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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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JustMadMan
Member
Join Date: Feb 2023
Old 01-06-2024 , 05:54   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1731

Excuse me,just interesting question.Possble for every Tank Types to add his own Yell sounds?)
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CrazMan
Member
Join Date: Jun 2022
Old 01-06-2024 , 06:18   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1732

What revision of sourcemod and metamod is needed?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-07-2024 , 02:36   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1733

Quote:
Originally Posted by ddd123 View Post
Yes! Something like a "Laser Mode" for the new laser ability setting.

I thought it would be very cool to have two different Laser Tanks:
One for solo laser targeting with very high damage and another for firing multiple lasers nearby with default damage.
It'll be included in the next update.

Quote:
Originally Posted by JustMadMan View Post
Excuse me,just interesting question.Possble for every Tank Types to add his own Yell sounds?)
Like a setting to choose the yell voiceline?

Quote:
Originally Posted by CrazMan View Post
What revision of sourcemod and metamod is needed?
Read the main post. It's hard to miss.
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bedildewo
Junior Member
Join Date: May 2014
Old 01-07-2024 , 03:22   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1734

Bruh i need to reinstall my OS to ubuntu 20 just only to make this plugin to work
sourcemod 1.12 in nutshell even not stable yet

Edited: you should stay on sourcemod 1.11 until 1.12 is stable, people complaning about this, event l4dtoolz still stays on metamod 1.11.

Last edited by bedildewo; 01-07-2024 at 03:38.
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CrazMan
Member
Join Date: Jun 2022
Old 01-20-2024 , 03:23   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1735

Hello. I updated the resource mod and metamod, but for some reason it doesn’t connect and says .

meta list
Unknown command "meta"
plugin_print
Loaded plugins:
---------------------
---------------------
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-20-2024 , 17:01   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1736

Quote:
Originally Posted by bedildewo View Post
Bruh i need to reinstall my OS to ubuntu 20 just only to make this plugin to work :(
sourcemod 1.12 in nutshell even not stable yet

Edited: you should stay on sourcemod 1.11 until 1.12 is stable, people complaning about this, event l4dtoolz still stays on metamod 1.11.
I’ll think about it.

Quote:
Originally Posted by CrazMan View Post
Hello. I updated the resource mod and metamod, but for some reason it doesn’t connect and says .

meta list
Unknown command "meta"
plugin_print
Loaded plugins:
---------------------
---------------------
That’s something you have to figure out yourself. This thread isn’t for installing SourceMod and Metamod.
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Shao
Senior Member
Join Date: Jan 2015
Old 01-26-2024 , 15:34   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1737

So I decided to give the plugin another go and gathered footage of the issues players can experience with registry.

https://www.youtube.com/watch?v=Oc0cKOsVSCQ

It's like hitboxes get dislocated as they would say, having to aim ahead. You can see the blood appear on the hunter whenever it gets turned on and it's only possible to hit anything with compensation.
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JustMadMan
Member
Join Date: Feb 2023
Old 01-26-2024 , 17:42   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1738

Quote:
Originally Posted by Psyk0tik View Post



Like a setting to choose the yell voiceline?


Yeah
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-27-2024 , 19:27   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1739

Quote:
Originally Posted by Shao View Post
So I decided to give the plugin another go and gathered footage of the issues players can experience with registry.

https://www.youtube.com/watch?v=Oc0cKOsVSCQ

It's like hitboxes get dislocated as they would say, having to aim ahead. You can see the blood appear on the hunter whenever it gets turned on and it's only possible to hit anything with compensation.
Another user has reported this issue as well. I haven't really found any concrete evidence of what causes it. I think it's just a matter of the plugin trying to do so many things that the hit registration for the game is "lagging." I don't doubt that the plugin is causing this issue, I'm just saying that I can't narrow it down to any particular feature or code in the plugin. With the many features that the plugin has, the heavy workload is most likely what's causing the problem.

Quote:
Originally Posted by JustMadMan View Post
Yeah
So how would this be implemented? Right now the Yell ability just stacks multiple voicelines to make it loud.
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Tank Rush
Senior Member
Join Date: May 2019
Location: Argentina
Old 02-06-2024 , 05:29   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1740

I have this error, what could be wrong?
my version of sourcemod is 1.12.7037
Code:
L 02/06/2024 - 07:22:27: [SM] Exception reported: "SetClientName" not supported by this mod
L 02/06/2024 - 07:22:27: [SM] Blaming: mutant_tanks\mutant_tanks.smx
L 02/06/2024 - 07:22:27: [SM] Call stack trace:
L 02/06/2024 - 07:22:27: [SM]   [0] SetClientName
L 02/06/2024 - 07:22:27: [SM]   [1] Line 14233, WeaponHandling::vSetTankName
L 02/06/2024 - 07:22:27: [SM]   [2] Line 21549, WeaponHandling::vTankSpawnFrame
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