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blockmaker_v4.01 [BM]


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Smiter
Junior Member
Join Date: May 2009
Old 05-23-2009 , 11:49   Re: blockmaker_v4.01 [BM]
Reply With Quote #1111

I sod that in one server admin make the blocks invisable, can someone say me how he did it?
Where i can download the 4.01_g version?

Last edited by Smiter; 05-24-2009 at 06:03.
Smiter is offline
JProReTaRD
Member
Join Date: May 2009
Location: Denmark, KBH
Old 05-27-2009 , 09:46   Re: blockmaker_v4.01 [BM]
Reply With Quote #1112

Quote:
Originally Posted by Smiter View Post
I sod that in one server admin make the blocks invisable, can someone say me how he did it?
Where i can download the 4.01_g version?

Are you sure that he didn't just delete the blocks? xD
Or maybe it was glass.
JProReTaRD is offline
Duff-Girl
Senior Member
Join Date: Feb 2009
Old 05-27-2009 , 11:56   Re: blockmaker_v4.01 [BM]
Reply With Quote #1113

I have looking for this so long and i found it on the forums but i do that he says and i get compile errors

this is the thread : http://forums.alliedmods.net/showthr...915#post810915

i red all and i did it and i know that i have to add actions BUT my Text dosent go red when i write

Code:
 case BM_MYBLOCK: actionMyblock(id);
After MYBLOCK: actionMyblock <-- this dont get red and i dont know how to add actions that does BHOP i whas trying to add a BOX and i did it but when i try to add other thing it dosent work.. i need help to fix this this is my compile errors :

PHP Code:
//// blockmaker_v3.60.sma
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(248) : error 001expected token"}"b
ut found 
"-identifier-"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(269) : error 010invalid function or de
claration
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(306) : error 001expected token"}"b
ut found 
"-string-"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(326) : error 010invalid function or de
claration
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(330) : error 027invalid character cons
tant
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(331) : error 010invalid function or de
claration
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(453) : error 017undefined symbol "BM_T
INY_BLOCK"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(453) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(454) : error 017undefined symbol "BM_T
INY_BHOP"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(454) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(455) : error 017undefined symbol "BM_S
MALL_BLOCK"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(455) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(456) : error 017undefined symbol "BM_S
MALL_BHOP"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(456) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(457) : error 017undefined symbol "BM_B
IG_BLOCK"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(457) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(458) : error 017undefined symbol "BM_B
IG_BHOP"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(458) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(459) : error 017undefined symbol "BM_L
ARGE_BLOCK"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(459) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(460) : error 017undefined symbol "BM_L
ARGE_BHOP"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(460) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(461) : error 017undefined symbol "BM_L
ARGE_NOFALLDAMAGE"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(461) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(462) : error 017undefined symbol "BM_L
ARGE_HEALER"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(462) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(463) : error 017undefined symbol "BM_F
ENCE"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(463) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(464) : error 017undefined symbol "BM_W
ALL"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(464) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(465) : error 017undefined symbol "BM_F
LOOR"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(465) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(466) : error 017undefined symbol "BM_L
ONGJUMP"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(466) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(467) : error 017undefined symbol "BM_N
ORMALPLANK"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(467) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(468) : error 017undefined symbol "BM_B
IG_PLANK"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(468) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(469) : error 017undefined symbol "BM_B
HOP_PLANK"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(469) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(470) : error 017undefined symbol "BM_B
OX"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(470) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(471) : error 017undefined symbol "BM_B
HOP_BOX"
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(471) : warning 215expression has no ef
fect
// C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons
\amxmodx\scripting\blockmaker_v3.60.sma(472) : error 017undefined symbol "BM_G
RASS"
//
// Compilation aborted.
// 26 Errors.
// Could not locate output file C:\Program Files\Valve\Steam\SteamApps\cetin136\
counter-strike\cstrike\addons\amxmodx\scripting\compiled\blockmaker_v3.60.amx (c
ompile failed
).
//
// Compilation Time: 0,52 sec
// ----------------------------------------
Press enter to exit ... 
and if also if you look here i did all like the tutorial said :

PHP Code:
/* Block models */
new const gszBlockModelDefault[] = "SyndroM/SG_default.mdl";
new const 
gszBlockModelPlatform[] = "SyndroM/SG_platform.mdl";
new const 
gszBlockModelBhop[] = "SyndroM/SG_bhop.mdl";
new const 
gszBlockModelDamage[] = "SyndroM/SG_damage.mdl";
new const 
gszBlockModelHealer[] = "SyndroM/SG_healer.mdl";
new const 
gszBlockModelInvincibility[] = "SyndroM/SG_invincibility.mdl";
new const 
gszBlockModelStealth[] = "SyndroM/SG_stealth.mdl";
new const 
gszBlockModelSpeedBoost[] = "SyndroM/SG_speedboost.mdl";
new const 
gszBlockModelNoFallDamage[] = "SyndroM/SG_nofalldmg.mdl";
new const 
gszBlockModelIce[] = "SyndroM/SG_ice.mdl";
new const 
gszBlockModelDeath[] = "SyndroM/SG_death.mdl";
new const 
gszBlockModelNuke[] = "SyndroM/SG_nuke.mdl";
new const 
gszBlockModelCamouflage[] = "SyndroM/SG_camouflage.mdl";
new const 
gszBlockModelLowGravity[] = "SyndroM/SG_lowgravity.mdl";
new const 
gszBlockModelFire[] = "SyndroM/SG_fire.mdl";
new const 
gszBlockModelRandom[] = "SyndroM/SG_random.mdl";
new const 
gszBlockModelSlap[] = "SyndroM/SG_slap.mdl";
new const 
gszBlockModelHoney[] = "SyndroM/SG_honey.mdl";
new const 
gszBlockModelBarrierCT[] = "SyndroM/SG_no_ct.mdl";
new const 
gszBlockModelBarrierT[] = "SyndroM/SG_no_t.mdl";
new const 
gszBlockModelBootsOfSpeed[] = "SyndroM/SG_bootsofspeed.mdl";
new const 
gszBlockModelGlass[] = "SyndroM/SG_glass.mdl";
new const 
gszBlockModelBhopNoSlow[] = "SyndroM/SG_bhop_noslow.mdl";
new const 
gszBlockModelAutoBhop[] = "SyndroM/SG_autobhop.mdl";
new const 
gszBlockModelTinyBlock[] = "SyndroM/SG_tinyblock.mdl";
new const 
gszBlockModelTinyBhop[] = "SyndroM/SG_tinybhop.mdl";
new const 
gszBlockModelSmallBlock[] = "SyndroM/SG_smallblock.mdl";
new const 
gszBlockModelSmallBhop[] = "SyndroM/SG_smallbhop.mdl";
new const 
gszBlockModelBigBlock[] = "SyndroM/SG_bigblock.mdl";
new const 
gszBlockModelBigBhop[] = "SyndroM/SG_bigbhop.mdl";
new const 
gszBlockModelLargeBlock[] = "SyndroM/SG_largeblock.mdl";
new const 
gszBlockModelLargeBhop[] = "SyndroM/SG_largebhop.mdl";
new const 
gszBlockModelLargeNoFallDamage[]="SyndroM/SG_nofalldmg_large";
new const 
gszBlockModelLargeHealer[] = "SyndroM/SG_healer_large";
new const 
gszBlockModelFence[] = "SyndroM/SG_fence.mdl";
new const 
gszBlockModelWall[] = "SyndroM/SG_wall.mdl";
new const 
gszBlockModelFloor[] = "SyndroM/SG_floor.mdl";
new const 
gszBlockModelLongJump[] = "SyndroM/SG_lj.mdl";
new const 
gszBlockModelNormalPlank[] = "SyndroM/SG_plank.mdl";
new const 
gszBlockModelBigPlank[] = "SyndroM/SG_plank_large.mdl";
new const 
gszBlockModelBhopPlank[] = "SyndroM/SG_bhop_plank.mdl";
new const 
gszBlockModelBox[] = "SyndroM/SG_box.mdl";
new const 
gszBlockModelBhopBox[] = "SyndroM/SG_bhopbox.mdl";
new const 
gszBlockModelGrass[] = "SyndroM/SG_grass.mdl" 
PHP Code:
 BM_PLATFORM,  //A
 
BM_BHOP,  //B
 
BM_DAMAGE,  //C
 
BM_HEALER,  //D
 
BM_NOFALLDAMAGE//I
 
BM_ICE,   //J
 
BM_TRAMPOLINE,  //G
 
BM_SPEEDBOOST,  //H
 
BM_INVINCIBILITY//E
 
BM_STEALTH,  //F
 
BM_DEATH,  //K
 
BM_NUKE,  //L
 
BM_CAMOUFLAGE,  //M
 
BM_LOWGRAVITY,  //N
 
BM_FIRE,  //O
 
BM_SLAP,  //P
 
BM_RANDOM,  //Q
 
BM_HONEY,  //R
 
BM_BARRIER_CT,  //S
 
BM_BARRIER_T,  //T
 
BM_BOOTSOFSPEED//U
 
BM_GLASS,  //V
 
BM_BHOP_NOSLOW,  //W
 
BM_AUTO_BHOP  //X
 
BM_TINY_BLOCK,  //Y
 
BM_TINY_BHOP              //Z
 
BM_SMALL_BLOCK            //1
 
BM_SMALL_BHOP             //2
 
BM_BIG_BLOCK              //3
 
BM_BIG_BHOP               //4
 
BM_LARGE_BLOCK           //5
 
BM_LARGE_BHOP            //6
 
BM_LARGE_NOFALLDAMAGE   //7
 
BM_LARGE_HEALER         //8
 
BM_FENCE                //9
 
BM_WALL                 //10
 
BM_FLOOR                //11
 
BM_LONGJUMP            //12
 
BM_NORMALPLANK        //13
 
BM_BIGPLANK           //14
 
BM_BHOPPLANK          //15
 
BM_BOX                 //16
 
BM_BHOPBOX            //17
 
BM_GRASS              //18 
PHP Code:
'A''B''C''D''I''J''G''H''E''F''K''L''M''N''O''P''Q''R''S''T''U''V''W''X''Y''Z''1''2''3''4''5''6''7''8''9''10''11''12''13''14''15''16''17''18' 
PHP Code:
 "Platform",
 
"Bunnyhop",
 
"Damage",
 
"Healer",
 
"No Fall Damage",
 
"Ice",
 
"Trampoline",
 
"Speed Boost",
 
"Invincibility",
 
"Stealth",
 
"Death",
 
"Nuke",
 
"Camouflage",
 
"Low Gravity",
 
"Fire",
 
"Slap",
 
"Random",
 
"Honey",
 
"CT Barrier",
 
"T Barrier",
 
"Boots Of Speed",
 
"Glass",
 
"Bunnyhop (No slow down)",
 
"Auto Bunnyhop"
 "Tiny Block"
 "Tiny Bhop"
 "Small Block"
 "Small Bhop"
 "Big Block"
 "Big Bhop"
 "Large Block"
 "Large Bhop"
 "Large No Fall Damage"
 "Large Healer"
 "Fence"
 "Wall"
 "Floor"
 "Long Jump"
 "Normal Plank"
 "Big Plank"
 "Bhop Plank"
 "Box"
 "Bhop Box"
"Grass" 
PHP Code:
 //set block models to defaults
 
gszBlockModels[BM_PLATFORM] = gszBlockModelPlatform;
 
gszBlockModels[BM_BHOP] = gszBlockModelBhop;
 
gszBlockModels[BM_DAMAGE] = gszBlockModelDamage;
 
gszBlockModels[BM_HEALER] = gszBlockModelHealer;
 
gszBlockModels[BM_NOFALLDAMAGE] = gszBlockModelNoFallDamage;
 
gszBlockModels[BM_ICE] = gszBlockModelIce;
 
gszBlockModels[BM_TRAMPOLINE] = gszBlockModelDefault;
 
gszBlockModels[BM_SPEEDBOOST] = gszBlockModelSpeedBoost;
 
gszBlockModels[BM_INVINCIBILITY] = gszBlockModelInvincibility;
 
gszBlockModels[BM_STEALTH] = gszBlockModelStealth;
 
gszBlockModels[BM_DEATH] = gszBlockModelDeath;
 
gszBlockModels[BM_NUKE] = gszBlockModelNuke;
 
gszBlockModels[BM_CAMOUFLAGE] = gszBlockModelCamouflage;
 
gszBlockModels[BM_LOWGRAVITY] = gszBlockModelLowGravity;
 
gszBlockModels[BM_FIRE] = gszBlockModelFire;
 
gszBlockModels[BM_SLAP] = gszBlockModelSlap;
 
gszBlockModels[BM_RANDOM] = gszBlockModelRandom;
 
gszBlockModels[BM_HONEY] = gszBlockModelHoney;
 
gszBlockModels[BM_BARRIER_CT] = gszBlockModelBarrierCT;
 
gszBlockModels[BM_BARRIER_T] = gszBlockModelBarrierT;
 
gszBlockModels[BM_BOOTSOFSPEED] = gszBlockModelBootsOfSpeed;
 
gszBlockModels[BM_GLASS] = gszBlockModelGlass;
 
gszBlockModels[BM_BHOP_NOSLOW] = gszBlockModelBhopNoSlow;
 
gszBlockModels[BM_AUTO_BHOP] = gszBlockModelAutoBhop;
 
gszBlockModels[BM_TINY_BLOCK] = gszBlockModelTinyBlock;
 
gszBlockModels[BM_TINY_BHOP] = gszBlockModelTinyBhop;
 
gszBlockModels[BM_SMALL_BLOCK] = gszBlockModelSmallBlock;
 
gszBlockModels[BM_SMALL_BHOP] = gszBlockModelSmallBhop;
 
gszBlockModels[BM_BIG_BLOCK] = gszBlockModelBigBlock;
 
gszBlockModels[BM_BIG_BHOP] = gszBlockModelBigBhop;
 
gszBlockModels[BM_LARGE_BLOCK] = gszBlockModelLargeBlock;
 
gszBlockModels[BM_LARGE_BHOP] = gszBlockModelLargeBhop;
 
gszBlockModels[BM_LARGE_NOFALLDAMAGE] = gszBlockModelLargeNoFallDamage;
 
gszBlockModels[BM_LARGE_HEALER] = gszBlockModelLargeHealer;
 
gszBlockModels[BM_FENCE] = gszBlockModelFence;
 
gszBlockModels[BM_WALL] = gszBlockModelWall;
 
gszBlockModels[BM_FLOOR] = gszBlockModelFloor;
 
gszBlockModels[BM_LONGJUMP] = gszBlockModelLongJump;
 
gszBlockModels[BM_NORMALPLANK] = gszBlockModelNormalPlank;
 
gszBlockModels[BM_BIG_PLANK] = gszBlockModelBigPlank;
 
gszBlockModels[BM_BHOP_PLANK] = gszBlockModelBhopPlank;
 
gszBlockModels[BM_BOX] = gszBlockModelBox;
 
gszBlockModels[BM_BHOP_BOX] = gszBlockModelBhopBox;
 
gszBlockModels[BM_GRASS] = gszBlockModelGrass
PHP Code:
  if (equal(szType"PLATFORM")) blockType BM_PLATFORM;
  else if (
equal(szType"BHOP")) blockType BM_BHOP;
  else if (
equal(szType"DAMAGE")) blockType BM_DAMAGE;
  else if (
equal(szType"HEALER")) blockType BM_HEALER;
  else if (
equal(szType"NOFALLDAMAGE")) blockType BM_NOFALLDAMAGE;
  else if (
equal(szType"ICE")) blockType BM_ICE;
  else if (
equal(szType"TRAMPOLINE")) blockType BM_TRAMPOLINE;
  else if (
equal(szType"SPEEDBOOST")) blockType BM_SPEEDBOOST;
  else if (
equal(szType"INVINCIBILITY")) blockType BM_INVINCIBILITY;
  else if (
equal(szType"STEALTH")) blockType BM_STEALTH;
  else if (
equal(szType"DEATH")) blockType BM_DEATH;
  else if (
equal(szType"NUKE")) blockType BM_NUKE;
  else if (
equal(szType"CAMOUFLAGE")) blockType BM_CAMOUFLAGE;
  else if (
equal(szType"LOWGRAVITY")) blockType BM_LOWGRAVITY;
  else if (
equal(szType"FIRE")) blockType BM_FIRE;
  else if (
equal(szType"SLAP")) blockType BM_SLAP;
  else if (
equal(szType"RANDOM")) blockType BM_RANDOM;
  else if (
equal(szType"HONEY")) blockType BM_HONEY;
  else if (
equal(szType"BARRIER_CT")) blockType BM_BARRIER_CT;
  else if (
equal(szType"BARRIER_T")) blockType BM_BARRIER_T;
  else if (
equal(szType"BOOTSOFSPEED")) blockType BM_BOOTSOFSPEED;
  else if (
equal(szType"GLASS")) blockType BM_GLASS;
  else if (
equal(szType"BHOP_NOSLOW")) blockType BM_BHOP_NOSLOW;
  else if (
equal(szType"AUTO_BHOP")) blockType BM_AUTO_BHOP;
  else if (
equal(szType"TINY_BLOCK")) blockType BM_TINY_BLOCK;
  else if (
equal(szType"TINY_BHOP")) blockType BM_TINY_BHOP;
  else if (
equal(szType"SMALL_BLOCK")) blockType BM_SMALL_BLOCK;
  else if (
equal(szType"TINY_BLOCK")) blockType BM_SMALL_BHOP;
  else if (
equal(szType"BIG_BLOCK")) blockType BM_BIG_BLOCK;
  else if (
equal(szType"BIG_BHOP")) blockType BM_BIG_BHOP;
  else if (
equal(szType"LARGE_BLOCK")) blockType BM_LARGE_BLOCK;
  else if (
equal(szType"LARGE_BHOP")) blockType BM_LARGE_BHOP;
  else if (
equal(szType"LARGE_NOFALLDAMAGE")) blockType BM_LARGE_NOFALLDAMAGE;
  else if (
equal(szType"LARGE_HEALER")) blockType BM_LARGE_HEALER;
  else if (
equal(szType"FENCE")) blockType BM_FENCE;
  else if (
equal(szType"WALL")) blockType BM_WALL;
  else if (
equal(szType"FLOOR")) blockType BM_FLOOR;
  else if (
equal(szType"LONGJUMP")) blockType BM_LONGJUMP;
  else if (
equal(szType"NORMAL_PLANK")) blockType BM_NORMAL_PLANK;
  else if (
equal(szType"BIG_PLANK")) blockType BM_BIG_PLANK;
  else if (
equal(szType"BHOP_PLANK")) blockType BM_BHOP_PLANK;
  else if (
equal(szType"BOX")) blockType BM_BOX;
  else if (
equal(szType"BHOP_BOX")) blockType BM_BHOP_BOX;
  else if (
equal(szType"BM_GRASS")) blockType BM_GRASS
PHP Code:
      case BM_HEALERactionHeal(id);
      case 
BM_DAMAGEactionDamage(id);
      case 
BM_INVINCIBILITYactionInvincible(idfalse);
      case 
BM_STEALTHactionStealth(idfalse);
      case 
BM_TRAMPOLINEactionTrampoline(id);
      case 
BM_SPEEDBOOSTactionSpeedBoost(id);
      case 
BM_DEATHactionDeath(id);
      case 
BM_NUKEactionNuke(idfalse);
      case 
BM_LOWGRAVITYactionLowGravity(id);
      case 
BM_CAMOUFLAGEactionCamouflage(idfalse);
      case 
BM_FIREactionFire(ident);
      case 
BM_SLAPactionSlap(id);
      case 
BM_RANDOMactionRandom(ident);
      case 
BM_HONEYactionHoney(id);
      case 
BM_BOOTSOFSPEEDactionBootsOfSpeed(idfalse);
      case 
BM_AUTO_BHOPactionAutoBhop(idfalse); 
here did i not att any actions beacouse i dont know any i whas doing a box before and there was no need for actions...

Code:
actionMyblock(id)
{
}
as known i didnt add any actions

i really need help fast i run a server and many plays there so i have to solve this problem.

EDIT: this is the part i forgot that i added.

PHP Code:
      case 'A'createBlock(0BM_PLATFORMvVec1vVec2fSizeMinfSizeMax);
      case 
'B'createBlock(0BM_BHOPvVec1vVec2fSizeMinfSizeMax);
      case 
'C'createBlock(0BM_DAMAGEvVec1vVec2fSizeMinfSizeMax);
      case 
'D'createBlock(0BM_HEALERvVec1vVec2fSizeMinfSizeMax);
      case 
'E'createBlock(0BM_INVINCIBILITYvVec1vVec2fSizeMinfSizeMax);
      case 
'F'createBlock(0BM_STEALTHvVec1vVec2fSizeMinfSizeMax);
      case 
'G'createBlock(0BM_TRAMPOLINEvVec1vVec2fSizeMinfSizeMax);
      case 
'H'createBlock(0BM_SPEEDBOOSTvVec1vVec2fSizeMinfSizeMax);
      case 
'I'createBlock(0BM_NOFALLDAMAGEvVec1vVec2fSizeMinfSizeMax);
      case 
'J'createBlock(0BM_ICEvVec1vVec2fSizeMinfSizeMax);
      case 
'K'createBlock(0BM_DEATHvVec1vVec2fSizeMinfSizeMax);
      case 
'L'createBlock(0BM_NUKEvVec1vVec2fSizeMinfSizeMax);
      case 
'M'createBlock(0BM_CAMOUFLAGEvVec1vVec2fSizeMinfSizeMax);
      case 
'N'createBlock(0BM_LOWGRAVITYvVec1vVec2fSizeMinfSizeMax);
      case 
'O'createBlock(0BM_FIREvVec1vVec2fSizeMinfSizeMax);
      case 
'P'createBlock(0BM_SLAPvVec1vVec2fSizeMinfSizeMax);
      case 
'Q'createBlock(0BM_RANDOMvVec1vVec2fSizeMinfSizeMax);
      case 
'R'createBlock(0BM_HONEYvVec1vVec2fSizeMinfSizeMax);
      case 
'S'createBlock(0BM_BARRIER_CTvVec1vVec2fSizeMinfSizeMax);
      case 
'T'createBlock(0BM_BARRIER_TvVec1vVec2fSizeMinfSizeMax);
      case 
'U'createBlock(0BM_BOOTSOFSPEEDvVec1vVec2fSizeMinfSizeMax);
      case 
'V'createBlock(0BM_GLASSvVec1vVec2fSizeMinfSizeMax);
      case 
'W'createBlock(0BM_BHOP_NOSLOWvVec1vVec2fSizeMinfSizeMax);
      case 
'X'createBlock(0BM_AUTO_BHOPvVec1vVec2fSizeMinfSizeMax);
      case 
'Y'createBlock(0BM_TINY_BLOCKvVec1vVec2fSizeMinfSizeMax);
      case 
'Z'createBlock(0BM_TINY_BHOPvVec1vVec2fSizeMinfSizeMax);
      case 
'1'createBlock(0BM_SMALL_BLOCKvVec1vVec2fSizeMinfSizeMax);
      case 
'2'createBlock(0BM_SMALL_BHOPvVec1vVec2fSizeMinfSizeMax);
      case 
'3'createBlock(0BM_BIG_BLOCKvVec1vVec2fSizeMinfSizeMax);
      case 
'4'createBlock(0BM_BIG_BHOPvVec1vVec2fSizeMinfSizeMax);
      case 
'5'createBlock(0BM_LARGE_BLOCKvVec1vVec2fSizeMinfSizeMax);
      case 
'6'createBlock(0BM_LARGE_BHOPvVec1vVec2fSizeMinfSizeMax);
      case 
'7'createBlock(0BM_LARGE_NOFALLDAMAGEvVec1vVec2fSizeMinfSizeMax);
      case 
'8'createBlock(0BM_LARGE_HEALERvVec1vVec2fSizeMinfSizeMax);
      case 
'9'createBlock(0BM_FENCEvVec1vVec2fSizeMinfSizeMax);
      case 
'10'createBlock(0BM_WALLvVec1vVec2fSizeMinfSizeMax);
      case 
'11'createBlock(0BM_FLOORvVec1vVec2fSizeMinfSizeMax);
      case 
'12'createBlock(0BM_LONGJUMPvVec1vVec2fSizeMinfSizeMax);
      case 
'13'createBlock(0BM_NORMAL_PLANKvVec1vVec2fSizeMinfSizeMax);
      case 
'14'createBlock(0BM_BIG_PLANKvVec1vVec2fSizeMinfSizeMax);
      case 
'15'createBlock(0BM_BHOP_PLANKvVec1vVec2fSizeMinfSizeMax);
      case 
'16'createBlock(0BM_BOXvVec1vVec2fSizeMinfSizeMax);
      case 
'17'createBlock(0BM_BHOP_BOXvVec1vVec2fSizeMinfSizeMax);
      case 
'18'createBlock(0BM_GRASSvVec1vVec2fSizeMinfSizeMax); 

Last edited by Duff-Girl; 05-27-2009 at 15:57.
Duff-Girl is offline
JProReTaRD
Member
Join Date: May 2009
Location: Denmark, KBH
Old 05-27-2009 , 12:19   Re: blockmaker_v4.01 [BM]
Reply With Quote #1114

Idk if it will solve the problem, but take a look at this - seems you didn't make it:

http://forums.alliedmods.net/showpos...3&postcount=30

Btw. read the errors amd go to the lines - that is the way to fix errors. try it yourself.

i.e.
PHP Code:
BM_BARRIER_CT,  //S
 
BM_BARRIER_T,  //T
 
BM_BOOTSOFSPEED//U
 
BM_GLASS,  //V
 
BM_BHOP_NOSLOW,  //W
 
BM_AUTO_BHOP  //X
         
BM_TINY_BLOCK  //Y
 
BM_TINY_BHOP              //Z
 
BM_SMALL_BLOCK            //1
 
BM_SMALL_BHOP             //2
 
BM_BIG_BLOCK              //3
 
BM_BIG_BHOP               //4
 
BM_LARGE_BLOCK 
should ofc be:

PHP Code:
BM_BARRIER_CT,  //S
BM_BARRIER_T,  //T
BM_BOOTSOFSPEED//U
BM_GLASS,  //V
BM_BHOP_NOSLOW,  //W
BM_AUTO_BHOP  //X
BM_TINY_BLOCK  //Y
BM_TINY_BHOP              //Z
BM_SMALL_BLOCK            //1
BM_SMALL_BHOP             //2
BM_BIG_BLOCK              //3
BM_BIG_BHOP               //4
BM_LARGE_BLOCK 
And remember:

The most common error is if you use Tab instead of space


Regards
ReTaRD

Last edited by JProReTaRD; 05-27-2009 at 12:45.
JProReTaRD is offline
Duff-Girl
Senior Member
Join Date: Feb 2009
Old 05-27-2009 , 14:48   Re: blockmaker_v4.01 [BM]
Reply With Quote #1115

I tryed that you said but it wont work still the same errors ..

but i really dont understand this errors...
Duff-Girl is offline
DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 05-27-2009 , 14:49   Re: blockmaker_v4.01 [BM]
Reply With Quote #1116

Quote:
Originally Posted by JProReTaRD View Post
And remember:

The most common error is if you use Tab instead of space
I don't see any loose indentation warnings. Plus, they don't have an effect on the plugin's performance anyway.
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Duff-Girl
Senior Member
Join Date: Feb 2009
Old 05-27-2009 , 15:37   Re: blockmaker_v4.01 [BM]
Reply With Quote #1117

can you help me whit the problem insted if u can?
Duff-Girl is offline
xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 05-28-2009 , 00:25   Re: blockmaker_v4.01 [BM]
Reply With Quote #1118

You cant see errors your self? you forgot the ,
Also you cant use numbers with 2 digits....

PHP Code:
BM_BARRIER_CT,  //S
BM_BARRIER_T,  //T
BM_BOOTSOFSPEED//U
BM_GLASS,  //V
BM_BHOP_NOSLOW,  //W
BM_AUTO_BHOP,  //X
BM_TINY_BLOCK,  //Y
BM_TINY_BHOP,              //Z
BM_SMALL_BLOCK,            //1
BM_SMALL_BHOP,             //2
BM_BIG_BLOCK,              //3
BM_BIG_BHOP,               //4
BM_LARGE_BLOCK 
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Duff-Girl
Senior Member
Join Date: Feb 2009
Old 05-28-2009 , 03:44   Re: blockmaker_v4.01 [BM]
Reply With Quote #1119

I have done that too... now i fixed that

But the 2 Digits... What should i have instead i cant Have like

PHP Code:
BM_PLATFORM,  //A
 
BM_BHOP,  //B
 
BM_DAMAGE,  //C
 
BM_HEALER,  //D
 
BM_NOFALLDAMAGE//I
 
BM_ICE,   //J
 
BM_TRAMPOLINE,  //G
 
BM_SPEEDBOOST,  //H
 
BM_INVINCIBILITY//E
 
BM_STEALTH,  //F
 
BM_DEATH,  //K
 
BM_NUKE,  //L
 
BM_CAMOUFLAGE,  //M
 
BM_LOWGRAVITY,  //N
 
BM_FIRE,  //O
 
BM_SLAP,  //P
 
BM_RANDOM,  //Q
 
BM_HONEY,  //R
 
BM_BARRIER_CT,  //S
 
BM_BARRIER_T,  //T
 
BM_BOOTSOFSPEED//U
 
BM_GLASS,  //V
 
BM_BHOP_NOSLOW,  //W
 
BM_AUTO_BHOP  //X
 
BM_TINY_BLOCK,  //Y
 
BM_TINY_BHOP              //Z
 
BM_SMALL_BLOCK            //1
 
BM_SMALL_BHOP             //2
 
BM_BIG_BLOCK              //3
 
BM_BIG_BHOP               //4
 
BM_LARGE_BLOCK           //5
 
BM_LARGE_BHOP            //6
 
BM_LARGE_NOFALLDAMAGE   //7
 
BM_LARGE_HEALER         //8
 
BM_FENCE                //9
 
BM_WALL                 //1
 
BM_FLOOR                //1
 
BM_LONGJUMP            //1
 
BM_NORMALPLANK        //1
 
BM_BIGPLANK           //1
 
BM_BHOPPLANK          //1
 
BM_BOX                 //1
 
BM_BHOPBOX            //1
 
BM_GRASS              //1 
look at the last BM_GRASS and up until 9 comes... i cant have like 1 all the way?
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DarkGod
SourceMod DarkCrab
Join Date: Jul 2007
Location: Sweden
Old 05-28-2009 , 04:04   Re: blockmaker_v4.01 [BM]
Reply With Quote #1120

There are other characters that work. By the way, you forgot commas in that code, too.
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