Senior Member
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05-27-2009
, 11:56
Re: blockmaker_v4.01 [BM]
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#1113
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I have looking for this so long and i found it on the forums but i do that he says and i get compile errors
this is the thread : http://forums.alliedmods.net/showthr...915#post810915
i red all and i did it and i know that i have to add actions BUT my Text dosent go red when i write
Code:
case BM_MYBLOCK: actionMyblock(id);
After MYBLOCK: actionMyblock <-- this dont get red and i dont know how to add actions that does BHOP i whas trying to add a BOX and i did it but when i try to add other thing it dosent work.. i need help to fix this this is my compile errors :
PHP Code:
//// blockmaker_v3.60.sma // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(248) : error 001: expected token: "}", b ut found "-identifier-" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(269) : error 010: invalid function or de claration // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(306) : error 001: expected token: "}", b ut found "-string-" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(326) : error 010: invalid function or de claration // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(330) : error 027: invalid character cons tant // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(331) : error 010: invalid function or de claration // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(453) : error 017: undefined symbol "BM_T INY_BLOCK" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(453) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(454) : error 017: undefined symbol "BM_T INY_BHOP" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(454) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(455) : error 017: undefined symbol "BM_S MALL_BLOCK" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(455) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(456) : error 017: undefined symbol "BM_S MALL_BHOP" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(456) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(457) : error 017: undefined symbol "BM_B IG_BLOCK" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(457) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(458) : error 017: undefined symbol "BM_B IG_BHOP" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(458) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(459) : error 017: undefined symbol "BM_L ARGE_BLOCK" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(459) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(460) : error 017: undefined symbol "BM_L ARGE_BHOP" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(460) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(461) : error 017: undefined symbol "BM_L ARGE_NOFALLDAMAGE" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(461) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(462) : error 017: undefined symbol "BM_L ARGE_HEALER" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(462) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(463) : error 017: undefined symbol "BM_F ENCE" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(463) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(464) : error 017: undefined symbol "BM_W ALL" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(464) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(465) : error 017: undefined symbol "BM_F LOOR" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(465) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(466) : error 017: undefined symbol "BM_L ONGJUMP" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(466) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(467) : error 017: undefined symbol "BM_N ORMALPLANK" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(467) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(468) : error 017: undefined symbol "BM_B IG_PLANK" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(468) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(469) : error 017: undefined symbol "BM_B HOP_PLANK" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(469) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(470) : error 017: undefined symbol "BM_B OX" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(470) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(471) : error 017: undefined symbol "BM_B HOP_BOX" // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(471) : warning 215: expression has no ef fect // C:\Program Files\Valve\Steam\SteamApps\cetin136\counter-strike\cstrike\addons \amxmodx\scripting\blockmaker_v3.60.sma(472) : error 017: undefined symbol "BM_G RASS" // // Compilation aborted. // 26 Errors. // Could not locate output file C:\Program Files\Valve\Steam\SteamApps\cetin136\ counter-strike\cstrike\addons\amxmodx\scripting\compiled\blockmaker_v3.60.amx (c ompile failed). // // Compilation Time: 0,52 sec // ---------------------------------------- Press enter to exit ...
and if also if you look here i did all like the tutorial said :
PHP Code:
/* Block models */ new const gszBlockModelDefault[] = "SyndroM/SG_default.mdl"; new const gszBlockModelPlatform[] = "SyndroM/SG_platform.mdl"; new const gszBlockModelBhop[] = "SyndroM/SG_bhop.mdl"; new const gszBlockModelDamage[] = "SyndroM/SG_damage.mdl"; new const gszBlockModelHealer[] = "SyndroM/SG_healer.mdl"; new const gszBlockModelInvincibility[] = "SyndroM/SG_invincibility.mdl"; new const gszBlockModelStealth[] = "SyndroM/SG_stealth.mdl"; new const gszBlockModelSpeedBoost[] = "SyndroM/SG_speedboost.mdl"; new const gszBlockModelNoFallDamage[] = "SyndroM/SG_nofalldmg.mdl"; new const gszBlockModelIce[] = "SyndroM/SG_ice.mdl"; new const gszBlockModelDeath[] = "SyndroM/SG_death.mdl"; new const gszBlockModelNuke[] = "SyndroM/SG_nuke.mdl"; new const gszBlockModelCamouflage[] = "SyndroM/SG_camouflage.mdl"; new const gszBlockModelLowGravity[] = "SyndroM/SG_lowgravity.mdl"; new const gszBlockModelFire[] = "SyndroM/SG_fire.mdl"; new const gszBlockModelRandom[] = "SyndroM/SG_random.mdl"; new const gszBlockModelSlap[] = "SyndroM/SG_slap.mdl"; new const gszBlockModelHoney[] = "SyndroM/SG_honey.mdl"; new const gszBlockModelBarrierCT[] = "SyndroM/SG_no_ct.mdl"; new const gszBlockModelBarrierT[] = "SyndroM/SG_no_t.mdl"; new const gszBlockModelBootsOfSpeed[] = "SyndroM/SG_bootsofspeed.mdl"; new const gszBlockModelGlass[] = "SyndroM/SG_glass.mdl"; new const gszBlockModelBhopNoSlow[] = "SyndroM/SG_bhop_noslow.mdl"; new const gszBlockModelAutoBhop[] = "SyndroM/SG_autobhop.mdl"; new const gszBlockModelTinyBlock[] = "SyndroM/SG_tinyblock.mdl"; new const gszBlockModelTinyBhop[] = "SyndroM/SG_tinybhop.mdl"; new const gszBlockModelSmallBlock[] = "SyndroM/SG_smallblock.mdl"; new const gszBlockModelSmallBhop[] = "SyndroM/SG_smallbhop.mdl"; new const gszBlockModelBigBlock[] = "SyndroM/SG_bigblock.mdl"; new const gszBlockModelBigBhop[] = "SyndroM/SG_bigbhop.mdl"; new const gszBlockModelLargeBlock[] = "SyndroM/SG_largeblock.mdl"; new const gszBlockModelLargeBhop[] = "SyndroM/SG_largebhop.mdl"; new const gszBlockModelLargeNoFallDamage[]="SyndroM/SG_nofalldmg_large"; new const gszBlockModelLargeHealer[] = "SyndroM/SG_healer_large"; new const gszBlockModelFence[] = "SyndroM/SG_fence.mdl"; new const gszBlockModelWall[] = "SyndroM/SG_wall.mdl"; new const gszBlockModelFloor[] = "SyndroM/SG_floor.mdl"; new const gszBlockModelLongJump[] = "SyndroM/SG_lj.mdl"; new const gszBlockModelNormalPlank[] = "SyndroM/SG_plank.mdl"; new const gszBlockModelBigPlank[] = "SyndroM/SG_plank_large.mdl"; new const gszBlockModelBhopPlank[] = "SyndroM/SG_bhop_plank.mdl"; new const gszBlockModelBox[] = "SyndroM/SG_box.mdl"; new const gszBlockModelBhopBox[] = "SyndroM/SG_bhopbox.mdl"; new const gszBlockModelGrass[] = "SyndroM/SG_grass.mdl"
PHP Code:
BM_PLATFORM, //A BM_BHOP, //B BM_DAMAGE, //C BM_HEALER, //D BM_NOFALLDAMAGE, //I BM_ICE, //J BM_TRAMPOLINE, //G BM_SPEEDBOOST, //H BM_INVINCIBILITY, //E BM_STEALTH, //F BM_DEATH, //K BM_NUKE, //L BM_CAMOUFLAGE, //M BM_LOWGRAVITY, //N BM_FIRE, //O BM_SLAP, //P BM_RANDOM, //Q BM_HONEY, //R BM_BARRIER_CT, //S BM_BARRIER_T, //T BM_BOOTSOFSPEED, //U BM_GLASS, //V BM_BHOP_NOSLOW, //W BM_AUTO_BHOP //X BM_TINY_BLOCK, //Y BM_TINY_BHOP //Z BM_SMALL_BLOCK //1 BM_SMALL_BHOP //2 BM_BIG_BLOCK //3 BM_BIG_BHOP //4 BM_LARGE_BLOCK //5 BM_LARGE_BHOP //6 BM_LARGE_NOFALLDAMAGE //7 BM_LARGE_HEALER //8 BM_FENCE //9 BM_WALL //10 BM_FLOOR //11 BM_LONGJUMP //12 BM_NORMALPLANK //13 BM_BIGPLANK //14 BM_BHOPPLANK //15 BM_BOX //16 BM_BHOPBOX //17 BM_GRASS //18
PHP Code:
'A', 'B', 'C', 'D', 'I', 'J', 'G', 'H', 'E', 'F', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12', '13', '14', '15', '16', '17', '18'
PHP Code:
"Platform", "Bunnyhop", "Damage", "Healer", "No Fall Damage", "Ice", "Trampoline", "Speed Boost", "Invincibility", "Stealth", "Death", "Nuke", "Camouflage", "Low Gravity", "Fire", "Slap", "Random", "Honey", "CT Barrier", "T Barrier", "Boots Of Speed", "Glass", "Bunnyhop (No slow down)", "Auto Bunnyhop" "Tiny Block" "Tiny Bhop" "Small Block" "Small Bhop" "Big Block" "Big Bhop" "Large Block" "Large Bhop" "Large No Fall Damage" "Large Healer" "Fence" "Wall" "Floor" "Long Jump" "Normal Plank" "Big Plank" "Bhop Plank" "Box" "Bhop Box" "Grass"
PHP Code:
//set block models to defaults gszBlockModels[BM_PLATFORM] = gszBlockModelPlatform; gszBlockModels[BM_BHOP] = gszBlockModelBhop; gszBlockModels[BM_DAMAGE] = gszBlockModelDamage; gszBlockModels[BM_HEALER] = gszBlockModelHealer; gszBlockModels[BM_NOFALLDAMAGE] = gszBlockModelNoFallDamage; gszBlockModels[BM_ICE] = gszBlockModelIce; gszBlockModels[BM_TRAMPOLINE] = gszBlockModelDefault; gszBlockModels[BM_SPEEDBOOST] = gszBlockModelSpeedBoost; gszBlockModels[BM_INVINCIBILITY] = gszBlockModelInvincibility; gszBlockModels[BM_STEALTH] = gszBlockModelStealth; gszBlockModels[BM_DEATH] = gszBlockModelDeath; gszBlockModels[BM_NUKE] = gszBlockModelNuke; gszBlockModels[BM_CAMOUFLAGE] = gszBlockModelCamouflage; gszBlockModels[BM_LOWGRAVITY] = gszBlockModelLowGravity; gszBlockModels[BM_FIRE] = gszBlockModelFire; gszBlockModels[BM_SLAP] = gszBlockModelSlap; gszBlockModels[BM_RANDOM] = gszBlockModelRandom; gszBlockModels[BM_HONEY] = gszBlockModelHoney; gszBlockModels[BM_BARRIER_CT] = gszBlockModelBarrierCT; gszBlockModels[BM_BARRIER_T] = gszBlockModelBarrierT; gszBlockModels[BM_BOOTSOFSPEED] = gszBlockModelBootsOfSpeed; gszBlockModels[BM_GLASS] = gszBlockModelGlass; gszBlockModels[BM_BHOP_NOSLOW] = gszBlockModelBhopNoSlow; gszBlockModels[BM_AUTO_BHOP] = gszBlockModelAutoBhop; gszBlockModels[BM_TINY_BLOCK] = gszBlockModelTinyBlock; gszBlockModels[BM_TINY_BHOP] = gszBlockModelTinyBhop; gszBlockModels[BM_SMALL_BLOCK] = gszBlockModelSmallBlock; gszBlockModels[BM_SMALL_BHOP] = gszBlockModelSmallBhop; gszBlockModels[BM_BIG_BLOCK] = gszBlockModelBigBlock; gszBlockModels[BM_BIG_BHOP] = gszBlockModelBigBhop; gszBlockModels[BM_LARGE_BLOCK] = gszBlockModelLargeBlock; gszBlockModels[BM_LARGE_BHOP] = gszBlockModelLargeBhop; gszBlockModels[BM_LARGE_NOFALLDAMAGE] = gszBlockModelLargeNoFallDamage; gszBlockModels[BM_LARGE_HEALER] = gszBlockModelLargeHealer; gszBlockModels[BM_FENCE] = gszBlockModelFence; gszBlockModels[BM_WALL] = gszBlockModelWall; gszBlockModels[BM_FLOOR] = gszBlockModelFloor; gszBlockModels[BM_LONGJUMP] = gszBlockModelLongJump; gszBlockModels[BM_NORMALPLANK] = gszBlockModelNormalPlank; gszBlockModels[BM_BIG_PLANK] = gszBlockModelBigPlank; gszBlockModels[BM_BHOP_PLANK] = gszBlockModelBhopPlank; gszBlockModels[BM_BOX] = gszBlockModelBox; gszBlockModels[BM_BHOP_BOX] = gszBlockModelBhopBox; gszBlockModels[BM_GRASS] = gszBlockModelGrass;
PHP Code:
if (equal(szType, "PLATFORM")) blockType = BM_PLATFORM; else if (equal(szType, "BHOP")) blockType = BM_BHOP; else if (equal(szType, "DAMAGE")) blockType = BM_DAMAGE; else if (equal(szType, "HEALER")) blockType = BM_HEALER; else if (equal(szType, "NOFALLDAMAGE")) blockType = BM_NOFALLDAMAGE; else if (equal(szType, "ICE")) blockType = BM_ICE; else if (equal(szType, "TRAMPOLINE")) blockType = BM_TRAMPOLINE; else if (equal(szType, "SPEEDBOOST")) blockType = BM_SPEEDBOOST; else if (equal(szType, "INVINCIBILITY")) blockType = BM_INVINCIBILITY; else if (equal(szType, "STEALTH")) blockType = BM_STEALTH; else if (equal(szType, "DEATH")) blockType = BM_DEATH; else if (equal(szType, "NUKE")) blockType = BM_NUKE; else if (equal(szType, "CAMOUFLAGE")) blockType = BM_CAMOUFLAGE; else if (equal(szType, "LOWGRAVITY")) blockType = BM_LOWGRAVITY; else if (equal(szType, "FIRE")) blockType = BM_FIRE; else if (equal(szType, "SLAP")) blockType = BM_SLAP; else if (equal(szType, "RANDOM")) blockType = BM_RANDOM; else if (equal(szType, "HONEY")) blockType = BM_HONEY; else if (equal(szType, "BARRIER_CT")) blockType = BM_BARRIER_CT; else if (equal(szType, "BARRIER_T")) blockType = BM_BARRIER_T; else if (equal(szType, "BOOTSOFSPEED")) blockType = BM_BOOTSOFSPEED; else if (equal(szType, "GLASS")) blockType = BM_GLASS; else if (equal(szType, "BHOP_NOSLOW")) blockType = BM_BHOP_NOSLOW; else if (equal(szType, "AUTO_BHOP")) blockType = BM_AUTO_BHOP; else if (equal(szType, "TINY_BLOCK")) blockType = BM_TINY_BLOCK; else if (equal(szType, "TINY_BHOP")) blockType = BM_TINY_BHOP; else if (equal(szType, "SMALL_BLOCK")) blockType = BM_SMALL_BLOCK; else if (equal(szType, "TINY_BLOCK")) blockType = BM_SMALL_BHOP; else if (equal(szType, "BIG_BLOCK")) blockType = BM_BIG_BLOCK; else if (equal(szType, "BIG_BHOP")) blockType = BM_BIG_BHOP; else if (equal(szType, "LARGE_BLOCK")) blockType = BM_LARGE_BLOCK; else if (equal(szType, "LARGE_BHOP")) blockType = BM_LARGE_BHOP; else if (equal(szType, "LARGE_NOFALLDAMAGE")) blockType = BM_LARGE_NOFALLDAMAGE; else if (equal(szType, "LARGE_HEALER")) blockType = BM_LARGE_HEALER; else if (equal(szType, "FENCE")) blockType = BM_FENCE; else if (equal(szType, "WALL")) blockType = BM_WALL; else if (equal(szType, "FLOOR")) blockType = BM_FLOOR; else if (equal(szType, "LONGJUMP")) blockType = BM_LONGJUMP; else if (equal(szType, "NORMAL_PLANK")) blockType = BM_NORMAL_PLANK; else if (equal(szType, "BIG_PLANK")) blockType = BM_BIG_PLANK; else if (equal(szType, "BHOP_PLANK")) blockType = BM_BHOP_PLANK; else if (equal(szType, "BOX")) blockType = BM_BOX; else if (equal(szType, "BHOP_BOX")) blockType = BM_BHOP_BOX; else if (equal(szType, "BM_GRASS")) blockType = BM_GRASS;
PHP Code:
case BM_HEALER: actionHeal(id); case BM_DAMAGE: actionDamage(id); case BM_INVINCIBILITY: actionInvincible(id, false); case BM_STEALTH: actionStealth(id, false); case BM_TRAMPOLINE: actionTrampoline(id); case BM_SPEEDBOOST: actionSpeedBoost(id); case BM_DEATH: actionDeath(id); case BM_NUKE: actionNuke(id, false); case BM_LOWGRAVITY: actionLowGravity(id); case BM_CAMOUFLAGE: actionCamouflage(id, false); case BM_FIRE: actionFire(id, ent); case BM_SLAP: actionSlap(id); case BM_RANDOM: actionRandom(id, ent); case BM_HONEY: actionHoney(id); case BM_BOOTSOFSPEED: actionBootsOfSpeed(id, false); case BM_AUTO_BHOP: actionAutoBhop(id, false);
here did i not att any actions beacouse i dont know any i whas doing a box before and there was no need for actions...
Code:
actionMyblock(id)
{
}
as known i didnt add any actions
i really need help fast i run a server and many plays there so i have to solve this problem.
EDIT: this is the part i forgot that i added.
PHP Code:
case 'A': createBlock(0, BM_PLATFORM, vVec1, vVec2, fSizeMin, fSizeMax); case 'B': createBlock(0, BM_BHOP, vVec1, vVec2, fSizeMin, fSizeMax); case 'C': createBlock(0, BM_DAMAGE, vVec1, vVec2, fSizeMin, fSizeMax); case 'D': createBlock(0, BM_HEALER, vVec1, vVec2, fSizeMin, fSizeMax); case 'E': createBlock(0, BM_INVINCIBILITY, vVec1, vVec2, fSizeMin, fSizeMax); case 'F': createBlock(0, BM_STEALTH, vVec1, vVec2, fSizeMin, fSizeMax); case 'G': createBlock(0, BM_TRAMPOLINE, vVec1, vVec2, fSizeMin, fSizeMax); case 'H': createBlock(0, BM_SPEEDBOOST, vVec1, vVec2, fSizeMin, fSizeMax); case 'I': createBlock(0, BM_NOFALLDAMAGE, vVec1, vVec2, fSizeMin, fSizeMax); case 'J': createBlock(0, BM_ICE, vVec1, vVec2, fSizeMin, fSizeMax); case 'K': createBlock(0, BM_DEATH, vVec1, vVec2, fSizeMin, fSizeMax); case 'L': createBlock(0, BM_NUKE, vVec1, vVec2, fSizeMin, fSizeMax); case 'M': createBlock(0, BM_CAMOUFLAGE, vVec1, vVec2, fSizeMin, fSizeMax); case 'N': createBlock(0, BM_LOWGRAVITY, vVec1, vVec2, fSizeMin, fSizeMax); case 'O': createBlock(0, BM_FIRE, vVec1, vVec2, fSizeMin, fSizeMax); case 'P': createBlock(0, BM_SLAP, vVec1, vVec2, fSizeMin, fSizeMax); case 'Q': createBlock(0, BM_RANDOM, vVec1, vVec2, fSizeMin, fSizeMax); case 'R': createBlock(0, BM_HONEY, vVec1, vVec2, fSizeMin, fSizeMax); case 'S': createBlock(0, BM_BARRIER_CT, vVec1, vVec2, fSizeMin, fSizeMax); case 'T': createBlock(0, BM_BARRIER_T, vVec1, vVec2, fSizeMin, fSizeMax); case 'U': createBlock(0, BM_BOOTSOFSPEED, vVec1, vVec2, fSizeMin, fSizeMax); case 'V': createBlock(0, BM_GLASS, vVec1, vVec2, fSizeMin, fSizeMax); case 'W': createBlock(0, BM_BHOP_NOSLOW, vVec1, vVec2, fSizeMin, fSizeMax); case 'X': createBlock(0, BM_AUTO_BHOP, vVec1, vVec2, fSizeMin, fSizeMax); case 'Y': createBlock(0, BM_TINY_BLOCK, vVec1, vVec2, fSizeMin, fSizeMax); case 'Z': createBlock(0, BM_TINY_BHOP, vVec1, vVec2, fSizeMin, fSizeMax); case '1': createBlock(0, BM_SMALL_BLOCK, vVec1, vVec2, fSizeMin, fSizeMax); case '2': createBlock(0, BM_SMALL_BHOP, vVec1, vVec2, fSizeMin, fSizeMax); case '3': createBlock(0, BM_BIG_BLOCK, vVec1, vVec2, fSizeMin, fSizeMax); case '4': createBlock(0, BM_BIG_BHOP, vVec1, vVec2, fSizeMin, fSizeMax); case '5': createBlock(0, BM_LARGE_BLOCK, vVec1, vVec2, fSizeMin, fSizeMax); case '6': createBlock(0, BM_LARGE_BHOP, vVec1, vVec2, fSizeMin, fSizeMax); case '7': createBlock(0, BM_LARGE_NOFALLDAMAGE, vVec1, vVec2, fSizeMin, fSizeMax); case '8': createBlock(0, BM_LARGE_HEALER, vVec1, vVec2, fSizeMin, fSizeMax); case '9': createBlock(0, BM_FENCE, vVec1, vVec2, fSizeMin, fSizeMax); case '10': createBlock(0, BM_WALL, vVec1, vVec2, fSizeMin, fSizeMax); case '11': createBlock(0, BM_FLOOR, vVec1, vVec2, fSizeMin, fSizeMax); case '12': createBlock(0, BM_LONGJUMP, vVec1, vVec2, fSizeMin, fSizeMax); case '13': createBlock(0, BM_NORMAL_PLANK, vVec1, vVec2, fSizeMin, fSizeMax); case '14': createBlock(0, BM_BIG_PLANK, vVec1, vVec2, fSizeMin, fSizeMax); case '15': createBlock(0, BM_BHOP_PLANK, vVec1, vVec2, fSizeMin, fSizeMax); case '16': createBlock(0, BM_BOX, vVec1, vVec2, fSizeMin, fSizeMax); case '17': createBlock(0, BM_BHOP_BOX, vVec1, vVec2, fSizeMin, fSizeMax); case '18': createBlock(0, BM_GRASS, vVec1, vVec2, fSizeMin, fSizeMax);
Last edited by Duff-Girl; 05-27-2009 at 15:57.
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