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[CS:GO] Explosive Bullets v.2.2 (Updated: March 23, 2017)


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Author
Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Plugin ID:
5213
Plugin Version:
2.2
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Explode your enemies with explosive bullets
    Old 05-27-2016 , 15:16   [CS:GO] Explosive Bullets v.2.2 (Updated: March 23, 2017)
    Reply With Quote #1

    [CS:GO] Explosive Bullets v.2.2


    Description:
    Quote:
    Make your weapons have explosive bullets!
    You can set specific weapons to have explosive bullets, or make them all explosive.
    You can make explosive bullets do 0 damage just for the explosive effect, or make them do a lot.
    It's your choice, you can modify these values with a configuration file!
    Dependency:
    Quote:
    • Sourcemod 1.8+
    • Metamod 1.10+
    Installation:
    Quote:
    • Place explosivebullets.smx to addons/sourcemod/plugins/
    • Place explosivebullets_guns.cfg to addons/sourcemod/configs/ and edit your configuration to fit your needs
    • Place explosivebullets.cfg to cfg/sourcemod/ and edit your convars to fit your needs
    ConVars:
    Quote:
    • sm_eb_enabled - (Default: 1) - Enables/Disables plugin
    • sm_eb_warmup - (Default: 1) - If set to 1, explosive bullets will be enabled for everyone during warmup round otherwise 0 to turn off (Ignores Enable/Flag key in configs)
    • sm_eb_roundend - (Default: 1) - If set to 1, explosive bullets will be enabled for everyone when round ends and is waiting for the next round restart otherwise 0 to turn off (Ignores Enable/Flag key in configs)
    Commands:
    Quote:
    • sm_eb <client> <1:ON | 0:OFF> - Turns on/off explosive bullets, this will make ALL weapons have explosive bullets regardless if it is disabled in configuration
    • sm_explosivebullets - Same as sm_eb
    • sm_ebme - Enables explosive bullets on yourself.
    • sm_explosivebulletsme - Same as sm_ebme
    Configs:
    Quote:
    Under sourcemod/configs/explosivebullets_guns.cfg

    You can enable/disable and set the damage and radius of explosive bullets for each weapon, if enabled then explosive bullets will be enabled for that gun.

    You can also set the flag of who will receive explosive bullets, https://wiki.alliedmods.net/Adding_A...rceMod)#Levels for the flags.

    Here is an example for the AK47:
    Code:
    "weapon_ak47"				//Classname of weapon
    {
    	"Enable"	"1"		//0 to turn off, 1 to turn on
    	"Damage"	"10.0"		//Damage done to player, does lesser damage the further player is away from impact with respect to the radius
    	"Radius"	"100.0"		//Radius of damage done
    	"Flag"		"b"		//Only players with this flag can have explosive bullets for this weapon, check https://wiki.alliedmods.net/Adding_Admins_(SourceMod)#Levels for more flags
    }
    In this example, anyone with an AK47 who has an admin flag of generic will automatically be given explosive bullets
    Version Log:
    Quote:
    2.2 -
    • Fixed memory leak in kv config
    • Fixed logic giving explosive bullets on non warm-up rounds?
    • Cleaned up some code and syntax
    2.1 -
    • Updated/Fixed flag/commands not properly giving explosive bullets to guns
    • Added convar sm_eb_warmup which will enable explosive bullets on all weapons during warmup round
    • Added convar sm_eb_roundend which will enable explosive bullets on all weapons during the round end bonus time
    • Added command sm_ebme/sm_explosivebulletsme which will enable explosive bullets on yourself only
    2.0 - Rewritten code
    • Explosive bullets will now be given automatically to weapons that is specified in sourcemod/configs/explosivebullets_guns.cfg
    • You can now enable/disable and set damage/radius for each specific weapon from the new configuration file at sourcemod/configs/explosivebullets_guns.cfg
    • sm_eb and sm_explosivebullets can turn on explosive bullets for ALL weapons regardless if that weapon is disabled in the configs
    • No longer creates an explosion with env_explosion entity (FPS heavy), now creates a custom made explosion (Less FPS intensive)
    • Explosion is now created with temp entities/sounds and plugin does all calculation of damage (See new video uploaded in O.P)
    • Explosion now does less damage the further you are away the impact
    • The new explosion effect will not hurt FPS as much as env_explosion entity did
    • Removed the convars sm_eb_damage and sm_eb_radius
    • Shotguns no longer plays extra sounds from the explosion per bullet (There will still be multiple explosion from shotguns, but not multiple sounds)
    v.1.1
    • Oops forgot to disable explosives when client disconnects
    v.1.0 - Release
    Download
    Source
    __________________

    Last edited by Chaosxk; 04-23-2017 at 17:01.
    Chaosxk is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 05-27-2016 , 15:49   Re: [CS:GO] Explosive Bullets v.1.1 [5/27/2016]
    Reply With Quote #2

    Had to push v.1.1 because i forgot to reset explosives when player disconnects.
    __________________
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    m_bNightstalker
    Senior Member
    Join Date: Jan 2015
    Location: JWD
    Old 05-29-2016 , 06:15   Re: [CS:GO] Explosive Bullets v.1.1 [5/27/2016]
    Reply With Quote #3

    Only you shoot but dropping FPS by -50%. Imagine 10 players shoot with MPs or something like that.
    m_bNightstalker is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 05-29-2016 , 10:11   Re: [CS:GO] Explosive Bullets v.1.1 [5/27/2016]
    Reply With Quote #4

    Quote:
    Originally Posted by m_bNightstalker View Post
    Only you shoot but dropping FPS by -50%. Imagine 10 players shoot with MPs or something like that.
    Hence this is an admin command and not a public command.

    There are FPS drops but not that much.

    My FPS was dropping like crazy because i was running a server with bots and playing the game and recording at the same time. As a result my CPU bottleneck my video card.
    __________________

    Last edited by Chaosxk; 05-29-2016 at 10:12.
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    stay.pista
    Senior Member
    Join Date: Apr 2013
    Location: Hungary
    Old 01-16-2017 , 04:25   Re: [CS:GO] Explosive Bullets v.1.1 [5/27/2016]
    Reply With Quote #5

    Crazy DD
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    •suяƒ• Since 2008
    stay.pista is offline
    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 03-04-2017 , 17:58   Re: [CS:GO] Explosive Bullets v.2.0 [3/4/2017]
    Reply With Quote #6

    New update!
    Quote:
    2.0 - Rewritten code
    - Explosive bullets will now be given automatically to weapons that is specified in sourcemod/configs/explosivebullets_guns.cfg
    - You can now enable/disable and set damage/radius for each specific weapon from the new configuration file at sourcemod/configs/explosivebullets_guns.cfg
    - sm_eb and sm_explosivebullets can turn on explosive bullets for ALL weapons regardless if that weapon is disabled in the configs
    - No longer creates an explosion with env_explosion entity (FPS heavy), now creates a custom made explosion (Less FPS intensive)
    - Explosion is now created with temp entities/sounds and plugin does all calculation of damage (See new video)
    - Explosion now does less damage the further you are away the impact
    - The new explosion effect will not hurt FPS as much as env_explosion entity did
    - You can now enable/disable and set damage/radius for each specific weapon from the new configuration file at sourcemod/configs/explosivebullets_guns.cfg
    - Removed the convars sm_eb_damage and sm_eb_radius
    - Shotguns no longer plays extra sounds from the explosion per bullet (There will still be multiple explosion from shotguns, but not multiple sounds)
    Here is a small example of the new explosivebullets_guns.cfg
    Code:
    "weapon_ak47"				//Classname of weapon
    {
    	"Enable"	"1"		//0 to turn off, 1 to turn on
    	"Damage"	"10.0"		//Damage done to player, does lesser damage the further player is away from impact with respect to the radius
    	"Radius"	"100.0"		//Radius of damage done
    	"Flag"		"b"		//Only players with this flag can have explosive bullets for this weapon, check https://wiki.alliedmods.net/Adding_Admins_(SourceMod)#Levels for more flags
    }
    The rest of the guns are already in the config file.
    __________________

    Last edited by Chaosxk; 03-04-2017 at 18:16.
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    Obyboby
    Veteran Member
    Join Date: Sep 2013
    Old 04-16-2017 , 21:51   Re: [CS:GO] Explosive Bullets v.2.0 (Updated: March 3, 2017)
    Reply With Quote #7

    How can I make this enabled in warmups only??
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    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 04-17-2017 , 19:51   Re: [CS:GO] Explosive Bullets v.2.0 (Updated: March 3, 2017)
    Reply With Quote #8

    Quote:
    Originally Posted by Obyboby View Post
    How can I make this enabled in warmups only??
    Can't but can probrobly be added pretty easily.
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    Obyboby
    Veteran Member
    Join Date: Sep 2013
    Old 04-18-2017 , 06:18   Re: [CS:GO] Explosive Bullets v.2.0 (Updated: March 3, 2017)
    Reply With Quote #9

    Quote:
    Originally Posted by Chaosxk View Post
    Can't but can probrobly be added pretty easily.
    That way, I could leave it enabled on my server and players could have some fun with it, while keeping the rest of the game "fair"
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    Chaosxk
    Veteran Member
    Join Date: Aug 2010
    Location: Westeros
    Old 04-18-2017 , 16:18   Re: [CS:GO] Explosive Bullets v.2.0 (Updated: March 3, 2017)
    Reply With Quote #10

    Quote:
    Originally Posted by Obyboby View Post
    That way, I could leave it enabled on my server and players could have some fun with it, while keeping the rest of the game "fair"
    It's a nice idea which i plan on adding and also to round end. (Also going to add this to zeus bullet plugin as well)
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