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SurfTools


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Rebell
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Join Date: Nov 2004
Location: GERMANY
Old 08-28-2007 , 11:25   Re: SurfTools
Reply With Quote #11

Would be nice if :

st_starthp - Amount of Hp that a user starts with when he respawns(Def 100)
st_bhoppush - (BunnyHop)The forward push when you jump(Def 1.0)
st_bhopheight - (BunnyHop)The upward push when you jump(Def 1.0)

can be disabled for RPG servers ^^

cya
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Yogi Beer
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Join Date: Jul 2007
Old 08-28-2007 , 13:39   Re: SurfTools
Reply With Quote #12

bhoppush & height, what should these be for normal use? just put them to 0? Also if I set on command line to no scouts, will this be rememberd for next time? havent had a proper look yet to excuse the n00bness
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Rebell
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Location: GERMANY
Old 08-28-2007 , 15:33   Re: SurfTools
Reply With Quote #13

And would be nice if it would work on other maps, too...

Quote:
st_enabled - 1 = Enabled, 0 Disabled(You should never touch this cvar, the plugin will auto dected if the map has surf in it's name and enable it, if not it will be disabled)
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Fredd
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Join Date: Jul 2007
Old 08-28-2007 , 16:01   Re: SurfTools
Reply With Quote #14

Removed the Hp start and Armor Start cvars, since most people run RPG.
Rebell@: whats the point then? it' suppost to be optimize surfing, if you a plugin that just respawn's people on death..then i could PM u one.
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Yogi Beer
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Join Date: Jul 2007
Old 08-28-2007 , 17:14   Re: SurfTools
Reply With Quote #15

do I not get a response dude? Only a small question.
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Fredd
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Join Date: Jul 2007
Old 08-28-2007 , 17:48   Re: SurfTools
Reply With Quote #16

if you set the bhop cvars to 0, you won't get any jump boost. and for the scout, the script checks every time a player spawn if the cvar st_givescout is eabld or disabed
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Rebell
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Location: GERMANY
Old 08-29-2007 , 00:48   Re: SurfTools
Reply With Quote #17

@Fredd: better now but i have a surf server where we only sometimes plays fy map for a short time. So then the plugin wouldnt work, right ?

cya
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Yogi Beer
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Join Date: Jul 2007
Old 08-29-2007 , 13:55   Re: SurfTools
Reply With Quote #18

I set the cvar to 0 to take out the scout but it just comes back on nextmap. Is this a bug or is it not coded to act this way. As for the bhop stuff... I get the fact I put it to 0 but my question was asking if 0 would revert to normal CS bhop movements or do I have to use something like 0.1 etc?

Cheers.
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Fredd
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Old 08-29-2007 , 20:18   Re: SurfTools
Reply With Quote #19

put the cvar to 0 in your servers.cfg
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Rebell
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Old 09-02-2007 , 06:48   Re: SurfTools
Reply With Quote #20

Can u add spawnprotect time ?

Because of the spawnkillers ^^

cya
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