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JailBreak Mod


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Bluenatix
New Member
Join Date: Feb 2012
Location: Germany
Old 02-28-2012 , 15:50   Re: JailBreak Mod
Reply With Quote #271

Hey Pastout i install your Plugin and works well but i found some bugs -.-

1.) /lr if i choose Shot 4 Shot the T and CT need to press Q to reaload his gun (after reinstall it works )

2.) after 8:00 most time cells dont open ;(

if i found more i will tell u maybe u can fix the shot by shot problem will be nice

Last edited by Bluenatix; 02-29-2012 at 00:41.
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LocoJoker
Junior Member
Join Date: Feb 2012
Old 02-28-2012 , 16:30   Re: JailBreak Mod
Reply With Quote #272

Any news on the update?
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makavelli
Senior Member
Join Date: Nov 2006
Location: Belgium
Old 02-29-2012 , 08:51   Re: JailBreak Mod
Reply With Quote #273

Quote:
Originally Posted by Bluenatix View Post
Hey Pastout i install your Plugin and works well but i found some bugs -.-

1.) /lr if i choose Shot 4 Shot the T and CT need to press Q to reaload his gun (after reinstall it works )

2.) after 8:00 most time cells dont open ;(

if i found more i will tell u maybe u can fix the shot by shot problem will be nice
first time you run the plugin on a map you must add the cellbuttons to your vualt;
just type in console amx_set_button while your are looking at the button,
it did had one problem im not sure if this problem is still there,
on some maps there are 2 buttons to open all the cells, you can only add one button per map to your buttonsvault
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Bluenatix
New Member
Join Date: Feb 2012
Location: Germany
Old 03-01-2012 , 10:29   Re: JailBreak Mod
Reply With Quote #274

year found it ^^ But Thanks


Hey Pastout

When its Gravity_day (in USA ) normaly u cant choose any weapon cause u have to shove your enemys to the death ^^ .

So when its Gravity Day CT and Ts no Weapons ( no knife too )
insert Shove mod thats just aktive when Gravity day starts

If u need Shove mod PM me i can give u ^^ i cant insert in your plugin ( to much for me ^^ )

Can u make it ? will be very nice xD Thanks

Last edited by Bluenatix; 03-01-2012 at 12:46.
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makavelli
Senior Member
Join Date: Nov 2006
Location: Belgium
Old 03-03-2012 , 05:38   Re: JailBreak Mod
Reply With Quote #275

pastout:
once again about your fngetterrrorists/ct:

Could you pls explain to me why you dont use i to return all the players, becous:
I made the exact same thing but it returns also dead players, now, if some1 leaves the server inum gets a empty space in it (you can see the full explanation here) . and for that round the new return for all the players on his team become's 0 so then you cant do a special day or lr. when the round restarts the count is right again unless another player leaves the server during the new round.

I am not sure if this happens every time a player leaves but I have noticed it on many occasions
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k4ok4o
Junior Member
Join Date: Mar 2011
Old 03-05-2012 , 16:09   Re: JailBreak Mod
Reply With Quote #276

Hi, i have a little problem,
.
I'm puting everything in the right pleace, the server is online, BUT, when i try to get on the server, i found an error when i'm donwloading the models and sounds, BUT, if i put the sounds and models manually in my directory, it work's fine.
.
Someone knows how to fix this ?
.
I didin't make any changes at all, i just put the plugin and turn on in the plugins.ini.
.
Ah, i don't know if it makes any difference, but i'm running the plugin in a Linux machine(Host).
.
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k4ok4o
Junior Member
Join Date: Mar 2011
Old 03-13-2012 , 11:56   Re: JailBreak Mod
Reply With Quote #277

Anyone?Help?
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nsix
Member
Join Date: Apr 2011
Old 03-13-2012 , 17:18   Re: JailBreak Mod
Reply With Quote #278

Hi Pastout, you can add the number of days in top?
example: Day 1: Freeday !

thanx
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Last edited by nsix; 03-13-2012 at 18:12.
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Salau
Junior Member
Join Date: Mar 2010
Old 03-13-2012 , 22:58   Re: JailBreak Mod
Reply With Quote #279

Code:
public Fwd_PlayerPreThink(id)  
{ 
    if(get_bit(g_bIsAlive, id))
    {
        static CsTeams:team;
        team = cs_get_user_team(id);
        switch(g_iDay[ TOTAL_DAYS ])
        {
            case DAY_NIGHT:
            {
                switch(team)
                {
                    case CS_TEAM_CT:
                    {
                        new button = get_user_button(id); 
                         
                        if(button & IN_USE || button & IN_RELOAD ) //Use button = climb 
                            wallclimb(id, button);    
                    }
                    case CS_TEAM_T: set_laser(id);
                }
            }
            case DAY_RENIGHT:
            {
                switch(team)
                {
                    case CS_TEAM_T:
                    {
                        new button = get_user_button(id); 
                         
                        if(button & IN_USE || button & IN_RELOAD ) //Use button = climb 
                            wallclimb(id, button);    
                    }
                    case CS_TEAM_CT: set_laser(id);
                }
            }
        }
    }
}
U do something great, to put in prethink a bitsum, but u makes a miserable thing putting a native that will be called several times a second causing lag, and others.

Oh man, repair this (:

Last edited by Salau; 03-13-2012 at 22:58. Reason: [code]
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Pastout
Senior Member
Join Date: Dec 2010
Location: 1337 Street LeetTown
Old 03-14-2012 , 21:33   Re: JailBreak Mod
Reply With Quote #280

Quote:
Originally Posted by Salau View Post
Code:
public Fwd_PlayerPreThink(id)  
{ 
    if(get_bit(g_bIsAlive, id))
    {
        static CsTeams:team;
        team = cs_get_user_team(id);
        switch(g_iDay[ TOTAL_DAYS ])
        {
            case DAY_NIGHT:
            {
                switch(team)
                {
                    case CS_TEAM_CT:
                    {
                        new button = get_user_button(id); 
 
                        if(button & IN_USE || button & IN_RELOAD ) //Use button = climb 
                            wallclimb(id, button);    
                    }
                    case CS_TEAM_T: set_laser(id);
                }
            }
            case DAY_RENIGHT:
            {
                switch(team)
                {
                    case CS_TEAM_T:
                    {
                        new button = get_user_button(id); 
 
                        if(button & IN_USE || button & IN_RELOAD ) //Use button = climb 
                            wallclimb(id, button);    
                    }
                    case CS_TEAM_CT: set_laser(id);
                }
            }
        }
    }
}
U do something great, to put in prethink a bitsum, but u makes a miserable thing putting a native that will be called several times a second causing lag, and others.

Oh man, repair this (:
I dont think this is your problem i do not have this problem on my server. It could be something else
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