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[TF2] Armchair Generals


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nergal
Veteran Member
Join Date: Apr 2012
Old 11-07-2014 , 20:15   Re: [TF2] Armchair Generals
Reply With Quote #11

Quote:
Originally Posted by abrandnewday View Post
I'd add in the ability to place health/ammo packs, but set up an enable/disable convar for that particular feature. Same with buildings (maybe just a level 1 sentry gun with additional convars to enable/disable level 2 and level 3 sentries separately)

I'd love to see actual "parachute drops" for the health/ammo packs if at all possible. Maybe some way of parenting the BASE Jumper model to the pack model and somehow triggering the "open" animation whilst having the pack slowly fall to the ground and only become obtainable once on the ground.

Not sure if the parachute thing would be possible though.
lol I tried to make the Parachute drops but I think I'm doing it wrong, I'm not too good with TeleportEntity.

I already got the base jumper parachute model but I'm having trouble making the ammo pack slowly float to the ground.
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Marverlous
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Join Date: May 2013
Old 11-08-2014 , 12:56   Re: [TF2] Armchair Generals
Reply With Quote #12

Doesn't work for me for some reason, set both team limit to 0 and configured the flag bypass correctly, however when I press Reload as spectator nothing come up
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nergal
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Join Date: Apr 2012
Old 11-08-2014 , 16:11   Re: [TF2] Armchair Generals
Reply With Quote #13

Quote:
Originally Posted by Marverlous View Post
Doesn't work for me for some reason, set both team limit to 0 and configured the flag bypass correctly, however when I press Reload as spectator nothing come up
did u activate General mode by typing "sm_onduty" and picking what team you want to lead?

I doesn't instantly make you a general by going on Spectator mode or else all Spectators will be Generals lol.

This is plugin is meant for ACTIVE spectators who want to take part in the game but in a non-physical way.
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Last edited by nergal; 11-08-2014 at 16:12.
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Marverlous
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Join Date: May 2013
Old 11-08-2014 , 18:11   Re: [TF2] Armchair Generals
Reply With Quote #14

ah that explain it, thanks for the help, I didnt see sm_onduty anywhere in the thread.

edit: btw I tried compiling the attached source but got a lot of error for some reason, can you check?

edit2: players don't seem to see the annotations, I was in Arena mode.
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Last edited by Marverlous; 11-08-2014 at 18:36.
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nergal
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Join Date: Apr 2012
Old 11-08-2014 , 19:23   Re: [TF2] Armchair Generals
Reply With Quote #15

Quote:
Originally Posted by Marverlous View Post
ah that explain it, thanks for the help, I didnt see sm_onduty anywhere in the thread.

edit: btw I tried compiling the attached source but got a lot of error for some reason, can you check?

edit2: players don't seem to see the annotations, I was in Arena mode.
I'll put out an update for it, I added newer features anyways!
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nergal
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Join Date: Apr 2012
Old 03-11-2015 , 16:19   Re: [TF2] Armchair Generals
Reply With Quote #16

cheers for update and full 1.7 syntax
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nergal
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Join Date: Apr 2012
Old 10-25-2015 , 00:39   Re: [TF2] Armchair Generals
Reply With Quote #17

update

Oct 24, 2015 - updated code to use a single Commander methodmap and added the ability for commanders to send custom messages instead of premade ones.
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