Raised This Month: $7 Target: $400
 1% 

mapvote


Post New Thread Reply   
 
Thread Tools Display Modes
arm5ky
Member
Join Date: Dec 2007
Old 02-09-2008 , 20:13   Re: mapvote
Reply With Quote #11

Love the way it sorts the nextmap vote at start of map, so i can see what is going to be voted on. How about a cvar to get another list. At moment, i reload plugin, then refresh maplist.
arm5ky is offline
pRED*
Join Date: Dec 2006
Old 02-20-2008 , 17:34   Re: mapvote - abandoned
Reply With Quote #12

Unapproved as part of my New Plugins cleaning spree. PM me or report the post if you get it fixed and I can move it back.
pRED* is offline
arm5ky
Member
Join Date: Dec 2007
Old 02-20-2008 , 19:58   Re: mapvote - abandoned
Reply With Quote #13

Shame,

I'm using this successfully, although the min max don't seem to work.

It's perfect cos i get a mapvote that consists of 3 maps from list 1 and 1 map from list 2 every time.
I can also see what is going to be voted on, what has been on.

I've ammended mine to show the player choices when voting but this is the best mapchooser out.
arm5ky is offline
zerak
Senior Member
Join Date: Feb 2008
Old 02-21-2008 , 10:18   Re: mapvote - abandoned
Reply With Quote #14

Agree, find it odd that it once worked and then suddendly turned evil and crashed everytime i used sm_mapvote when dedicated but not listen server. Got tired of debugging this. Maybe if python comes, maybe...
zerak is offline
pRED*
Join Date: Dec 2006
Old 02-21-2008 , 14:34   Re: mapvote - abandoned
Reply With Quote #15

zerak : post a bug report explaining your problem (and attach the script)

bugs.alliedmods.net
pRED* is offline
zerak
Senior Member
Join Date: Feb 2008
Old 02-22-2008 , 04:42   Re: mapvote - abandoned
Reply With Quote #16

Probably nothing to do with sourcemod anymore since today it decided not to even start any more, not even after reinstalling did it start.
Complaining about mount points, "mountfilesystem( 312 ) failed: SteamMountFilesystem"
Give it a week any it might work again, who knows

FIXED
Didn't even need a week, took a day + a couple of hours and then it suddendly work without reason, however the plugin doesnt yet.

Last edited by zerak; 02-23-2008 at 04:56.
zerak is offline
Monster
Junior Member
Join Date: Dec 2007
Old 02-23-2008 , 18:06   Re: mapvote - abandoned
Reply With Quote #17

Can we get this re-activated/fixed. It works perfectly for us but needs the plugin to be able to use mp_maxrounds as a variable to know when to run the vote before end of the map. Last steam patch has made any maps using timelimit to end at that time even if a player is 2 foot from last cap point. Can't use winlimit as it wont necessarily end the game properly.....

Your thoughts?
Monster is offline
blissend
Member
Join Date: Mar 2008
Old 03-03-2008 , 04:43   Re: mapvote - abandoned
Reply With Quote #18

Are you going to get this working again? I would love to put this on my server. The idea of balancing votes between custom and standard ones is something people tell me they want.

Last edited by blissend; 03-03-2008 at 05:07.
blissend is offline
Extreme_One
Veteran Member
Join Date: Nov 2006
Old 03-03-2008 , 05:18   Re: mapvote - abandoned
Reply With Quote #19

I use this on my TF2 server with no problems at all.

Code:
"Standard Maps"
{
    "slots" "3"

  "cp_dustbowl"    {}
  "cp_gravelpit"    {}
  "cp_well"    {}
  "ctf_2fort"    {}
  "cp_granary"    {}
  "tc_hydro"    {}
  "ctf_well"    {}
  "cp_badlands" {}
}

"Custom Maps"
{
    "slots" "1"

  "cp_jailbreak_b3"    {}
  "ctf_impact2"    {}
  "cp_labor"    {}
  "cp_studio_rc4"    {}
  "ctf_magnetic"    {}
  "cp_mountcoaster_v5"    {}
  "ctf_snofort_final"    {}
  "ctf_turbine_v3"    {}
  "cp_castle3"    {}
  "ctf_convoy_v2" {}
  "cp_wolf" {}
  "ctf_mine4" {}
}
__________________
Extreme_One is offline
zerak
Senior Member
Join Date: Feb 2008
Old 03-10-2008 , 15:47   Re: mapvote - abandoned
Reply With Quote #20

I am sure you do, it crashed due to a bug in a native (ShiftArrayUp) but bailopan fixed that (a week or two ago in svn). Spent very long time to find the error bug never really did more than found some odd behaviour with a function

If you run it, use latest develop version or wait for next release of sourcemod (work with r1913 and above).

I have update it with more features and probably more stable release (I haven't noticed any memory leaks with handle dump yet).
Give it a try and let me know

Last edited by zerak; 03-28-2008 at 11:33. Reason: remove old info
zerak is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:09.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode