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[CS:GO] SourceMod Entertainment System


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Mitchell
~lick~
Join Date: Mar 2010
Old 09-11-2014 , 12:17   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #11

Couldn't go through everything in the code (baffled on the excellent coding)
So does this use up a lot entities?
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mukunda
Member
Join Date: Sep 2012
Old 09-11-2014 , 15:59   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #12

Quote:
Originally Posted by nomy View Post
Is there a way to prevent damage to the TV?
sm_vg_hp 0

Quote:
Originally Posted by Peace-Maker View Post
This is crazy! Why did you do this and where did you learn about those SNES internals?
It's actually nothing like a real console >_> The hardware specs in the OP are a joke, it is powered by Magic though...

I'm not sure how the idea popped in my head, I think it started with me wanting to play a video game on the office projector...

Quote:
Originally Posted by Peace-Maker View Post
Have you written some games for the original console too?
I have

http://www.letsplaysnes.com/play-ski...ourney-online/

...and wow..apparently you can play snes games online now.

Quote:
Originally Posted by Mitchell View Post
Couldn't go through everything in the code (baffled on the excellent coding)
So does this use up a lot entities?
Yes. hehe... (300-350?)

It is surprisingly efficient though.. It has a limiter to spread out entity operations over frames.
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Last edited by mukunda; 09-11-2014 at 16:03.
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Mitchell
~lick~
Join Date: Mar 2010
Old 09-11-2014 , 17:01   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #13

Quote:
Originally Posted by mukunda View Post
Yes. hehe... (300-350?)

It is surprisingly efficient though.. It has a limiter to spread out entity operations over frames.
ouch, but i may take this method to cs:go as a HUD text simulator or something like that.
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iEx5
Member
Join Date: Aug 2014
Location: Saint-Petersburg
Old 09-12-2014 , 17:07   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #14

http://youtu.be/dyL2bc5hBHE
http://youtu.be/zcx0F86DiH8
http://youtu.be/0ttjb1_V9CM
1-st test
Man,u're awesome ^^

Last edited by iEx5; 09-12-2014 at 17:46.
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Sprilo
Member
Join Date: Aug 2014
Old 09-13-2014 , 10:22   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #15

This is fantastic!

Quote:
Originally Posted by mukunda View Post
TODO: easy way to support more maps
Can't wait for this
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 09-13-2014 , 10:27   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #16

Thanks for this awesome plugin
I managed to get the coordinates and it works well on my custom map
https://www.youtube.com/watch?v=Knokxx29pJU


Cant wait for more games and tf2 support for SMES
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Last edited by alexip121093; 09-13-2014 at 10:33.
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SparKinG
New Member
Join Date: Apr 2014
Old 09-13-2014 , 14:38   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #17

thx where is the tv plugin for other maps retard?
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erroler
Member
Join Date: Mar 2013
Old 09-13-2014 , 14:39   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #18

Working well on De_Portugal_Sotaos_2 after adding the coordinates and spawning a TV with other plugin
http://cloud-4.steampowered.com/ugc/...37AE8E608EE1F/
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 09-13-2014 , 22:22   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #19

Quote:
Originally Posted by erroler View Post
Working well on De_Portugal_Sotaos_2 after adding the coordinates and spawning a TV with other plugin
http://cloud-4.steampowered.com/ugc/...37AE8E608EE1F/
you dont have to spawn tv with another plugin.
just add a tv entry in the config.
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thorgot
AlliedModders Donor
Join Date: Aug 2013
Old 09-18-2014 , 13:34   Re: [CS:GO] SourceMod Entertainment System
Reply With Quote #20

Tremendously impressive!
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