Quote:
Originally Posted by tallanvor
The plugin are worked, was still static only flags!!!
I fixed file smconquest_models.cfg, but its not helped...
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OK, it sounds like the flags are there, but they aren't flapping around in the wind, just one single image instead of an animation.
That's really strange that you have the one image instead of a complete error. You must have some of the materials and models required. Let's go through a checklist:
1. You are running a Counter-Strike Source server (not CS 1.6 or CS:GO)?
2. You are not having these issues on a game client running on the same machine as the server?
3. On your game server, you should have these files:
In ...\cstrike\materials\models\conquest\flagv2\
ct_flag.vmt
ct_flag.vtf
neutralflag.vmt
neutralflag.vtf
t_flag.vmt
t_flag.vtf
In ...\cstrike\materials\conquest\v1\
blue_wins.vmt
blue_wins.vtf
red_wins.vmt
red_wins.vtf
In ...\cstrike\models\conquest\flagv2\
flag.dx80.vtx
flag.dx90.vtx
flag.mdl
flag.phy
flag.sw.vtx
flag.vvd
flag.xbox.vtx
If you don't have all of these files, download the zip file again and extract them to the folders above.
4. If you use a fast download/redirect server, those same files need to be there as well. (see important edit note at end)
5. Finally, all of these files should be downloading to the client machines. After the last big update that changed to the .vpk file system, the location for these files on the client machines looks something like this:
...\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\download\
That's a standard Win7 client example, other OS/configs will be slightly different, but no matter what you should have all of the folders & files listed in #3 in the download folder on client machines. Clients only see whatever materials & models that are downloaded to their machines. If all of those files are not on client machines, but are on your server(s), then your problem is with the downloading. Hopefully you can fix it with the information above. If not, we'll need to check your sv_pure setting and make sure you have your whitelists configured correctly.
Edit: It's important to note that if you are using a fast download server, the files
must be there on the fast download server. I believe no attempt to download them to clients from the game server is made if sv_downloadurl is defined. As far as I know, files are only downloaded from the game server if sv_downloadurl is not defined.
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