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[L4D] Smoke IT!


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Kraizen
Member
Join Date: Aug 2009
Old 09-28-2009 , 00:47   Re: [L4D] Smoke IT!
Reply With Quote #21

SCREAMS LIKE A GIRL

if this works, pm me your paypal email and i'll give you $5 AU

no wait i havent even tried it yet, but pm me your paypal email

Last edited by Kraizen; 09-28-2009 at 00:49.
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olj
Veteran Member
Join Date: Jun 2009
Old 09-28-2009 , 02:36   Re: [L4D] Smoke IT!
Reply With Quote #22

1- it works
2 - i dont have paypal or whatever.
Have a nice day
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 09-30-2009 , 11:54   Re: [L4D] Smoke IT!
Reply With Quote #23

The smoker himself doesnīt move his legs or feet when moving during a pull, he just glides . So I am curious about whether itīs possible to implement this gliding movement also for a hunter that is pouncing and sitting on its victim so that the hunter + victim move towards a ledge and whooooooooooosh... fall down?

Sometimes you pounce on a surv who was very close to a ledge or gap where he just didnīt fall down cause he still was 1 or 2 inches away from the ledge. It would be awesome if the hunter with his victim could move towards the gap/ledge and fall down --> incap or "R.I.P."

The "Restricted zones" plugin which I use for funny teleports on my servers teleports BOTH hunter+victim at same time to destination coordination and the pounce action continues just at another place without any interruption. I am not sure if parts of this code can be reused, but I just wanted to say that hunter+victim can both be moved at same time without getting separated. So I hope that hunter can move himself by pressing WASD. What do you think, is it possible ?
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olj
Veteran Member
Join Date: Jun 2009
Old 10-02-2009 , 06:17   Re: [L4D] Smoke IT!
Reply With Quote #24

I will try this, just from curiousity. If it works though, it would be weird if the survivor will crawl in one place and hunter will move him to another
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GrossKopf
Senior Member
Join Date: Jun 2007
Old 10-02-2009 , 20:00   Re: [L4D] Smoke IT!
Reply With Quote #25

Quote:
Originally Posted by olj View Post
Victim's speed controlled by l4d default cvar.

See "tongue_victim_acceleration" and"tongue_victim_max_speed".
What are good values for these cvars?
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-02-2009 , 20:08   Re: [L4D] Smoke IT!
Reply With Quote #26

30 (default)for accel, 240 (default: 175)for max speed. I messed around with the accel but max speed alone is evil enough. The higher you set it the more unlikely it is that a survivor can help a pulled mate. This in combination with oljīs smokeIT plugin is really really really bad enough
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DrThunder
Member
Join Date: May 2009
Old 10-28-2009 , 12:29   Re: [L4D] Smoke IT!
Reply With Quote #27

Here is a fixed version for the tank endlessly getting slap if the player that becomes tank is pulling as smoker.

changes are labeled with //---------------------------- Tank Slap Fix
Attached Files
File Type: sp Get Plugin or Get Source (Smoke IT 1.2.sp - 1132 views - 4.7 KB)
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l4d
New Member
Join Date: Nov 2009
Old 11-02-2009 , 13:58   Re: [L4D] Smoke IT!
Reply With Quote #28

hello, olj.I am HongKonger. I realize that Smoke IT plugin is really a great job. Many people like it! In fact, I really want to the smoker can move when we are playing in coop mod. It is more interesting while the smoker is dragging a victim and it is going far away in coop mod. Can you make it for us?
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nightmare creature
Junior Member
Join Date: Nov 2009
Old 11-06-2009 , 08:37   Re: [L4D] Smoke IT!
Reply With Quote #29

When will you fix the tank glitch??? I love the plugin it's just that glitch ruins it for me...i had to disabled it for now
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nightmare creature
Junior Member
Join Date: Nov 2009
Old 11-06-2009 , 08:39   Re: [L4D] Smoke IT!
Reply With Quote #30

nevermind i just saw DrThunders post ....will test it out now
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