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Teleportation facilities


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Terrant
Junior Member
Join Date: Feb 2007
Old 02-16-2007 , 15:06   Re: Teleportation facilities
Reply With Quote #31

hmm dunno why i am bumping this post with an answer but hey, might has well.

when you save the <mapname>.cfg file for the map make sure you change the save as type from Text File (.txt) to All Files

that should be it.

Edit--

i had to do some slight editing to remove the sounds the plugin was calling for. i had 18 players on my server all using the teleport and i kept getting scrolling messages in my server console about sounds.

Last edited by Terrant; 02-16-2007 at 15:12.
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striker4040
Junior Member
Join Date: Nov 2006
Old 02-24-2007 , 14:32   Re: Teleportation facilities
Reply With Quote #32

where is the plugin?? ".amxx" file.... I saw another post that they said they don't need it but I tried it with the scripting file and it doesn't work "map k_thegame2_r" umm I don't know what to do now...
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bahr
Member
Join Date: Aug 2005
Old 02-25-2007 , 10:28   Re: Teleportation facilities
Reply With Quote #33

New version available
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terrum
AlliedModders Donor
Join Date: Apr 2006
Location: United Kingdom
Old 08-05-2007 , 11:36   Re: Teleportation facilities
Reply With Quote #34

Please can you compile the .sma and add .amxx to the ZIP, It wont let me compile for some reason.

/home/groups/amxmodx/tmp3/text28noE8.sma(41) : fatal error 100: cannot read from file: "entconst"

Compilation aborted.
1 Error.
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terrum
AlliedModders Donor
Join Date: Apr 2006
Location: United Kingdom
Old 08-05-2007 , 11:50   Re: Teleportation facilities
Reply With Quote #35

Oh silly me. Not using my brain today. I forgot to add the INC. Sorry about that.
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[PS]xXxJaGgedxXx
Junior Member
Join Date: Dec 2008
Old 12-26-2008 , 17:49   Re: Teleportation facilities
Reply With Quote #36

Isn't there sposse to be ".amxx" file???? like we put in to.

addons/amxmodx/plugins

??

Last edited by [PS]xXxJaGgedxXx; 12-26-2008 at 17:51. Reason: wrong
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 01-17-2010 , 01:14   Re: Teleportation facilities
Reply With Quote #37

i need CVARs for this to throw an on switch in map config files and an off switch in foxbot.cfg. i have this on my server for skill maps and co-op but i do not want it used on competitive maps as a cheat.
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Enrory
Senior Member
Join Date: Nov 2016
Location: Austria
Old 10-30-2019 , 12:34   Re: Teleportation facilities
Reply With Quote #38

crash by me
if a player join
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