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Amxx Piss


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KRoT@L
Member
Join Date: Aug 2004
Location: http://www.amxmod.net
Old 09-02-2004 , 16:01  
Reply With Quote #21

Yes I compiled the plugin with amxx 0.16.
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ancient1
Senior Member
Join Date: Jul 2004
Location: UK
Old 09-02-2004 , 16:14  
Reply With Quote #22

I tried myself and got no errors with the o.16 compiler, so its obviously something thats mod related me thinks?

Any idea's?

Ancient
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-02-2004 , 16:16  
Reply With Quote #23

krotl ur using stuff like weapon_knife which i doubt exists in mods like TCF
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KRoT@L
Member
Join Date: Aug 2004
Location: http://www.amxmod.net
Old 09-02-2004 , 16:23  
Reply With Quote #24

Quote:
Plugin Info: Modification: Counter-Strike Category: Fun Stuff
I never said it was a HL plugin, I made it for CS.
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Freecode
Never Fall Asleep
Join Date: Jan 2004
Old 09-02-2004 , 16:27  
Reply With Quote #25

i noe u didnt but im saying if u want to convert to other mods this plugin will be more popular + ull help other people
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Twilight Suzuka
bad
Join Date: Jul 2004
Location: CS lab
Old 09-02-2004 , 16:28  
Reply With Quote #26

use weapon_00 or slot0 to make it more mod independent.
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Blunted1
Senior Member
Join Date: Jun 2004
Old 09-02-2004 , 16:30  
Reply With Quote #27

Quote:
Originally Posted by Rastin
I also mentioned in my other post about the cz:ds models using peeing animations. And for cz server ops, I thought that would kick ass if the plugin could access that animation for the particular model you were using.
The main problems I can see with useing those CZ models are these:
- there are only 4 and not 8 player models which means not everyone would be able to piss, or they would have a very different model than they began with.
- those models would all have to be precached
- the models do not have correct animations so they would have to be forced on the player for the given time he is pissing and then removed again (not a problem, more of a fact really)

@KRoT@L
Your plugin works fine on CZ, and you wouldnt need to test with CZ in order to use said models.... you just need to get them somehow and precache them

Any chance of a screenshot from a different players point of view?
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ancient1
Senior Member
Join Date: Jul 2004
Location: UK
Old 09-02-2004 , 16:48  
Reply With Quote #28

Quote:
use weapon_00 or slot0 to make it more mod independent.
Tried with both, the plugin compiles fine but gives a bad load

Anyone?

Ancient
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Blunted1
Senior Member
Join Date: Jun 2004
Old 09-02-2004 , 17:13  
Reply With Quote #29

Quote:
Originally Posted by ancient1
Quote:
use weapon_00 or slot0 to make it more mod independent.
Tried with both, the plugin compiles fine but gives a bad load

Anyone?

Ancient
I guess the simple solution would be not to switch weapons at all.
Or you could try an if statement regarding which mod is running and if CS switch to knife, or if TFC switch to whatever weapon.
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ancient1
Senior Member
Join Date: Jul 2004
Location: UK
Old 09-02-2004 , 17:20  
Reply With Quote #30

TBH I would prefer not to switch weapons, but what parts of the code need to be changed or removed for that?

I started having a go before I read your post funny enough, but a bit lost and gave up

Any offers? ;)

Ancient
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