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[ZP] Extra Item: Laser/TripMine ZP


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LARP
Senior Member
Join Date: Aug 2008
Location: Santiago, Chile
Old 10-26-2008 , 00:44   [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #1

Quote:
ZP Extra Item: Laser/TripMine ZP 1.4
Description:
  • Each player can set LaserMine on the wall. (Human Item)
After taking the time to bring this plugin to zp what I achieved here and work ready.
--------------------------
zp_ltm_cmdmode 0= use mode, 1 = bind mode (Recommended)
zp_ltm_bind "1" = To use, autobind 'P' KEY!
To purchase use the extras menu items or command: "say /lm" and "say /lasermine"
Both methods require ammopacks
COST: 8 ammopacks

For Change cost modify g_item_lmines Line.

Original plugin
Laser/TripMine Entity v2.3 (BY +ARUKARI-)
-----------------------------
Changelog:
------------------------------
1.4.- Fixed bug in which the survivor could buy using the LM /lm.
- Added message, which indicates how many LM you have purchased.
- Added message, which indicates how many LM will be used.
- Added command say /lasermine.
- Enabled command to erase LM (bind X +dellaser).
- Removed zp_ltm_cbt command, which in value "CT" produced a bug.
- To function is no longer guide for the value of zp_delay, now expected to start the infections -----------------------------
1.3. - Added the command zp_ltm_bind, who works with a value of 0 = No autobind , 1 = automatic bind with 'P' key
- Corrected the translation to English, thanks to bmann_420
-----------------------------
1.2. - Can not Use Laser mines if there is no zombies, this to prevent bugs.
- The laserminas created will be identified as CT TEAM.
- Added command /lm.
- Commands configured to work in zp (ltm_cvar.cfg).
------------------------------
1.1. - Lines modified so that the zombie can not use Lasermines
- Automatic bind 'p' key for plant
------------------------------
1.0. - Test Version

Quote:
UPDATE:
Version lasermine which corrects problems with the plugin Snark infector:
http://forums.alliedmods.net/showpos...8&postcount=81

Thanks to CLLlAgOB
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Last edited by bibu; 03-17-2012 at 14:10. Reason: Remove your slowhack part
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 10-26-2008 , 04:12   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #2

You changed something is here or just added here?
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
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heroeskiller
Senior Member
Join Date: Mar 2007
Old 10-26-2008 , 08:11   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #3

i have a bug.
I can buy lasermines but i can only plant 1 per round

but it seems to affect only admins
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LARP
Senior Member
Join Date: Aug 2008
Location: Santiago, Chile
Old 10-26-2008 , 09:57   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #4

Quote:
Originally Posted by The_Thing View Post
You changed something is here or just added here?
What is new is the update to the version is 1.4

Quote:
Originally Posted by heroeskiller View Post
i have a bug.
I can buy lasermines but i can only plant 1 per round

but it seems to affect only admins
I need to know what is the message that tells you that you can not use more lasermines.?

Example:
You can not use this command
You do not have access to this command
ETC.
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heroeskiller
Senior Member
Join Date: Mar 2007
Old 10-26-2008 , 10:34   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #5

You have no Lasermines...
even if i buy new ones
heroeskiller is offline
LARP
Senior Member
Join Date: Aug 2008
Location: Santiago, Chile
Old 10-26-2008 , 10:55   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #6

Quote:
Originally Posted by heroeskiller View Post
You have no Lasermines...
even if i buy new ones
I could not find the bug

Later I follow with my attempts to find it again. Thanks for the warning ;)
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stylerro
Senior Member
Join Date: Mar 2007
Old 11-10-2008 , 11:49   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #7

can u make same for sentry ?
and bind "O" to plant
ty
stylerro is offline
1sland
BANNED
Join Date: Nov 2008
Location: Who cares
Old 12-07-2008 , 05:04   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #8

can anybody make that lm dont delete on next round? On my character i mean.
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1sland
BANNED
Join Date: Nov 2008
Location: Who cares
Old 12-07-2008 , 05:06   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #9

or tell me what do i should change in code? pls
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Fry!
Veteran Member
Join Date: Apr 2008
Location: Latvia
Old 12-07-2008 , 06:19   Re: [ZP] Extra Item: Laser/TripMine ZP
Reply With Quote #10

It's simple cuz it's reset on new round...
__________________
Quote:
Originally Posted by wisam187
why all the great scriptors..... always.... leave and let their works go into oblivion ???
i miss your way in making outstanding plugins...
this forum needs lots of the likes of you..... and less of the idiots that spread right now.
Fry! is offline
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