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[L4D2] F-18 Airstrike (1.12) [20-Dec-2023]


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King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 07-23-2021 , 11:45   Re: [L4D2] F-18 Airstrike (1.7) [18-Sep-2020]
Reply With Quote #71

ok thanks for helping me
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-23-2021 , 12:07   Re: [L4D2] F-18 Airstrike (1.7) [18-Sep-2020]
Reply With Quote #72

Just tested briefly, calling multiple at once they still collide into each other, even with separation from starting position. Maybe randomizing ending position too but I guess these are not fail safe methods. The only solution would be delaying each missile, this is not something I'll support, it introduces too much complexity.
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King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 07-23-2021 , 20:43   Re: [L4D2] F-18 Airstrike (1.7) [18-Sep-2020]
Reply With Quote #73

Dude, is there a way to disable the damage for the survivors? I'm setting convar to 0 but it's no use for plugins that use airstrike (and airstrike) not to kill the survivors

Last edited by King_OXO; 07-23-2021 at 20:47.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-24-2021 , 04:01   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #74

Quote:
Originally Posted by King_OXO View Post
Dude, is there a way to disable the damage for the survivors? I'm setting convar to 0 but it's no use for plugins that use airstrike (and airstrike) not to kill the survivors
Thanks fixed, also added slight delay between multiple strikes to fix missiles colliding with each other.

Code:
1.8 (24-Jul-2021)
- Added a 0.1 second delay between Airstrikes if multiple are detected within the same frame.
- Fixed cvar "l4d2_airstrike_scale" value "0" not preventing damage to survivors. Thanks to "King_OXO" for reporting.
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azureblue
Member
Join Date: Oct 2021
Location: Two Steps from Hell
Old 10-21-2021 , 14:07   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #75

Hi, i love this plugin! but i have questions;

Can you make this plugin possible to use for public user with no friendly fire damage to survivors?. But there should be a limit how much air strike dropped bomb at once when being called by command at crosshair and "cooldown usage (per seconds or minutes)" before it can be used again to avoid spamming air strike for each users / players. similiar like this one
https://forums.alliedmods.net/showthread.php?p=2650540 which airstrike can be called by vomitjar also there's a maximum limit bomb dropped at once when being called and cooldown usage to call air strike again by throwing vomitjar.

And also is that possible to give command password similiar like this one?
https://forums.alliedmods.net/showpo...8&postcount=45
(example: "sm_strike 1234") for public user, so i can give password to my friend for use airstrike command via console

Because when i host the game as local, i want my friends (non-admin) can use air strike when i'm idle or afk.
i'm sorry for my dumb question, because i'm not good at coding, totally newbie.

Btw, thanks alot for great plugin!
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-22-2021 , 08:53   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #76

Too large and specific a request sorry I don't have time and this is not something I want add. This plugin has a native "F18_ShowAirstrike" to create the Airstrike, you could create a small 3rd part plugin for such things.

Prototype Grenades allows throwing a Molotov to trigger and Airstrike.

You can use Command Overrides to set the flag for this plugins "sm_strikes" command and give your friends that flag to allow them access.
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azureblue
Member
Join Date: Oct 2021
Location: Two Steps from Hell
Old 10-23-2021 , 02:08   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #77

i'm sorry before if my request to complex.

i will try prototype grenade then. and i didn't know that plugin are exist

anyway thanks alot for your answer !
you've made cool plugin !
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SpiritBob
Member
Join Date: Jul 2011
Old 10-23-2021 , 06:05   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #78

@Silvers this plugin is having some issues with the optional tank airstrike, ever since vectors were introduced I'm guessing?

The old version back in 2013 does not have this issue, but how you can test it:

Go to The Port (Final of The Passing) and wait for a tank to spawn. Rocket will always fly down near the generator you're pouring the gas cans, instead of falling directly where the tank spawns.

Old version works correctly, and does not display this bug.
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Kleiner
Member
Join Date: Dec 2017
Location: Russia, Chelyabinsk
Old 10-24-2021 , 01:14   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #79

Translations support when?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 10-24-2021 , 07:36   Re: [L4D2] F-18 Airstrike (1.8) [24-Jul-2021]
Reply With Quote #80

Quote:
Originally Posted by SpiritBob View Post
@Silvers this plugin is having some issues with the optional tank airstrike, ever since vectors were introduced I'm guessing?

The old version back in 2013 does not have this issue, but how you can test it:

Go to The Port (Final of The Passing) and wait for a tank to spawn. Rocket will always fly down near the generator you're pouring the gas cans, instead of falling directly where the tank spawns.

Old version works correctly, and does not display this bug.
It's been working for me for years. I haven't tried this case in particular, I will do at some point but I fail to see how 1 map would cause this problem and not others.




Quote:
Originally Posted by Kleiner View Post
Translations support when?
For what? The menus/admin commands? Never.
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Last edited by Silvers; 10-24-2021 at 07:36.
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