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GameTech WarMod


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jermin
Member
Join Date: Nov 2008
Old 05-14-2013 , 15:42   Re: GameTech WarMod
Reply With Quote #341

Can I use this mod for my CSGO league?

If yes, how can I ensure match servers are using the mandatory ruleset?
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Mata Patos
Senior Member
Join Date: Jul 2011
Old 05-22-2013 , 06:51   Re: GameTech WarMod
Reply With Quote #342

Hello,

Guys this work's for CSS Linux Server?
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snivel
Junior Member
Join Date: Mar 2013
Old 06-11-2013 , 18:47   Re: GameTech WarMod
Reply With Quote #343

I hate to see this plugin at the top of the cs:go approved plugin list.

Witholding working source, while providing the source AFTER they destroyed it!
1.0.2 partially worked but no source.

I was able to compile the provided source.
I can thank them for helping me fix socket, and steamtools so I can, but the plugin is broke.

Myself with over 20 hours, and the rest of the community seeming to also waste time, you think the author would finish it. I wish I was programming savy..
We'll even let it keep spamming <WarMod> everywhere! LOL
Dude should fix it, provide the source or have this plugin unapproved....
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f3l1p1nh0
Junior Member
Join Date: Aug 2013
Old 08-20-2013 , 08:44   Re: GameTech WarMod
Reply With Quote #344

Hello I am facing many problems after last major update of the valve, in the middle of the warmod server crash and shuts down the server ... in the log the following error:

L 08/14/2013 - 22:22:59: SourceMod error session started
L 08/14/2013 - 22:22:59: Info (map "de_nuke") (file "errors_20130814.log")
L 08/14/2013 - 22:22:59: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:22:59: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:23:00: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:239: [autoupdate.smx] Socket error: 3 (#110)
L 08/14/2013 - 22:24:49: SourceMod error session started
L 08/14/2013 - 22:24:49: Info (map "de_nuke") (file "errors_20130814.log")
L 08/14/2013 - 22:24:49: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:26:17: SourceMod error session started
L 08/14/2013 - 22:26:17: Info (map "de_nuke") (file "errors_20130814.log")
L 08/14/2013 - 22:26:17: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:27:20: SourceMod error session started
L 08/14/2013 - 22:27:20: Info (map "de_nuke") (file "errors_20130814.log")
L 08/14/2013 - 22:27:20: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:27:20: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:27:21: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:28:14: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:29:12: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:29:47: Error log file session closed.
L 08/14/2013 - 22:29:48: SourceMod error session started

already updated to latest version of both SourceMod 1.6.0-1.5.0-hg4024.tar.gz how to hg3890.tar.gz and nothing... help-me?
f3l1p1nh0 is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-23-2013 , 07:47   Re: GameTech WarMod
Reply With Quote #345

Quote:
Originally Posted by f3l1p1nh0 View Post
Hello I am facing many problems after last major update of the valve, in the middle of the warmod server crash and shuts down the server ... in the log the following error:

L 08/14/2013 - 22:22:59: SourceMod error session started
L 08/14/2013 - 22:22:59: Info (map "de_nuke") (file "errors_20130814.log")
L 08/14/2013 - 22:22:59: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:22:59: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:23:00: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:239: [autoupdate.smx] Socket error: 3 (#110)
L 08/14/2013 - 22:24:49: SourceMod error session started
L 08/14/2013 - 22:24:49: Info (map "de_nuke") (file "errors_20130814.log")
L 08/14/2013 - 22:24:49: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:26:17: SourceMod error session started
L 08/14/2013 - 22:26:17: Info (map "de_nuke") (file "errors_20130814.log")
L 08/14/2013 - 22:26:17: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:27:20: SourceMod error session started
L 08/14/2013 - 22:27:20: Info (map "de_nuke") (file "errors_20130814.log")
L 08/14/2013 - 22:27:20: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:27:20: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:27:21: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:28:14: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:29:12: [warmod.smx] GameTech LiveWire - Socket error 3 (errno 111)
L 08/14/2013 - 22:29:47: Error log file session closed.
L 08/14/2013 - 22:29:48: SourceMod error session started

already updated to latest version of both SourceMod 1.6.0-1.5.0-hg4024.tar.gz how to hg3890.tar.gz and nothing... help-me?
The LiveWire errors happen all the time. This is not your issue. I have it working at the moment and that LiveWire issue is still there. You can actually change it in the .cfg files to allow a feed onto your website for scores and such with it.

Now for CS:S this person got it working on Linux [a while back] http://www.gtesports.com.au/communit...sible-fix.html
^ That is the GameTech site forums. I HAVE NOT TESTED THAT FIX! It may not help your issue but a pm to him may help.

For CS:GO:
Let the server run for a while with no one in it. When you join make sure it isn't a workshop map for start then if that works try a workshop map. This was last worked on before workshop was added to CS:GO.

Last edited by versatile_bfg; 08-23-2013 at 07:49.
versatile_bfg is offline
f3l1p1nh0
Junior Member
Join Date: Aug 2013
Old 08-23-2013 , 14:21   Re: GameTech WarMod
Reply With Quote #346

I took the test and not worked. did another test warmod.smx remove the plugins folder and try to send a rcon say test, and it worked normally. however when I put him and put a simple command der rcon say the server crashes and falls. or when going to live .. it maps to the workshop, I'll do the test with normal maps.



*edit: with normal maps also crash

*edit 2: crash this error Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130823160254_1.dmp
**** WARNING: Watchdog timer exceeded, aborting!


any rcon to put the console that, even without the warmod.smx anyone know why?

Last edited by f3l1p1nh0; 08-23-2013 at 15:00.
f3l1p1nh0 is offline
versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-26-2013 , 02:41   Re: GameTech WarMod
Reply With Quote #347

Quote:
Originally Posted by f3l1p1nh0 View Post
I took the test and not worked. did another test warmod.smx remove the plugins folder and try to send a rcon say test, and it worked normally. however when I put him and put a simple command der rcon say the server crashes and falls. or when going to live .. it maps to the workshop, I'll do the test with normal maps.



*edit: with normal maps also crash

*edit 2: crash this error Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20130823160254_1.dmp
**** WARNING: Watchdog timer exceeded, aborting!


any rcon to put the console that, even without the warmod.smx anyone know why?
I'll have a look tonight. I'm going off the old github code for CS:S. Now is this for CS:S or CS:GO? Also is it a linux or windows server?
Not sure if it will work with SourceMod 1.6 but I will test that for you.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 08-26-2013 , 08:55   Re: GameTech WarMod
Reply With Quote #348

Counter Strike : Source working. Linux Build here: https://github.com/Versatile-BFG/WarMod/tree/LinuxBuild

Master = source code if you want to build it yourself. Just update MetaMod to 1.10.0, SourceMod to 1.5.0 and zBlock to 4.71. Source code also in the LinuxBuild.

I don't have the CS:GO source code so I can't update that one.

You may still get the autoupdate error and LiveWire error.

SourceMod 1.6 had a problem with the /slap command and would crash the server. SourceMod 1.5 works like a dream. Also a few files not needed in the build which I will remove later on.

Last edited by versatile_bfg; 08-26-2013 at 09:13.
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