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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
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Join Date: Jan 2012
Location: Russia
Old 11-20-2018 , 11:41   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #681

Quote:
Originally Posted by Dr.Mohammad View Post
i have this problem on windows. you can see Accelerator log:
https://forums.alliedmods.net/showthread.php?t=312138

i delete all plugins and i used only zombie plugins but my server crashed.
i used last version sourcemod ,metamod and .....

please help!!

sorry for bad speak english.
I dont see any mod log, only some crash log, my mod still 100% work on my server, so crash can be caused by many reasons
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Dr.Mohammad
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Join Date: Jan 2016
Location: CSGO Servers
Old 11-20-2018 , 13:24   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #682

Quote:
Originally Posted by gubka View Post
I dont see any mod log, only some crash log, my mod still 100% work on my server, so crash can be caused by many reasons
you tested zombie plugin with last version sourcemod??
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gubka
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Old 11-20-2018 , 17:47   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #683

Metamod:Source: 1.11 build 1116
SourceMod: 1.9 build 6248
DHook: 2.2
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Dr.Mohammad
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Join Date: Jan 2016
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Old 11-20-2018 , 22:15   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #684

Quote:
Originally Posted by gubka View Post
Metamod:Source: 1.11 build 1116
SourceMod: 1.9 build 6248
DHook: 2.2
i used:
Metamod:Source: 1.11 build 1116
SourceMod: 1.9 build 6261
dhooks-2.2.0-hg126-windows

but crashed !!

you can test with this version.
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Accelerator
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Join Date: Dec 2010
Location: Russia
Old 11-21-2018 , 11:38   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #685

Does it seem to me, or are there memory leaks in the mod?

The number of CellArray increases with each change of map (~ +1KB. Start file size ~28KB).

sm_dump_handles dump
Attached Files
File Type: log dump.log (49.5 KB, 76 views)
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Last edited by Accelerator; 11-21-2018 at 11:43.
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_KOT_
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Join Date: Nov 2018
Old 11-21-2018 , 15:06   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #686

cvars not working:
zp_game_custom_menu_button "autobuy"
zp_game_custom_skill_button "rebuy"
zp_game_custom_light_button "+lookatweapon"


I changed to: zp_game_custom_menu_button "buymenu"
not working on B(my buymenu bind)and not working on f3 too , changed to: zp_game_custom_menu_button "+use" not working on E(my use bind) not working on f3 too,
I changed back to zp_game_custom_menu_button "autobuy" working on F3
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gubka
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Join Date: Jan 2012
Location: Russia
Old 11-22-2018 , 15:40   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #687

Quote:
Originally Posted by _KOT_ View Post
cvars not working:
zp_game_custom_menu_button "autobuy"
zp_game_custom_skill_button "rebuy"
zp_game_custom_light_button "+lookatweapon"


I changed to: zp_game_custom_menu_button "buymenu"
not working on B(my buymenu bind)and not working on f3 too , changed to: zp_game_custom_menu_button "+use" not working on E(my use bind) not working on f3 too,
I changed back to zp_game_custom_menu_button "autobuy" working on F3
With never work before (buymenu command B) and +use work only using RunCmd, so mod just use the engine command listener, if command not execute on server side, you should say it not to me , to valve only, commands which 100% work - autobuy, rebuy, +lookatweapon and some of others, and some of other might not 100% work, I already tried from question about buttons, so users can do what ever they want with any commands, even with console ones, if they exist ) Good luck
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Last edited by gubka; 11-22-2018 at 15:43.
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gubka
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Old 11-22-2018 , 15:50   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #688

Quote:
Originally Posted by Accelerator74 View Post
Does it seem to me, or are there memory leaks in the mod?

The number of CellArray increases with each change of map (~ +1KB. Start file size ~28KB).

sm_dump_handles dump
Oh I see , thanks for dump, I will try to fix issue with CellArray's
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Last edited by gubka; 11-22-2018 at 15:57.
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Dacia_Logan
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Join Date: Sep 2016
Old 11-22-2018 , 16:45   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #689

guabka, can you fix jetpack? Its not working after one map played. Next map jetpack its making nothing.. you buy but nothing,
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gubka
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Location: Russia
Old 11-22-2018 , 20:00   Re: [CS:GO] Experimental: Zombie Plague 8.4.5
Reply With Quote #690

Quote:
Originally Posted by Dacia_Logan View Post
guabka, can you fix jetpack? Its not working after one map played. Next map jetpack its making nothing.. you buy but nothing,
I fix the problem with Handlers, i can see any problem which can cause jetpack or jeap jumps stop working after a map change, probably the issue in the OnPlayerRunCmd and it just not work after map change, which is sourced or valve issue, hope somebody will figure out the problem. Good Luck.
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