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[L4D2] Fort Spawner (1.4.0.0)


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sirphr
Member
Join Date: Jun 2010
Location: Florida, USA
Old 06-14-2015 , 11:15   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #291

Im totally using that version... didnt know you added it in. Cool and thank you.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 06-14-2015 , 12:54   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #292

Might be worth advertising the fact its available.
If you use the Advertisements 0.6 plugin, Try adding this to the ad file.

copied from my own ad file

"13"
{
"type" "S"
"text" "{GREEN}Type {LIGHTGREEN}!fs {GREEN}to build your own fort\n{DEFAULT}Objects will spawn at your cursor"
}
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Last edited by Munch; 07-26-2016 at 11:44.
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sirphr
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Join Date: Jun 2010
Location: Florida, USA
Old 06-15-2015 , 12:32   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #293

Yea I have adverts setup I'll just add the message to the loop. Thanks Munch
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sirphr
Member
Join Date: Jun 2010
Location: Florida, USA
Old 06-19-2015 , 00:14   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #294

Code:
L 06/18/2015 - 15:33:44: Info (map "c8m1_apartment") (file "errors_20150618.log")
L 06/18/2015 - 15:33:44: [SM] Exception reported: Array index is out of bounds
L 06/18/2015 - 15:33:44: [SM] Blaming plugin: Fortspawner.smx
L 06/18/2015 - 15:33:44: [SM] Call stack trace:
L 06/18/2015 - 15:33:44: [SM]   [0] Line 283, Fortspawner.sp::Angles()
L 06/18/2015 - 15:33:44: [SM]   [1] FakeClientCommand
L 06/18/2015 - 15:33:44: [SM]   [2] Line 839, Fortspawner.sp::MenuHandler_RollPropLeftMenu()
L 06/18/2015 - 18:09:50: SourceMod error session started
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 06-22-2015 , 14:35   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #295

I get this all the time. Dont worry about it it still works.
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King_JJ
New Member
Join Date: Jul 2015
Old 07-15-2015 , 06:49   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #296

im still trying to understand were to put the files? where dose it go.
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WolfStalker
New Member
Join Date: Jul 2014
Location: smyrna
Old 07-18-2015 , 09:49   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #297

Hello I installed this Plugin and I cant seem to figure out how to rotate the dang props
Could i possibly have some help regarding That Thanks!
I installed The OP version. let me know if that's the wrong version to install.
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Silver Bloodwing
Junior Member
Join Date: Jun 2015
Old 10-27-2015 , 17:07   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #298

Is there any way to save all the stuff... I click save and it saved one wooden crate, not the building
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 10-27-2015 , 18:16   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #299

You have to point at each individual spawned item and save it.
You then need to transfer this spawn data from the map.txt to a text file which has the name of the map.

Example: Dead Centre map 1 c1m1_hotel.txt

Everything you need to spawn and autoload your props in the link below
Attached Files
File Type: 7z Fort Spawner (1.4 (1075 Props).7z (1.40 MB, 263 views)
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Last edited by Munch; 02-20-2018 at 15:00.
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dean_pepler
BANNED
Join Date: Apr 2016
Old 04-09-2016 , 09:53   Re: [L4D2] Fort Spawner (1.4.0.0)
Reply With Quote #300

Quote:
Originally Posted by Munch View Post
Depends if you want the props to autoload.

My Zipped version below give you the ability to load saved props automaticaly from map specific txt files ie, c1m4_atrium.txt or c1m1_highway.txt and so on.

Example pics from City17 map3 (l4d2_city17_03)

Before


After



My Updated Example Maps always available here
My Updated FortSpawn always available here

Edit1: Fixed a few props not spawning correctly. (Fort Spawner 1.4.0.1000+Props).7z)
Great! Thank you for uploading!

Last edited by dean_pepler; 04-09-2016 at 10:18.
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