204         }
   205         
   206         GetEdictClassname(x, classname, sizeof(classname));
   207         if(StrEqual(classname, "hegrenade_projectile"))
   208         {
   209             IgniteEntity(x, GRENADE_FUSE_TIME);
   210         }
   211     }
As you can see line 209 (in beta 1 release) is IgniteEntity which is spitting the error. If you look before I explicitly check if it's a valid entity before proceeding. So either IsValidEntity isn't always returning valid, BAILOPAN overlooked something, I misunderstood BAILOPAN, or finally it could be yet another engine bug.
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Grey Echo
Senior Member
Join Date: Nov 2008
Location: United States
Old 08-18-2009 , 23:06   Re: News: Beta Status
Reply With Quote #29

But...but...my mod is standalone.
www.zombiemodsource.info

By the way, I dropped KAC a while ago. It's a great plugin, but sometimes it can be really glitchy and just start banning random people for no apparent reason. Made my own simple plugin instead based off of VBAC.
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NouveauJoueur
SourceMod Donor
Join Date: May 2009
Old 08-19-2009 , 03:19   Re: News: Beta Status
Reply With Quote #30

What are the differencies between ZR 3.0 and Gery's Echo Stand Alone ZombieMod Source?
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