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Drug Mod v1.1


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chimmychenka
Junior Member
Join Date: May 2008
Old 05-22-2008 , 15:38   Re: Drug Mod v1.1
Reply With Quote #61

no offense but harbu is so much easier to use than PxRP

coding doors in sql is so much easier than doing a console command
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 05-22-2008 , 19:58   Re: Drug Mod v1.1
Reply With Quote #62

Quote:
Originally Posted by chimmychenka View Post
no offense but harbu is so much easier to use than PxRP

coding doors in sql is so much easier than doing a console command
Then don't complain about it. You can "code" the doors in SQL using PxRP, too. In ARP, there's going to be a menu for it also.

Also, the setup for PxRP is much easier for the maps that have an SQL file. You don't even need Navicat - in RC9, it can actually run all the SQL queries using the configuration plugin.
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taslayer
New Member
Join Date: Sep 2008
Old 09-02-2008 , 18:01   Re: Drug Mod v1.1
Reply With Quote #63

u have seen this for dod on the avamods server is there any change someone can port it to dod?
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elec1shock
Member
Join Date: Jul 2008
Old 05-23-2010 , 10:00   Re: Drug Mod v1.1
Reply With Quote #64

what is this TS game??? is this for cs?? pls pm telling me where i can download it
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Dakota72421
Junior Member
Join Date: Jul 2008
Old 01-01-2013 , 18:08   Re: Drug Mod v1.1
Reply With Quote #65

How do I get the other drugs? Like the Advil and Marijuana and whatnot?
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 10-27-2019 , 13:09   Re: Drug Mod v1.1
Reply With Quote #66

Maybe take this down lest be shrouded with further hypocrisy.

Quote:
Originally Posted by Hawk552 View Post
Drug Mod
There are 6 drugs included: crack, heroin, PCP, mushrooms (colloquially "shrooms"), cocaine and acid.

Quote:
Originally Posted by Hawk552 View Post
Banned Concepts
Drugs

https://wiki.teamfortress.com/wiki/H...enade_(Classic)
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