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blockmaker_v4.01 [BM]


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point.blank
Member
Join Date: Oct 2007
Old 07-08-2008 , 20:21   Re: blockmaker_v4.00 [BM]
Reply With Quote #591

I put it on and then it crashed repeatedly but then i deleted blockmaker_models.ini and it worked

edit: small + large block models are cut off on one side
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Last edited by point.blank; 07-08-2008 at 20:49.
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Necro
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Join Date: Apr 2006
Old 07-08-2008 , 21:48   Re: blockmaker_v4.00 [BM]
Reply With Quote #592

That crashing problem with the 'blockmaker_models.ini' file is a pain in the ass. I can't figure out how to fix it because it doesn't happen with me. If I could reproduce it then I could fix it. Maybe someone can tell me how I can make it crash?? :/

I didn't make the small and large models, maybe someone would like to make some goods ones?
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Cherno.arg
Junior Member
Join Date: May 2008
Old 07-09-2008 , 00:22   Re: blockmaker_v4.00 [BM]
Reply With Quote #593

Hi...
The version 3.60 is exelent!
BCM 4 By fatalis+Blockmacker 3.60= PERFECT HNS !
Now test version 4.0
but the version of fatalis is the best
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Stianoh
New Member
Join Date: Mar 2008
Old 07-09-2008 , 07:53   Re: blockmaker_v4.00 [BM]
Reply With Quote #594

make a better solution when people walks in a teleport where another person allready stands in the end...

make the next person automatic teleport a meter to the side of the teleport or something.. thats better than killing one of them
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Necro
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Join Date: Apr 2006
Old 07-09-2008 , 08:40   Re: blockmaker_v4.00 [BM]
Reply With Quote #595

Quote:
Originally Posted by Stianoh View Post
make a better solution when people walks in a teleport where another person allready stands in the end...

make the next person automatic teleport a meter to the side of the teleport or something.. thats better than killing one of them
Quote:
Originally Posted by Necro View Post
CVARs:
- bm_telefrags 1 (Players near teleport exit die if someone comes through)
...
Just set 'bm_telefrags 0' and no one dies while using teleporters.
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PuNkAiK
Junior Member
Join Date: May 2008
Old 07-09-2008 , 09:43   Re: blockmaker_v4.00 [BM]
Reply With Quote #596

FATAL ERROR (shutting down): Mod_NumForName: models/blockmaker/bm_timer_start6.mdl not found

But bm_timer_start6.mdl isn't on your blockmaker_v4.00.zip ...

Last edited by PuNkAiK; 07-09-2008 at 09:53.
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Necro
Member
Join Date: Apr 2006
Old 07-09-2008 , 10:26   Re: blockmaker_v4.00 [BM]
Reply With Quote #597

Quote:
Originally Posted by PuNkAiK View Post
FATAL ERROR (shutting down): Mod_NumForName: models/blockmaker/bm_timer_start6.mdl not found

But bm_timer_start6.mdl isn't on your blockmaker_v4.00.zip ...
w00ps!

Like I said, it hasn't gone through much testing!

I fixed that now. 'bm_timer_start.mdl' and 'bm_timer_end.mdl' are what the plugin uses. I've left it as v4.00 as not many people had downloaded it. Redownload the new zip file and sma/amxx for this fix.
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PuNkAiK
Junior Member
Join Date: May 2008
Old 07-09-2008 , 10:44   Re: blockmaker_v4.00 [BM]
Reply With Quote #598

Ty dude i'll go test your plugin now

Edit : PERFECT !

Last edited by PuNkAiK; 07-09-2008 at 11:11.
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gotanks08
Junior Member
Join Date: May 2008
Old 07-09-2008 , 12:02   Re: blockmaker_v4.00 [BM]
Reply With Quote #599

Well when i put this plugin on, i always change the map then it crashes and when i put v3.60 back on it works, fine.. so ill test the removing models.ini thing XD
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minimiller
Veteran Member
Join Date: Aug 2007
Location: United Kingdom
Old 07-09-2008 , 12:20   Re: blockmaker_v4.00 [BM]
Reply With Quote #600

Woah!
No hint of an update and u come up with this code!
Nice work...Awesome work!
Testing now

Bugs so far:
Measure blocks - You cannot quite see the distance. Hidden behind the menu name
Block sometimes get pixelate if you make a large block
Currently not a command to reset the bm15
<fakemeta>, <fun> and <amxmodx> modules can be excluded from the source code if you use <fakemeta_util>
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Last edited by minimiller; 07-09-2008 at 16:34.
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