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[TF2] Dodgeball, anti-steal mechanism?


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Hackatron
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Join Date: Jun 2013
Old 07-01-2013 , 05:55   [TF2] Dodgeball, anti-steal mechanism?
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So I've started fiddling around with TF2's Yet Another Dodgeball plugin and it does pretty much everything it's supposed to. However, I was looking to extend it's functionalities by not allowing players that are not the current rocket's target to airblast it. After some reading on the SourceMod and Pawn I understand that I can achieve this by changing the plugin's 'Action:OnPlayerRunCmd' method but I can't figure the rest of the logic out. Can anyone help me with this/point me in the right direction?

Thanks in advance.
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