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[TF2] Juggernaut (1 vs All)


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Author
ReFlexPoison
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Join Date: Jul 2011
Location: ☠☠☠
Plugin ID:
3665
Plugin Version:
1.6
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    New JUGGERNAUT!
    Old 05-28-2013 , 14:18   [TF2] Juggernaut (1 vs All)
    Reply With Quote #1

    Juggernaut (1 vs All)



    Description:
    New JUGGERNAUT! I made this with TF2 Dodgeball servers in my mind. I'm not sure how this will work in just normal TF2 arena, but it shouldn't have problems. If you find any glitches let me know and I'll fix. I'll set up translations eventually. One person is put on BLU, everyone else on RED, simply put it.... No other explanation required.
    Control Variables:
    • sm_juggernaut_enabled (default: 1) Enable/Disable the plugin
    • sm_juggernaut_chance (default: 0.1) Percent chance of random Juggernaut round
    • sm_juggernaut_voteratio (default: 0.6) Ratio of players who need to vote for Juggernaut round
    • sm_juggernaut_voteminimum (default: 4) Minimum amount of players required to vote for Juggernaut round
    • sm_juggernaut_health (default: 550) Amount of HP the Juggernaut gets per player
    • sm_juggernaut_showhealth (default: 1) Show health of Juggernaut in HUD?
    Commands:
    • sm_juggernaut
    • sm_juggernaut <target>
    • sm_votejuggernaut
    Natives:
    PHP Code:
    /**
     * @return                Userid of the current Juggernaut. -1 on failure.
     **/
    native GetJuggernautUserId(iClient); 
    Version Log:
    • Version 1.6
      • Added translations
      • Added voting for Juggernaut rounds
        • Includes two new convars
      • Added native to retrieve the Juggernaut's user id
      • Added morecolors support
    • Version 1.5
      • Fixed more glitches when the Juggernaut left
      • Removed round end hud elements
        • Now posts player stats in chat
      • Removed hud elements convar
        • Replaced with sm_juggernaut_health
    • Version 1.4
      • Fixed glitch when Juggernaut left
    • Version 1.3
      • Initial Release
    My Plugins
    intox Gaming
    Attached Files
    File Type: sp Get Plugin or Get Source (juggernaut.sp - 563 views - 12.6 KB)
    File Type: smx juggernaut.smx (17.0 KB, 831 views)
    File Type: inc juggernaut.inc (650 Bytes, 742 views)
    File Type: txt juggernaut.phrases.txt (975 Bytes, 796 views)

    Last edited by ReFlexPoison; 09-28-2013 at 21:34.
    ReFlexPoison is offline
    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 05-28-2013 , 15:10   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #2

    So this is a light VSH variant?
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    ReFlexPoison
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    Old 05-28-2013 , 15:10   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #3

    Quote:
    Originally Posted by Mr. Man View Post
    So this is a light VSH variant?
    Basically (Just a died down version of 1 vs All). Remember, I just made this for Dodgeball, but it should work in just normal arena mode.

    Last edited by ReFlexPoison; 05-30-2013 at 13:32.
    ReFlexPoison is offline
    Sgtsimpson
    New Member
    Join Date: Jun 2012
    Old 05-29-2013 , 05:36   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #4

    Just a quick question: How are spy backstabs handled with this? Because knowing people, they'll all go spy.
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    ReFlexPoison
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    Location: ☠☠☠
    Old 05-29-2013 , 22:26   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #5

    Quote:
    Originally Posted by Sgtsimpson View Post
    Just a quick question: How are spy backstabs handled with this? Because knowing people, they'll all go spy.
    Normal damage, but you can reduce their damage with sdkhooks. I guess you can just use this.
    ReFlexPoison is offline
    Powerlord
    AlliedModders Donor
    Join Date: Jun 2008
    Location: Seduce Me!
    Old 05-30-2013 , 09:17   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #6

    Quote:
    Originally Posted by ReFlexPoison View Post
    Normal damage, but you can reduce their damage with sdkhooks. I guess you can just use this.
    Normal damage for backstabs are 6 times the backstabbed player's current health... there's a reason VSH/FF2 have special handling for that and telefrags.
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    Last edited by Powerlord; 05-30-2013 at 09:19.
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    ReFlexPoison
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    Join Date: Jul 2011
    Location: ☠☠☠
    Old 05-30-2013 , 13:32   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #7

    Quote:
    Originally Posted by Powerlord View Post
    Normal damage for backstabs are 6 times the backstabbed player's current health... there's a reason VSH/FF2 have special handling for that and telefrags.
    I understand that. This isn't a VSH, FF2 remake, it's a died down version of 1 vs All. If I need to, I'll remove the extra damage from a Spy's backstab and telefrags.
    ReFlexPoison is offline
    Civiccod PRO
    Member
    Join Date: Nov 2012
    Old 06-01-2013 , 15:55   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #8

    After the juggernaut is killed, the plugin ends and the command !juggernaut has to be activated again? hmm..

    Why not do after the juggernaut is killed, take the attacker and switch the team with the victim?

    Just a suggestion
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    Last edited by Civiccod PRO; 06-01-2013 at 15:55.
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    MUN
    Senior Member
    Join Date: Jan 2012
    Location: Cali
    Old 06-02-2013 , 18:22   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #9

    Tested this on Gaming-Servers.net Dodgeball, and working great.


    Kudos to Reflex
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    ReFlexPoison
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    Location: ☠☠☠
    Old 06-02-2013 , 18:23   Re: [TF2] Juggernaut (1 vs All)
    Reply With Quote #10

    Updated to Version 1.4
    • Fixed glitch when juggernaut left

    Last edited by ReFlexPoison; 09-11-2013 at 18:23.
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