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amxbans 4.0


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Plugin Info:     Modification:   ALL        Category:   Server Management       
YoMama
Junior Member
Join Date: Apr 2004
Location: Amsterdam (NL)
Old 04-18-2004 , 15:43   amxbans 4.0
#1

ALL UPDATES ARE NOW HERE





Complete MySQL-based ban-management system (includes web-front-end). Supports multiple mods (cs, tfc, dod, ns, etc).

current versions:

- amx plugin: v4.0
- amxx plugin: v4.0
- php front-end: v4.0


Last updated: 25-11-2004

Features:
  • 1. Supports amx and amxx
    2. Fully automated ingame bansystem
    3. Supports Steam
    4. Ban by SteamID or IP
    5.Search bandatabase in-game
    6.Supports multiple HL mods (currently cstrike, dod and ns are tested)
    7.Supports an unlimited (OK maybe not unlimited, but a lot! amount of servers (tested on 10+ servers simultaniously)
    8. php-based webinterface including:
    9. Use included amx admin plugin or your own (set in config.inc.php)
    10. Baninfo displayed in motd-window (html). When a player gets banned, a motd-style window will pop-up with ban-details.
    11. Editable MOTD display time. Since the motd-window closes when the player is kicked, a delay is introduced. This delay can also be set via web-frontend (defaults to 10 secs)
    12. Login using cookies
    13. Ban / unban / ban edit / ban removal via website
    14. Banlist-export
    15. Search-options (search by wonid, date, server or admin)
    16. Reporting (useless eye-candy
    17. Look and feel fully customizeable
    18. Import from text-based banlist (i.e. banned.cfg). Code for this was donated by Jon L. aka intel352 (thx dude!)
    19. Customizeable webadmin levels (setup your own levels and assign them to admins)
    20. Ability to create gameadmin-only accounts, amxbansweb-only accounts or both (so you can create logins that will only work on the gameserver, but not on the website for example)
    21. Ability to assign custom access and flags (according to amxmod specifications)
    22. amx plugin auto-update notification
    23. Admin management (web-based)
    24. Permissions matrix - quickly assign admins to servers.
    25. Ban-history
    26. DB pruning via seperate perl-script (included), and/or manually via webinterface
    27. works on win32 and linux systems
    28. Possibility to use master-slave setups (Contact YoMama for more information)
    29. easy to install
    30. and more...

For more information, visit: http://yomama.xs4all.nl/~yomama/amxbans

Download the latest version:
http://games.xs4all.nl/downloads.php?dl=4585
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 04-18-2004 , 17:10  
#2

Why include your own name in the plugin title?
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GIR
Junior Member
Join Date: Apr 2004
Old 04-18-2004 , 17:17  
#3

All I have to say is sweeeeeet!

Anywayz, I've been looking into the multithreaded thing the guy in the other forumthread suggested, and I don't think it's really a feasible thing.

You could place amx_find in a seperate thread but that's just about it. All the other information is needed on the spot so calling up the information in a seperate thread isn't possible.

amx_find is the only exception to this rule because with amx_find it doesn't matter when you get the information, as long as the query completes succesfully you can display the info anytime you want.

The main issue of lag isn't caused by this plugin, but by the distance between the CS server and the MySQL server. If your MySQL server is far away and your latency is high then there is going to be a noticable amount of lag.

But like I said before, this plugin is not the blame of that problem and I really don't think anything doen to this plugin will solve that problem.

Anywayz which idiot does 20 amx_find queries at once? What are we talking about here, a problem which only virtualy excists in a simulation. the amx_find command is hardly used.

Oh yeah, and stop kissing my ass... ;)
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GIR
Junior Member
Join Date: Apr 2004
Old 04-18-2004 , 17:18  
#4

Quote:
Originally Posted by BigBaller
Why include your own name in the plugin title?
It's required by the rules, or else it won't get approved.
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YoMama
Junior Member
Join Date: Apr 2004
Location: Amsterdam (NL)
Old 04-18-2004 , 18:08  
#5

Quote:
Originally Posted by GIR
Quote:
Originally Posted by BigBaller
Why include your own name in the plugin title?
It's required by the rules, or else it won't get approved.
LOL

but seriously, I thought it was mandatory
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 04-18-2004 , 18:10  
#6

Quote:
Originally Posted by GIR
Quote:
Originally Posted by BigBaller
Why include your own name in the plugin title?
It's required by the rules, or else it won't get approved.
Not for your own plugin, its not required to place your name in the title, please read the rules.

That is for Porting AMX plugins to AMXX. If you are the orignal author of the plugin then you dont have to do that.

Quote:
Originally Posted by Porting AMX Plugins
- If you didn't write the plugin: put the name of the author to the topic and to the post.
- If the original author requests that it be put under their control or removed, their request will be honored.
- You must not use amxmod.inc - only use amxmodx.inc instead.
- You must not use Vexd or XtraFun modules - use the AMX Mod X modules C-S/Engine/Fun instead.
- Don't hardcode paths like amxx/custom; use the get_customdir native instead
- Use log_amx instead of log_to_file
Seeing how he wrote this plugin, this does not apply to him.

Also to get techincal

Quote:
Originally Posted by Posting Plugins
To post a plugin, follow these directions:


* Click the "Post Plugin" button in the "Plugins" forum.
* Choose the mod and category of your plugin.
* Write a description about it (Do not put "Plugin:" in title!)
* Add SMA or ZIP files for people to download.
* Wait for a moderator to approve the plugin.
* To read more about the moderation system, view the sticky in the Plugins forum.



Rules


* Do not post plugins that already exist or have been written already.
* Make the source code available.
* Do not post destructive or offensive plugins.
* Only post plugins you have written.
* Do not put "Plugin:" in the title. That is added upon approval.
* Don't use amxmod.inc - use amxmodx.inc instead
Now that we know the rules on how to post plugins, and if they are ported and how they are approved we can safely say that a own authors plugin does not need his/her name in the title.
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YoMama
Junior Member
Join Date: Apr 2004
Location: Amsterdam (NL)
Old 04-18-2004 , 18:40  
#7

There, I changed it. I don't want to be the cause of you losing sleep over this
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AssKicR
Veteran Member
Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-18-2004 , 18:41  
#8

I might be picky, but the first letter in a word normally is written with a big letter

Amxbans
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pendragon
Senior Member
Join Date: Mar 2004
Location: In a bubble
Old 04-18-2004 , 19:06  
#9

thank you YoMama
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GIR
Junior Member
Join Date: Apr 2004
Old 04-18-2004 , 19:37  
#10

Hehe, you know bigballer, I would like to make an arse of you but you do a mighty fine job yourself. As you also seem to not grasp the concept of sarcasm, let me explain it to you.

I was making fun of the whole situation and then you come along and just repeat the whole thing once more. Briliant! Thank you for making a complete and total arse of yourself.

Anywayz, once more, I'll say this to you. Stop being so uptight. It is infact your uptightieness that made you fall into a trap which should've been obvious from miles away. You should've know that there is a reason for his name being in the topic. You should've known that the reason was infact you're post in the other thread. As an admin/mod/helper (which ever you might be) you should've known better.

What does it matter if his name is infact in the title? Hmzzzz.... let me check my notebook on this... oh here it is. It doesn't matter a gosh darn thing! The hole in the ozonlayer doesn't go away it's still there. An early distant warning device isn't activated, all missiles are still there and we're still at DEFCON 2. No Russian dooms day device is inadvertadly triggered and we all continue to live. Nothing changes.
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