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bullet_damage(f117bomb)


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Cold Canuck
Junior Member
Join Date: Apr 2008
Old 11-21-2008 , 00:08   Re: bullet_damage(f117bomb)
Reply With Quote #91

It works, but is there a way to make it register after each burst?

I found that the display of damage had enough delay that it was as much a hindrance as a help.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-21-2008 , 00:28   Re: bullet_damage(f117bomb)
Reply With Quote #92

Quote:
Originally Posted by Cold Canuck View Post
make it register after each burst?
What do you mean ?

Try this for the delay thing.

Cvar : bullet_damage :
0 disabled
1 show damage done
2 show damage received
3 show both damage received & done
Attached Files
File Type: sma Get Plugin or Get Source (bullet_damage.sma - 1304 views - 1,009 Bytes)
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Last edited by ConnorMcLeod; 11-21-2008 at 00:49.
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mYm
Junior Member
Join Date: Nov 2008
Old 11-23-2008 , 05:44   Re: bullet_damage(f117bomb)
Reply With Quote #93

itz not wrkn for me!!!!

hw to enable it
i instald it like v used to install other
but itz not wrkn for me....
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-28-2008 , 18:09   Re: bullet_damage(f117bomb)
Reply With Quote #94

found a bug can someone fix it?

Code:
L 11/28/2008 - 16:54:31: [AMXX] Displaying debug trace (plugin "bullet_damage.amxx")
L 11/28/2008 - 16:54:31: [AMXX] Run time error 10: native error (native "get_user_attacker")
L 11/28/2008 - 16:54:31: [AMXX]    [0] 13327.attach::on_damage (line 27)
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 11-28-2008 , 21:54   Re: bullet_damage(f117bomb)
Reply With Quote #95

Which version? Now theirs like 3 or 4
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drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 11-28-2008 , 23:53   Re: bullet_damage(f117bomb)
Reply With Quote #96

im not sure which version... i think it was the newest but there have bene a lot now so i dont know which one i have. what version is the newest? (i have a zombie mod server) so i think i need to edit things that people dont usually need to.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 11-29-2008 , 02:11   Re: bullet_damage(f117bomb)
Reply With Quote #97

Don't use first post version, use either vittu's one or mine.

-edit-
Just written a new version from the scratch (kept set_hudmessage settings), no received damage as you should notice it without any plugin.
Show the damage at different places each time so it looks like a circle when you do lot of damage in a short time (idea was from some guy on djeyl forum).
Attached Files
File Type: sma Get Plugin or Get Source (bullet_damage.sma - 3087 views - 1.8 KB)
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Last edited by ConnorMcLeod; 03-16-2009 at 17:25.
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Rave2n
New Member
Join Date: Mar 2009
Old 03-21-2009 , 14:20   Re: bullet_damage(f117bomb)
Reply With Quote #98

Can't get it to work with DoD, I have bullet_damage 1 set in amxx.cfg, and the plugin shows running without errors in console. Any ideas gents?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-28-2009 , 21:41   Re: bullet_damage(f117bomb)
Reply With Quote #99

Which version are you using?
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slowmoe
Junior Member
Join Date: May 2009
Old 05-23-2009 , 00:30   Re: bullet_damage(f117bomb)
Reply With Quote #100

how i can change the colour from blue into red ?
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