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SourceMod 1.6 nearing completion. Translators needed


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psychonic

BAFFLED
Join Date: May 2008
Old 06-26-2014 , 10:40   Re: SourceMod 1.6 nearing completion. Translators needed
#31

Quote:
Originally Posted by EthicalHacker007 View Post
Can you say that where's the Translator Category?
There isn't a specific one.
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psychonic

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Join Date: May 2008
Old 06-26-2014 , 10:50   Re: SourceMod 1.6 nearing completion. Translators needed
#32

Quote:
Originally Posted by Bubka3 View Post
I assume a MM:S release will be included with this?
There will be a small MM:S release at the same time, yes.

Quote:
Originally Posted by Glite View Post
Ukrainian is fully complete now.
Thanks! This will be the first version of SM to support Ukrainian.
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vintage.59
Junior Member
Join Date: Jul 2008
Location: France
Old 06-26-2014 , 10:56   Re: SourceMod 1.6 nearing completion. Translators needed
#33

Hi all !
French part is done too.
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DaftMink
Member
Join Date: Apr 2009
Old 06-27-2014 , 07:57   Re: SourceMod 1.6 nearing completion. Translators needed
#34

Hey the 2013 mod Synergy just updated and now entity hooks seem disabled.
Will that be fixed in the next snapshot/1.6 release of sourcemod?.
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psychonic

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Join Date: May 2008
Old 06-27-2014 , 10:03   Re: SourceMod 1.6 nearing completion. Translators needed
#35

Quote:
Originally Posted by DaftMink View Post
Hey the 2013 mod Synergy just updated and now entity hooks seem disabled.
Will that be fixed in the next snapshot/1.6 release of sourcemod?.
I'll look into it.
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psychonic

BAFFLED
Join Date: May 2008
Old 06-27-2014 , 16:33   Re: SourceMod 1.6 nearing completion. Translators needed
#36

Update:

At the time of writing, the following languages still need just the three new phrases to be translated:
Chinese (Traditional), Finnish, Greek, Hungarian, Latvian, Lithuanian, Norwegian, Portuguese (not Brazilian), Romanian, Turkish.

These languages are missing more than just the three new phrases and are in varied states of completion:
Arabic, Bulgarian, Hebrew, Thai.

If you know someone able and willing to help out, give them a poke and direct them here.

A preliminary version of the 1.6.0 release notes can be found here, https://wiki.alliedmods.net/SourceMo..._Release_Notes
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-27-2014 , 17:07   Re: SourceMod 1.6 nearing completion. Translators needed
#37

Quote:
Originally Posted by psychonic View Post
Update:

At the time of writing, the following languages still need just the three new phrases to be translated:
Chinese (Traditional), Finnish, Greek, Hungarian, Latvian, Lithuanian, Norwegian, Portuguese (not Brazilian), Romanian, Turkish.

These languages are missing more than just the three new phrases and are in varied states of completion:
Arabic, Bulgarian, Hebrew, Thai.

If you know someone able and willing to help out, give them a poke and direct them here.

A preliminary version of the 1.6.0 release notes can be found here, https://wiki.alliedmods.net/SourceMo..._Release_Notes
I've been meaning to ask, are CUtlVector-based netprops supported yet? I'm assuming no.
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Bara
AlliedModders Donor
Join Date: Apr 2012
Location: Germany
Old 06-27-2014 , 17:08   Re: SourceMod 1.6 nearing completion. Translators needed
#38

Looks great!

And you can link my profile (Added CS_DMG_HEADSHOT define for CS:S and CS:GO (PR 7) (Bara20).)
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psychonic

BAFFLED
Join Date: May 2008
Old 06-27-2014 , 17:13   Re: SourceMod 1.6 nearing completion. Translators needed
#39

Quote:
Originally Posted by Powerlord View Post
I've been meaning to ask, are CUtlVector-based netprops supported yet? I'm assuming no.
No. Pull requests are welcome though.

Quote:
Originally Posted by Bara View Post
And you can link my profile (Added CS_DMG_HEADSHOT define for CS:S and CS:GO (PR 7) (Bara20).)
Done. Sorry about that. I thought I had linked everyone's.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-27-2014 , 17:33   Re: SourceMod 1.6 nearing completion. Translators needed
#40

Quote:
Originally Posted by psychonic View Post
No. Pull requests are welcome though.
I'll have to redo everything I'd done on it cause someone was dumb and deleted everything when switched between hg and git, but I never did sort out the segfaults I was getting on it. Oh well, I already forked SM, so as long as I remember to continue pulling from upstream to keep it in sync I can work on it there.

Quote:
Originally Posted by psychonic View Post
Done. Sorry about that. I thought I had linked everyone's.
Actually, mine isn't linked for bug 6092 and my name isn't even mentioned for bug 6095.
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Last edited by Powerlord; 06-27-2014 at 17:34.
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