Raised This Month: $32 Target: $400
 8% 

CS 1.6 Custom 3rd Person View


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 08-15-2011 , 07:09   Re: CS 1.6 Custom 3rd Person View
Reply With Quote #32

Try this :

PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define VERSION "0.0.2"

#define MAX_PLAYERS    32

#define USE_TOGGLE 3

new g_iPlayerCamera[MAX_PLAYERS+1]

new 
g_iMaxPlayers

public plugin_init()
{
    
register_plugin("Camera View AUTOMATIC"VERSION"ConnorMcLeod")

    
RegisterHam(Ham_Spawn"player""CBasePlayer_Spawn_Post"1)
    
register_forward(FM_SetView"SetView")
    
RegisterHam(Ham_Think"trigger_camera""Camera_Think")

    
g_iMaxPlayers get_maxplayers()
}

public 
CBasePlayer_Spawn_Postid )
{
    if( !
is_user_alive(id) )
    {
        return
    }

    new 
iEnt g_iPlayerCamera[id]
    if( !
pev_valid(iEnt) )
    {
        static 
iszTriggerCamera
        
if( !iszTriggerCamera )
        {
            
iszTriggerCamera engfunc(EngFunc_AllocString"trigger_camera")
        }
        
iEnt engfunc(EngFunc_CreateNamedEntityiszTriggerCamera)
        
set_kvd(0KV_ClassName"trigger_camera")
        
set_kvd(0KV_fHandled0)
        
set_kvd(0KV_KeyName"wait")
        
set_kvd(0KV_Value"999999")
        
dllfunc(DLLFunc_KeyValueiEnt0)

        
set_pev(iEntpev_spawnflagsSF_CAMERA_PLAYER_TARGET|SF_CAMERA_PLAYER_POSITION)
        
set_pev(iEntpev_flagspev(iEntpev_flags) | FL_ALWAYSTHINK)

        
dllfunc(DLLFunc_SpawniEnt)

        
g_iPlayerCamera[id] = iEnt
 
//   }

        
new Float:flMaxSpeediFlags pev(idpev_flags)
        
pev(idpev_maxspeedflMaxSpeed)

        
ExecuteHam(Ham_UseiEntididUSE_TOGGLE1.0)

        
set_pev(idpev_flagsiFlags)
        
// depending on mod, you may have to send SetClientMaxspeed here.
        // engfunc(EngFunc_SetClientMaxspeed, id, flMaxSpeed)
        
set_pev(idpev_maxspeedflMaxSpeed)
    }
}

public 
SetView(idiEnt)
{
    if( 
is_user_alive(id) )
    {
        new 
iCamera g_iPlayerCamera[id]
        if( 
iCamera && iEnt != iCamera )
        {
            new 
szClassName[16]
            
pev(iEntpev_classnameszClassNamecharsmax(szClassName))
            if( !
equal(szClassName"trigger_camera") ) // should let real cams enabled
            
{
                
engfunc(EngFunc_SetViewidiCamera// shouldn't be always needed
                
return FMRES_SUPERCEDE
            
}
        }
    }
    return 
FMRES_IGNORED
}

public 
client_disconnect(id)
{
    new 
iEnt g_iPlayerCamera[id]
    if( 
pev_valid(iEnt) )
    {
        
engfunc(EngFunc_RemoveEntityiEnt)
    }
    
g_iPlayerCamera[id] = 0
}

public 
client_putinserver(id)
{
    
g_iPlayerCamera[id] = 0
}

get_cam_owner(iEnt)
{
    static 
id
    
for(id 1id<=g_iMaxPlayersid++)
    {
        if( 
g_iPlayerCamera[id] == iEnt )
        {
            return 
id
        
}
    }
    return 
0
}

public 
Camera_ThinkiEnt )
{
    static 
id
    
if( !(id get_cam_owneriEnt )) )
    {
        return
    }

    static 
Float:fVecPlayerOrigin[3], Float:fVecCameraOrigin[3], Float:fVecAngles[3], Float:fVecBack[3]

    
pev(idpev_originfVecPlayerOrigin)
    
pev(idpev_view_ofsfVecAngles)
    
fVecPlayerOrigin[2] += fVecAngles[2]

    
pev(idpev_v_anglefVecAngles)

    
// See player from front ?
    //fVecAngles[0] = 15.0
    //fVecAngles[1] += fVecAngles[1] > 180.0 ? -180.0 : 180.0

    
angle_vector(fVecAnglesANGLEVECTOR_FORWARDfVecBack)

    
//Move back to see ourself (150 units)
    
fVecCameraOrigin[0] = fVecPlayerOrigin[0] + (-fVecBack[0] * 150.0)
    
fVecCameraOrigin[1] = fVecPlayerOrigin[1] + (-fVecBack[1] * 150.0)
    
fVecCameraOrigin[2] = fVecPlayerOrigin[2] + (-fVecBack[2] * 150.0)

    
engfunc(EngFunc_TraceLinefVecPlayerOriginfVecCameraOriginIGNORE_MONSTERSid0)
    static 
Float:flFraction
    get_tr2
(0TR_flFractionflFraction)
    if( 
flFraction != 1.0 // adjust camera place if close to a wall
    
{
        
flFraction *= 150.0
        fVecCameraOrigin
[0] = fVecPlayerOrigin[0] + (-fVecBack[0] * flFraction)
        
fVecCameraOrigin[1] = fVecPlayerOrigin[1] + (-fVecBack[1] * flFraction)
        
fVecCameraOrigin[2] = fVecPlayerOrigin[2] + (-fVecBack[2] * flFraction)
    }

    
set_pev(iEntpev_originfVecCameraOrigin)
    
set_pev(iEntpev_anglesfVecAngles)

__________________
- tired and retired -

- my plugins -
ConnorMcLeod is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:15.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode