So I've started fiddling around with TF2's Yet Another Dodgeball plugin and it does pretty much everything it's supposed to. However, I was looking to extend it's functionalities by not allowing players that are not the current rocket's target to airblast it. After some reading on the SourceMod and Pawn I understand that I can achieve this by changing the plugin's 'Action:OnPlayerRunCmd' method but I can't figure the rest of the logic out. Can anyone help me with this/point me in the right direction?