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CSS BRush


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TnTSCS
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Join Date: Oct 2010
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Old 01-01-2014 , 23:19   Re: CSS BRush
Reply With Quote #151

Kyle pointed me to SM 1.6 native RequestFrame... this will solve some issues.
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Lordearon
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Old 01-02-2014 , 07:58   Re: CSS BRush
Reply With Quote #152

but my team control & queue is working fine now.. (see the gist I posted, bots are perfectly managed now & players are correctly fetched from queue)

I've just finished refactoring the bombsite & bot control (disabling bombsite & directing bots) - only thing left is player (who gets the kills as T) & weapon control. (I'm working out the final points and will post updated gist soon)
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Last edited by Lordearon; 01-02-2014 at 07:59.
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Old 01-02-2014 , 19:09   Re: CSS BRush
Reply With Quote #153

pfft, I got stuck adding more and more features unable to debug all for a gist.. I'll try to finish it by tonight (VN time) = US friday morning
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Last edited by Lordearon; 01-02-2014 at 19:09.
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Old 01-03-2014 , 00:17   Re: CSS BRush
Reply With Quote #154

The one you're working on is for CS:GO only, right?
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Lordearon
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Old 01-03-2014 , 17:20   Re: CSS BRush
Reply With Quote #155

yes, csgo only - didn't open the source code all day friday.
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Last edited by Lordearon; 01-03-2014 at 17:21.
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Old 01-04-2014 , 15:38   Re: CSS BRush
Reply With Quote #156

I've updated gist with latest version - seems to work ok (found a bug also in the fillteam code from before) - I h aven't had the change to test with more than 8 players let (to see if queue is working fine and polled frequently enough) https://gist.github.com/so0k/8201314
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Old 01-04-2014 , 21:25   Re: CSS BRush
Reply With Quote #157

Updated gist again, added back the SetScore, CT Taunts & MoneyReset after T win + some more refactoring

Just posted a revision where sometimes there were too many players in the teams.. I still didn't have the chance to test this with more than 8 players...
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Last edited by Lordearon; 01-05-2014 at 13:12.
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Old 01-05-2014 , 13:43   Re: CSS BRush
Reply With Quote #158

I would like to freeze the players during team selection (they are already teleported back to their spawn)... but not sure when to unfreeze, maybe on roundstart
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Old 01-05-2014 , 15:45   Re: CSS BRush
Reply With Quote #159

Sure, on round start would work, but maybe on player spawn, or shortly thereafter?

I'm going through the CS:S version and will have it updated soon, actually, I've been going through it for the last few days cleaning up the code and optimizing it.
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Last edited by TnTSCS; 01-05-2014 at 15:46.
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Old 01-05-2014 , 23:00   Re: CSS BRush
Reply With Quote #160

can you have a look at the CSGO code I wrote as I did the same thing as you did and I would appreciate a code review if you have time :S (keep in mind I've never written a SourceMod script before)
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