Raised This Month: $12 Target: $400
 3% 

[ANY?] Advanced Parachute | *UPDATED 9.7.2017* | *VERSION 1.0*


Post New Thread Reply   
 
Thread Tools Display Modes
BlackSabbarh
Senior Member
Join Date: Sep 2018
Old 09-29-2019 , 17:00   Re: [ANY?] Advanced Parachute | *UPDATED 9.7.2017* | *VERSION 1.0*
Reply With Quote #41

Quote:
Originally Posted by zaviier View Post
work fine in L4D2
but flags seems not working, already set a or z flag but everyone without flag can access default parachute, whatever the parachute flags is
It works, but when you use the parachute, you walk while you fall, that's ugly
BlackSabbarh is offline
fgampel
New Member
Join Date: Oct 2020
Old 05-24-2021 , 23:44   Re: [ANY?] Advanced Parachute | *UPDATED 9.7.2017* | *VERSION 1.0*
Reply With Quote #42

Hi All,
using this plugin since a while for CSS and works fine.

However, the textures work only on the very first map when server starts (It doesn't matter which map, it's just the initial map). After the first map was changed then textures go to "ERROR" message and it is no way to make it work again until the server is restarted.

I'm not completely sure, but seems that this behavior also affects the language files, since on the initial map I've my language on the voices (Spanish), and after the first map changes then the language to default "en".

Do you have any ideas of what could be creating this behavior?
fgampel is offline
`666
AlliedModders Donor
Join Date: Jan 2006
Old 08-07-2021 , 23:49   Re: [ANY?] Advanced Parachute | *UPDATED 9.7.2017* | *VERSION 1.0*
Reply With Quote #43

Thanks. Using it for insurgency game.
`666 is offline
`666
AlliedModders Donor
Join Date: Jan 2006
Old 08-08-2021 , 09:23   Re: [ANY?] Advanced Parachute | *UPDATED 9.7.2017* | *VERSION 1.0*
Reply With Quote #44

Maybe want to check for gargoyle before adding animation setting or get errors like this (errors from insurgency 2014):
Quote:
Dynamic prop prop_dynamic: no sequence named:idle
Code:
if (StrContains(sBufferExploded[0], "gargoyle") > -1) {
	SetVariantString("idle");
	AcceptEntityInput(g_iParachuteEnt[client], "SetAnimation", -1, -1, 0);
}
`666 is offline
EE171799845
Member
Join Date: Mar 2022
Old 03-14-2022 , 13:47   Re: [ANY?] Advanced Parachute | *UPDATED 9.7.2017* | *VERSION 1.0*
Reply With Quote #45

I want to add a key shift to the parachute to use the parachute, but I don't know what to do. Does anyone know how to do it
EE171799845 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:52.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode