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[TF2] PortalMod Gun + Cube v1.0 11/11/2015


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Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 08-18-2014 , 10:05   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #51

/////////////////// UPDATE \\\\\\\\\\\\\\\\\\\\\\\

v 0.7.3 (beta)

- morecolors.inc isn't needed.
- SteamTools is now optional.
- Include stuck.
- Remove translation file.
- Remove Cookie pref.
- Remove Chell selection system.
- Remove CVAR sm_portalgun.
- Rewrite plugin structure.
- Fix invalid particle warning, when a portal is destroyed.
- Entity are secured by reference.
- Add sound and animation, when your portal are destroyed by someone.
- Change velocity limit : 500 to 750.
- PortalGun can be now gave to everyone.
- Add CVAR to give flag immunity : portalmod_flag
- Add CVAR to destroy portals when player die: portalmod_per_life
- Add 9 CVAR to restrict portalgun per class : portalmod_scout, portalmod_sniper, portalmod_soldier, portalmod_demoman, portalmod_medic, portalmod_heavy, portalmod_pyro, portalmod_spy, portalmod_engineer.
- Plugin need less memory and are more stable.


Quote:
Originally Posted by Jwu View Post
I love it, however, for some reason whenever i switch back to another weapon, for example from portal gun to rocket launcher. The rocketlauncher seems to float in the middle of the screen, blocking the view and the portal gun is still visible (see screenshot). It doesnt move or animate while shooting rockets. You can also still see the claw from portal gun, and the portal gun pops up while shooting.

However after switching back the to portal gun and then switching again back to the rocketlauncher everything works fine. It's always the first time you get the portal gun.

I'm puzzled what's the cause of this.
Sorry, for now I don't have solution.
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Last edited by Erreur 500; 08-18-2014 at 10:07.
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captaindeterprimary
AlliedModders Donor
Join Date: Sep 2012
Old 08-18-2014 , 13:20   Re: [TF2] PortalMod (beta) v0.63 04/14/2014
Reply With Quote #52

Quote:
Originally Posted by Jwu View Post
I love it, however, for some reason whenever i switch back to another weapon, for example from portal gun to rocket launcher. The rocketlauncher seems to float in the middle of the screen, blocking the view and the portal gun is still visible (see screenshot). It doesnt move or animate while shooting rockets. You can also still see the claw from portal gun, and the portal gun pops up while shooting.

However after switching back the to portal gun and then switching again back to the rocketlauncher everything works fine. It's always the first time you get the portal gun.

I'm puzzled what's the cause of this.
That is what happens to all classes. https://www.youtube.com/watch?v=GwiH...CEo2y_G55Kv3_A
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Last edited by ; Today at 08:20 AM. Reason: Get rid of s
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Jwu
AlliedModders Donor
Join Date: Sep 2011
Location: Austria
Old 08-18-2014 , 13:49   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #53

Well I fixed that strange behaviour by adding "SetEntProp(entity, Prop_Send, "m_iItemDefinitionIndex", 9876)" before EquipPlayerWeapon(client, entity);
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robotortoise
Senior Member
Join Date: Nov 2013
Old 08-20-2014 , 01:15   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #54

Awesome, an update!
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B_CANSIN
Senior Member
Join Date: Aug 2011
Location: B_CANSIN's SERVERS
Old 08-29-2014 , 07:56   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #55

the new one not working for me intresthing I can't use its commmands too in console it say unknown command what could be gone wrong hmm?
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Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 08-29-2014 , 09:57   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #56

Quote:
Originally Posted by B_CANSIN View Post
the new one not working for me intresthing I can't use its commmands too in console it say unknown command what could be gone wrong hmm?
Any Error or Log ?
__________________
My public creation : PortalMod - Free Duels - Unusual Effects - Particle fireworks - !stuck

Need private plugin ? We can found an agreement !
Steam : Erreur 500
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eovldkdlel1
Junior Member
Join Date: Apr 2014
Old 10-08-2014 , 02:05   help
Reply With Quote #57

You are creating a map, such as the portal, but now, Prop, such as the portal (cube) are not portal

If there is an advantage if correct it!
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Erreur 500
Senior Member
Join Date: Aug 2012
Location: Paris, France
Old 10-08-2014 , 07:16   Re: help
Reply With Quote #58

Quote:
Originally Posted by eovldkdlel1 View Post
You are creating a map, such as the portal, but now, Prop, such as the portal (cube) are not portal

If there is an advantage if correct it!
There is no link between this plugin and map.
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My public creation : PortalMod - Free Duels - Unusual Effects - Particle fireworks - !stuck

Need private plugin ? We can found an agreement !
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Mini Purple
Member
Join Date: May 2014
Old 11-03-2014 , 12:05   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #59

The idea of this mod is cool, BUT it have some bugs that make impossible to run it all time in my servers.
The Cvars are not working and pls, make a command to give the portal gun, for exemple: !portal
Thx
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kanalumaddela
Junior Member
Join Date: Nov 2014
Location: U.S.
Old 11-08-2014 , 13:28   Re: [TF2] PortalMod (beta) v0.7.3 08/18/2014
Reply With Quote #60

do i copy the materials, models, and sound to the custom, download, or default folders?
i first copied the files to tf/materials, models, and sound but when i connect to the server it shows error for the gun and portals

Last edited by kanalumaddela; 11-08-2014 at 13:32.
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