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[TF2] Amp Node


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captaindeterprimary
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Join Date: Sep 2012
Old 12-31-2012 , 09:44   Re: [TF2] Amp Node
Reply With Quote #111

Quote:
Originally Posted by Mr. Man View Post
Reporting a problem where the repair/amplifier model reverts to stock dispenser model after being upgraded. However, both nodes work as intended. No errors are thrown in log files. Since the files on the first post are so disorganized I don't know which version of the plugin I am using anymore. The only way to fix this bug (which works only sometimes, not 100%) is to pick up the building and place it down again.
I know right, and sometimes when I first build the repair node the texture file is not loading, however upon upgrading it loads up.
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Mr. Man
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Old 12-31-2012 , 13:51   Re: [TF2] Amp Node
Reply With Quote #112

Quote:
Originally Posted by vman315 View Post
I know right, and sometimes when I first build the repair node the texture file is not loading, however upon upgrading it loads up.
The August update specifically states this problem was fixed. Which version of the plugin in the first post has that fix? I'll have to do some .sp comparisons if no one knows.
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captaindeterprimary
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Old 12-31-2012 , 19:39   Re: [TF2] Amp Node
Reply With Quote #113

Quote:
Originally Posted by Mr. Man View Post
The August update specifically states this problem was fixed. Which version of the plugin in the first post has that fix? I'll have to do some .sp comparisons if no one knows.
If you find the fix would you please post it.
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Mr. Man
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Old 01-01-2013 , 10:38   Re: [TF2] Amp Node
Reply With Quote #114

Quote:
Originally Posted by vman315 View Post
If you find the fix would you please post it.
Here's the catch: I can't code
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Mr. Man
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Old 01-03-2013 , 22:14   Re: [TF2] Amp Node
Reply With Quote #115

Quote:
Originally Posted by vman315 View Post
If you find the fix would you please post it.
Just checked both versions of the plugin and they both still don't work.
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MyWarthog
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Join Date: Feb 2013
Old 02-18-2013 , 09:50   Re: [TF2] Amp Node
Reply With Quote #116

Hey all,

First time trying this plugin, and I'm running into what is seemingly a unique/new issue with it. Trying to refresh the plugins, and doing a server boot, returned this error:

Code:
[SM] Unable to load plugin "amp_node.smx": Native "SetupModel" was not found
I'm new to SourceMod, so it's probably some "noob" mistake that I'm making... so please forgive me if it is.

I extracted the amp_node.zip file exactly as is to the tf directory.

Thanks!

Last edited by MyWarthog; 02-18-2013 at 09:51.
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MyWarthog
Senior Member
Join Date: Feb 2013
Old 03-02-2013 , 22:53   Re: [TF2] Amp Node
Reply With Quote #117

Forgive the bump, but got a new problem.

I just re installed the plugin, and it fixed the last issue. But, now I got this problem:

None of the commands work in chat. Doing the commands in console provides output similar to this:

Code:
] rcon sel
] 
[SM] Native "GetEntProp" reported: Property "m_iClass" not found (entity 0/worldspawn)
[SM] Displaying call stack trace for plugin "amp_node.smx":
[SM]   [0]  Line 302, C:\Projects\ProjectJ\trunk\scripting\include\tf2_stocks.inc::TF2_GetPlayerClass()
[SM]   [1]  Line 626, amp_node.sp::AmpPanel()
[SM]   [2]  Line 618, amp_node.sp::CallPanel()
There's also no menu that displays on Engineer spawn, despite the CVar being set to 1.
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MyWarthog
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Join Date: Feb 2013
Old 03-24-2013 , 19:21   Re: [TF2] Amp Node
Reply With Quote #118

Bump.

Fixed the previous issue somehow... don't know how, exactly. That error still appears in console, but commands seem to work ok now.

Two more issues, though. The building selected with !sel and at spawn has no effect on anything... it still asks me what I want to build when I place a dispenser. Also, when placing an amplifier, the server crashes whenever someone is in range of it, or touches it.
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alexip121093
Senior Member
Join Date: Dec 2009
Location: Hong Kong
Old 04-06-2013 , 18:57   Re: [TF2] Amp Node
Reply With Quote #119

this thing should be updated....
I agree with what MyWarthog says
many issues

P.S. the translations folder in amp_node.zip is wrongly placed... I spent a long time to figure it out

EDIT: Never mind fixed the
Quote:
repair/amplifier model reverts to stock dispenser model after being upgraded.
by adding
CreateTimer(3.0, FixModel, EntIndexToEntRef(ent)); @ Event_Upgrade
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Last edited by alexip121093; 04-06-2013 at 20:25.
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MUN
Senior Member
Join Date: Jan 2012
Location: Cali
Old 04-07-2013 , 20:07   Re: [TF2] Amp Node
Reply With Quote #120

Does this plugin have a fix for the AMP, being used as a bomb when multiple arrows are shot into it?

I browsed through the thread a little bit, but didn't see anything due to my skimming, and wanted to check before I installed it.

Thanks

(sorry if this has already been asked and answered)
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