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[ANY] Hook Grab Rope (1.1.4)


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landob
New Member
Join Date: Nov 2013
Old 11-30-2013 , 19:29   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #91

Any chance we can get cvars to adjust speed of the hook. delay between hook activations and also add gravity to the hook?
What I want is for there to be risk when hooking. Like if a player is falling if he misses his target he will die because there is a 2 second delay between hooks. I also want it to where they have to adjust for gravity much like a sniper does. Then also when the hook comes out it actually has to travel a distance instead of instant. I recall a version of hookmod for Half-Life 1 that worked very much like this.

Last edited by landob; 11-30-2013 at 19:32.
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foxyloxy
Member
Join Date: Dec 2013
Old 01-04-2014 , 01:09   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #92

Hook mod is currently disabled 247 -_- ??????????
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aufraute
Junior Member
Join Date: Feb 2014
Old 02-05-2014 , 13:24   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #93

works fine, but the rope didnt work as usual. the radius of the swing is not normal. its not a curve like it is when swing in real on a rope

Last edited by aufraute; 02-05-2014 at 18:04.
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brokenshadows
Junior Member
Join Date: Mar 2011
Old 06-27-2014 , 15:57   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #94

is there a way to edit the announce message? it currently announces all three (hook, rope, grab), but i'd like it to only announce that +hook is available (because that's the only one i have available to players...the rest are admin only)...

Last edited by brokenshadows; 06-27-2014 at 15:58.
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sbornes
SourceMod Donor
Join Date: Jan 2010
Old 09-03-2014 , 06:10   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #95

is it possible to maintain the entities angle when grabbing ? for example i dont want the entities to be spinning around and stuff
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Mkilbride
New Member
Join Date: Oct 2014
Old 10-26-2014 , 03:33   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #96

Heya, I was wondering if you could maybe make this work with Blade Symphony? I put it in, but no visable hook appears, the sound won't play, and it's oddly jittery.

http://store.steampowered.com/app/225600/
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Salazard
New Member
Join Date: Dec 2014
Old 12-13-2014 , 04:02   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #97

Dosent work while i am dead or spectate....why? I need to +grab while dead and etc. I saw it on other server, where i was admin but i create a server by myself and +grab dosent work while dead and spectate

Last edited by Salazard; 12-13-2014 at 04:20.
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lior153
Junior Member
Join Date: Jan 2015
Old 01-10-2015 , 10:02   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #98

how can i add custom skin to the hoke , i mean i wanna add this skin
http://tf2.gamebanana.com/skins/137776
it will be cool if i will be able to add this skin on this plugin !
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BobTheKillBot
Junior Member
Join Date: Dec 2013
Old 02-20-2015 , 02:47   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #99

When I go to the admin_overrides.cfg and enter this:
{
"+hook" "abz"
"+grab" "z"
"+rope" "abz"
}

It says that I do not have access to this command except for grab. Even when I set my flags to only "a" it doesn't work either. Have I done something wrong? This is for CS:GO.
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NrX
Member
Join Date: Mar 2015
Old 03-25-2015 , 16:38   Re: [ANY] Hook Grab Rope (1.1.4)
Reply With Quote #100

CS:GO

Help every time i try to use hook says

[HGR] Hook is currently disabled

and when i try to use "hook_toggle" appears

[SM] Native "PrintToChat" reported: Client index 0 is invalid
[SM] Displaying call stack trace for plugin "hookgrabrope.smx":
[SM] [0] Line 1584, hookgrabrope.sp::Action_Hook()
[SM] [1] Line 1002, hookgrabrope.sp::HookToggle()

Last edited by NrX; 03-25-2015 at 16:39.
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