Hello. I'm Mike and im new at this forum (
although i have been following it for quite a few years now).
I just got my
very first dedicated server up and running, (with SH mod
1.2 & AMX mod X
1.8.1). I added "standard" heros and "custom" heros and they work just great..Well, most of them..
I got
58 heros but when i set myself to max level (level 25) there is
only 40 heros for me to choose..
I
SHOULD mean that ive putted all the SMA, AMXX, Sound & MDL files in all the right places and i configed the "shconfig.cfg" & "plugins-shero.ini" in the right way, but what do i know right?.
shconfig.cfg:
Code:
//********************** SUPERHERO CORE CVARS **********************
//Enables/disables the mod.
// 0 - Disabled
// 1 - Enabled
sv_superheros 1
//Admin flag to determine who can access the important server commands
//Note: With AMXX 1.80 or above this can be modified in cmdaccess.ini
sh_adminaccess m
//Debug Message Level.
//ONLY enable this if you are trying to fix something, it prints A LOT of messages.
// 0 - Disabled
// 1 - Server Print
// 2 - Server Log
// 3 or above - More Messages, Server Log (higher the number the more messages)
sh_debug_messages 0
//Number of heroes allowed with bind characters - after that you must pick non-bind heroes only. (max 9 default)
sh_maxbinds 4
//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 25
//What level to start newcomers at.
sh_minlevel 3
//Save XP or restart it from 0 each map.
// 0 - Reset XP each map (Short Term)
// 1 - Save XP (Long Term)
sh_savexp 1
//Key used to save players XP data by.
// 0 - Force save by name/nick
// 1 - Auto-detect, save by SteamID or IP if LAN (default)
// 2 - Force save by IP
sh_saveby 1
//How many days a user's XP is saved after the user's last connection.
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 200
//Minimum number of players required to gain any kind of non-frag XP (ie. objective/mercy XP).
sh_minplayersxp 2
//Default server wide reload mode.
//Used only if the hero is set to use the server's reload mode setting.
// 0 - do nothing, normal cs ammo and reloading functionality
// 1 - continuous shooting, no reload
// 2 - fill the backpack (must reload)
// 3 - drop the gun and get a new one with full clip (not recommended)
sh_reloadmode 1
//Block VIP flags
// a - block use of +powers (good to stop from nocliping to rescue zone)
// b - block giving of weapons by heroes
// c - block max health set by heroes
// d - block max armor set by heroes
// e - block max speed set by heroes
// f - block min gravity set by heroes
// g - block all extradamage set by heroes (includes powers like lasers)
// h - custom block setting (some heroes might use this)
sh_blockvip "abcdef"
//Enable this to save XP at end of every round.
//May cause a very small amount of lag at round end with MySQL saving.
// 0 - Disabled
// 1 - Enabled
sh_endroundsave 1
//This cvar sets the value of XP given/taken from players for Hostage / Bomb / VIP events.
//Hostage rescues get sh_objectivexp divided by number of hostages on map, per hostage.
sh_objectivexp 10
//Give new players an average level of XP based on people already playing. (Setting is ignored with Saved XP)
// 0 - Disabled
// 1 - Enabled
sh_autobalance 0
//Load XP right when a player joins (may cause lag with large user database)
// 0 - Disabled
// 1 - Enabled
sh_loadimmediate 0
//MercyXP mode, gives players XP if they did not gain any during a round.
// 0 - MercyXP system Disabled.
// 1 - Give any player a set amount of XP which is set with sh_mercyxp.
// 2 - Give only players up to a certain level MercyXP, max level is set with sh_mercyxp.
// XP given will be the inverse of the amount they would get for killing
// someone at their level, then this is divided by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2.
sh_mercyxpmode 1
//If sh_mercyxpmode = 1: How much Mercy XP to give players
//If sh_mercyxpmode = 2: Max level to give MercyXP to players
sh_mercyxp 40
//Command Projector, displays help info to players in a HUD messages non-stop.
// 0 - Disabled
// 1 - Only show to DEAD players
// 2 - Show to ALL players
sh_cmdprojector 1
//How many highest level heroes can a person pick.
//If this is set to 2 and a client is at level 9,
//they can only pick 2 level 9 heroes max, 3 level 8 heroes max, ect.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level available to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 3
//SuperHero Menu mode
// 0 - Old style menu, hides disabled heroes from showing on the menu
// 1 - New style menu, shows disabled heroes grayed out
sh_menumode 1
//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value. Setting this to "1.0" will effectively
//disable it because x * 1.0 = x. Any value less than 1.0 is ignored.
sh_hsmult 2.0
//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him. This will prevent that kind of activity.
sh_alivedrop 0
//Set whether Free For All mode is enabled for team killing. (Only works when friendly fire is on)
// 0 - Lose money, frags, and XP on TK (default)
// 1 - Gain money, frags, and XP on TK
sh_ffa 0
// *** MySQL Settings, Only needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings
//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
//sh_mysql_persistent 0
// *************** END SUPERHERO CORE CVARS ***************
// ***************** START HERO SPECIFIC CVARS ****************
//Anubis
anubis_level 3
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..
//Black Panther
blackpanther_level 3
//Cyclops
cyclops_level 3
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_multishot 0.20 //Delay for multishots on holding key down
//Daredevil
daredevil_level 12
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings
//Dracula
dracula_level 14
dracula_pctperlev 0.03 //What percent of damage to give back per level of player
//Grandmaster
gmaster_level 21
gmaster_cooldown 600 //# of seconds for Grandmaster cooldown
//Hobgoblin
goblin_level 7
goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade
//Iron Man
ironman_level 3
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?
//Kamikaze
kamikaze_level 3
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player
//Morpheus
morpheus_level 17
morpheus_gravity 0.35 //Gravity Morpheus has
morpheus_mp5mult 1.75 //Damage multiplyer for his MP5
//Mystique
mystique_level 10
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
//Spiderman
spiderman_level 8
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Alien
alien_level 3
alien_health 125 //Default 125
alien_armor 125 //Default 125
alien_knifemult 0.5 //Damage multiplyer for his Knife
alien_vision 160 //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
alien_tint 50 //How dark the green screen tint is (255-no sight, 0-perfect sight)
alien_alpha 50 //Alpha level when invisible (0-invisible, 255-full visibility)
alien_knifemode 0 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)
//Azrael
azrael_level 1
azrael_bullets 10000
azrael_getm4a1 1
azrael_gravity 0.40
azrael_armor 1000
azrael_health 1000
azrael_speed 1000
//Bass
bass_level 19
bass_health 200 //Default 200
bass_armor 200 //Default 200
bass_speed 200 //Default 200
bass_gravity 0.40 //Default 0.40
bass_laser_ammo -1 //total # of shots given each round, -1 is unlimited (Default 1000)
bass_laser_burndecals 1 //Show the burn decals on the walls
bass_cooldown 0.0 //Cooldown timer between laser use
bass_multishot 0.1 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.1)
//Batgirl
batgirl_level 12
batgirl_moveacc 700 //How quickly she can move while on the zipline
batgirl_reelspeed 1000 //How fast hook line reels in
batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
batgirl_hooksky 0 //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 2 //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)
//Bazooka
bazooka_level 11
bazooka_buy 1 //Set to 1 to require missiles to be purchased
//Beast
beast_level 8
beast_gravity 0.40 //Gravity
beast_health 185 //Starting Health
beast_armor 200 //Starting Armor
beast_speed 350 //Running Speed
//Bunny Hop
Bunny_level 3
//Cola Lover
cola_level 21
cola_health 700 //Starting Health (default is 700)
cola_speed 500 //Running Speed (default is 500)
//Darth Maul
darth_level 16
darth_healpoints 10 // the #of HP healed per second
darth_knifespeed 350 // speed of Darth Maul in knife mode
darth_knifemult 2.70 // multiplier for knife damage...
//Domino
domino_level 3
domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0)
//Dr. Doom
drdoom_level 3
drdoom_armor 200 //Default 200
drdoom_speed 200 //Default 200
drdoom_laser_ammo 30 //total # of shots given each round, -1 is unlimited (Default 30)
drdoom_laser_burndecals 1 //Show the burn decals on the walls
drdoom_cooldown 0.0 //Cooldown timer between laser use
drdoom_multishot 0.15 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25)
drdoom_switchtoknife 1 //Switch to knife when firing laser, 0-no 1-yes (changing requires map change)
//Dr. Strange
drstrange_level 3
drstrange_armor 200 //Default 200
drstrange_gravity 0.40 //Default 0.40
drstrange_pctperlev 0.02 //Percentage that factors into godmode randomness
drstrange_godsecs 1 //# of seconds of god mode
drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50)
drstrange_respawncooldown 0.0 //Ammount of time before next available respawn
drstrange_bolt_ammo 30 //Total # of shots each round, -1 is unlimited (default 30)
drstrange_bolt_burndecals 1 //Show the burn decals on the walls
drstrange_multishot 0.15 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20)
drstrange_cooldown 0.0 //Cooldown timer between bolt power use
//Fartman
fartman_level 3
fartman_gasdmg 10 //Amount of damage caused (Default 10)
fartman_gasradius 200 //Damage radius from smoke grenade to player, 200-250 is the normal smoke radius (Default 200)
fartman_gasfreq 2.0 //Every # of seconds gas damage is caused again (Default 2.0)
fartman_grenadetimer 20.0 //# of seconds until new smoke grenade is given (Default 10.0)
//Gambit
gambit_level 14
gambit_grenademult 40.9 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 60.0 //How many seconds until extra grenade damage can be used again (def 120.0)
//General
general_level 3
general_dmg 5 //Amount of damage added to attacks by teammates
general_cooldown 0.0 //Cooldown between added damage to attacks
general_benefit 1 //General's get extra attack damage from other General's on their team (0=no 1=yes)
//Gohan
gohan_level 14
gohan_health 250 //default 150
gohan_gravity 0.40 //default 0.40 = low gravity
gohan_speed 400 //How fast he is with all weapons
gohan_healpoints 10 //The # of HP healed per second
gohan_healmax 400 //Max # HP gohan can heal to
//Goku
goku_level 18
goku_aps 5 //The amount of AP gained per second (Default 5)
goku_apl 250 //AP amount multiplied by ssjlevel = AP required for each ssjlevel and cost of ssjlevel power use (Default 250)
goku_hpl 30 //HP amount multiplied by ssjlevel, ex. 30*ssj2 = +60HP (Default 30)
goku_hpmax 500 //Max HP that can be gained (Default 500)
goku_speedbase 300 //Initial Speed boost for ssjlevel 1, only sets if you are slower (Default 300)
goku_speedadd 25 //Speed added to goku_speedbase every next ssjlevel (Default 25)
goku_damage1 70 //Max Damage for ssjlevel 1 power (Default 70)
goku_damage2 100 //Max Damage for ssjlevel 2 power (Default 100)
goku_damage3 175 //Max Damage for ssjlevel 3 power (Default 175)
goku_damage4 300 //Max Damage for ssjlevel 4 power (Default 300)
goku_radius1 100 //Max Radius of Damage for ssjlevel 1 power (Default 100)
goku_radius2 300 //Max Radius of Damage for ssjlevel 2 power (Default 300)
goku_radius3 700 //Max Radius of Damage for ssjlevel 3 power (Default 700)
goku_radius4 1500 //Max Radius of Damage for ssjlevel 4 power (Default 1500)
goku_blast_decals 1 //Show the burn decals on the walls (0-no 1-yes)
//Invisible Man
invisman_level 4
invisman_alpha 50 //Alpha level when invisible. 0 = invisible, 255 = full visibility.
invisman_delay 5 //Time a player must be still to become invisible
invisman_checkmove 1 //Should movement be checked, or only shooting? 0 = only check shooting
//Megaman
megaman_level 15 // - Level to make Megaman Available - //Default- 10 //
megaman_laser_ammo 150 // - Ammo that the Photon Cannon has - //Default- 150 //
megaman_laser_burndecals 1 // - The ammount of PhotonGun Decals - //Default- 1 //
megaman_cooldown 0.0 // - The Cooldown time of the Photon - //Default- 0.02 //
megaman_gravity 650 // - The JumpingPower Megaman's suit - //Default- 650 //
megaman_armor 200 // - The Megasuit's Power of defense - //Default- 600 //
megaman_health 200 // - The Power Megaman has to resist - //Default- 300 //
megaman_speed 200 // - The Speed/Agility of a Megasuit - //Default- 700 //
//Noob
noob_level 25
noob_arrows 3
noob_getdeagle 1
//Poison Ivy
poisonivy_level 3
poisonivy_damage 3 //Damage per second from infection
poisonivy_cooldown 0.0 //Seconds before you can infect another player
poisonivy_xpbased 0 //Do they cause more damage each xp level, 0=no 1=yes (def=0)
poisonivy_dpl 1 //Amount of additonal damage per level
poisonivy_maxdpl 0 //Maximum possible damage amount if xpbased (0=no max set)
poisonivy_self 1 //Can users with Poison Ivy be infected, 0=no 1=yes
//Punisher V2
punisherv2_level 9
punisherv2_ammotoadd 2
punisherv2_ammotime 2.0
//Riddick
riddick_level 10
riddick_healpoints 5 //The # of HP healed per second
riddick_knifespeed 340 //Speed of riddick in knife mode
riddick_knifemult 1.8 //Multiplier for knife damage
//Slayer
slayer_level 24 - level at which he's available
slayer_cooldown 40 - cooldown between god removals
slayer_chance 0.1 - chance of assassination
//Snake
snake_level 3
snake_health 125 //Default 125
snake_armor 125 //Default 125
snake_uspmult 2.0 //Multiplier for usp damage
snake_healpoints 75 //Amount of health given by health ration
snake_cooldown 20 //Cooldown between uses of health ration
//Sonic
sonic_level 5
sonic_gravity 0.40 //default 0.40 = lower gravity
sonic_armor 170 //default 170
sonic_health 160 //default 170
sonic_speed 450 //how fast he runs
//Steel
steel_level 15
steel_hpsetsuit 40 //Health # to set suit on (def 40)
steel_aps 5 //Amount of Armor regenerated per second when suit is on (def 3)
steel_maxaps 100 //Max Armor regenerated per second when suit is on (def 100)
//Stick
stick_level 9
stick_speed 450 //How fast Stick runs (def 560)
stick_radius 1024 //Radius of the rings (def 1024)
stick_bright 192 //How bright to make the rings (def 192)
stick_teamcolored 0 //0=default color 1=team colored rings
stick_enemyonly 0 //0=rings on all players 1=rings on enemy only
//The Tick
thetick_level 12
//Thor
thor_level 17
thor_pctofdmg 80 //Percent of Damage Taken that is dealt back at your attacker (def 75%)
thor_cooldown 30 //Amount of time before next available use (def 45)
//Thief
thief_level 3
thief_cashperlev 400 //How much money he steals per hit per his level (Default 100)
//Uber Gunner
UberGunner_level 19
UberGunner_teamglow 0 //Glow Team Color when player skin in use (0=no 1=yes)
UberGunner_m4a1mult 3.0 //Damage multiplyer for his M4A1
UberGunner_health 100 //Default 100 (no extra health)
UberGunner_armor 200 //Default 100
UberGunner_gravity 1.5 //Default 1.0 = no extra gravity (0.50 is 50% normal gravity, ect.)
UberGunner_speed 460 //-1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 321 or higher)
//US Marine
usmarine_level 11
usmarine_m4a1mult 2.0 //Multiplier for m4a1 damage
usmarine_gravity 0.40 //Gravity US Marine has
//Vash the Stampede
vash_level 17
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)
//War Machine
warmachine_level 13
warmachine_dmgmult 1.5 //Damage multiplier for every weapon
warmachine_timer 0.1 //How often (seconds) to run the loop
warmachine_thrust 110 //The upward boost every loop
warmachine_maxspeed 400 //Max x and y speeds (while in air)
warmachine_xymult 1.15 //Multiplies the current x,y vector when moving
warmachine_armorfuel 1 //Uses armor as fuel
warmachine_fuelcost 2 //How much armor does it cost per firing
warmachine_armor 150 //How much armor does war machine start with/regen to
//Yoda
yoda_level 20
yoda_cooldown 10 //Time in seconds until yoda can push again
yoda_radius 400 //How close does enemy have to be in order to push them (def=400)
yoda_power 600 //Force of the push, velocity multiplier (def=600)
yoda_damage 10 //Amount of damage a push does to an enemy (def=10)
yoda_selfdmg 10 //Amount of damage using push does to self (def=0)
//Captain America
captaina_level 13
captaina_pctperlev 0.02 //Percentage that factors into godmode randomness (Default 0.02)
captaina_godsecs 1.0 //# of seconds of god mode
//Daredevil
daredevil_level 12
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings
//Dracula
dracula_level 14
dracula_pctperlev 0.03 //What percent of damage to give back per level of player
//Hob Goblin
goblin_level 7
goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade
//Luke Skywalker
luke_level 24
//Magneto
magneto_level 16
magneto_cooldown 9 //Time delay bewtween automatic uses
magneto_steal 15 //How much bullets to steal from players
//Mystique
mystique_level 10
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down
//Osama
osama_level 4
osama_ak47mult 1.5 //Damage multiplyer for his AK47
osama_speed -1 //Default -1 = no extra speed, this cvar is for all weapons (for faster then normal speed set to 321 or higher)
//Polaris
polaris_level 5
polaris_boost 400
//Superman
superman_level 3
superman_health 150 //Starting health
superman_armor 150 //STarting armor
superman_gravity 0.35 //Gravity
//Tyrael
tyrael_level 25
tyrael_chance 0.15 - chance to Banish an opponent
tyrael_banishtime 3 - amount of time the banishment lasts
tyrael_cooldown 6 - how long till he can banish someone again
//Wolverine
wolv_level 6
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine when holding knife
wolv_knifemult 1.35 //Multiplier for knife damage
//Xavier
xavier_level 6
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh
//Leave this at the very bottom, lets you know the config file fully loaded
echo "[SH] Successfully Loaded Superhero Config File"
plugins-shero.ini:
Code:
//To save XP to a nVault file (default)
superheromodnvault.amxx
//To save XP to the VAULT file (uncomment this and comment out the other plugin)
//superheromodvault.amxx
//To save XP to a mysql database (uncomment this and comment out the other plugin)
//superheromodmysql.amxx
//Add Heroes Here
sh_alien.amxx
sh_anubis.amxx
sh_agentzero.amxx
sh_azraelv2.amxx
sh_bass.amxx
sh_luke.amxx
sh_batgirl.amxx
sh_bazooka.amxx
sh_beast.amxx
sh_blackpanther.amxx
sh_bunnyhop.amxx
sh_captaina.amxx
sh_colalover.amxx
sh_cyclops.amxx
sh_daredevil.amxx
sh_darthmaul.amxx
sh_domino.amxx
sh_dracula.amxx
sh_drdoom.amxx
sh_drstrange.amxx
sh_fartman.amxx
sh_gambit.amxx
sh_general.amxx
sh_gohan.amxx
sh_goku.amxx
sh_grandmaster.amxx
sh_hobgoblin.amxx
sh_invisman.amxx
sh_ironman.amxx
sh_kamikaze.amxx
sh_magneto_2009.amxx
sh_megaman.amxx
sh_morpheus.amxx
sh_mystique.amxx
sh_noob.amxx
sh_osama.amxx
sh_poisonivy.amxx
sh_polaris.amxx
sh_punisherv2.amxx
sh_riddick.amxx
sh_slayer.amxx
sh_snake.amxx
sh_sonic.amxx
sh_steel.amxx
sh_stick.amxx
sh_spiderman.amxx
sh_superman.amxx
sh_darthmaul.amxx
sh_wolverine.amxx
sh_xavier.amxx
sh_thetick.amxx
sh_thief.amxx
sh_thor.amxx
sh_tyrael.amxx
sh_ubergunner.amxx
sh_usmarine.amxx
sh_vash.amxx
sh_warmachine.amxx
sh_yoda.amxx
Apparently the plugins are running because i can see them under the "amxmodmenu > Page2/2 > nr.6 > page5,6,7,8,9,10,11,12,13 & 14"
Heres a list of the
missing hero's:
Code:
sh_bunnyhop.amxx
sh_captaina.amxx
sh_cyclops.amxx
sh_daredevil.amxx
sh_darthmaul.amxx
sh_dracula.amxx
sh_hobgoblin.amxx
sh_invisman.amxx
sh_ironman.amxx
sh_kamikaze.amxx
sh_osama.amxx
sh_superman.amxx
sh_darthmaul.amxx
sh_wolverine.amxx
sh_xavier.amxx
sh_tyrael.amxx
If you need more information let me know..
Regards Mike.