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FF2 Koishi's Bosses [BeepMan Updated!]


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SHADoW NiNE TR3S
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Join Date: Jul 2014
Location: Nepu Nepu?
Old 09-15-2014 , 20:27   Re: SHADoW NiNE TR3S's Bosses
Reply With Quote #11

BUMP:

Hatsune Miku updated to v1.02
-Fixed a minor attribute mishap (it was making Miku's saxxy TOO overpowered at 400% damage bonus, making her nearly impossible to defeat)
-Added this song in reference to the above mishap as Miku's second bgm (go ahead, yell baka baka baka at me).
-Miku's saxxy now gives a 50% damage bonus when her HP is below 50%, otherwise, her saxxy has a 50% damage penalty.
-Changed from tf_weapon_fists to tf_weapon_bat.
-Attribute added to retain identical firing speed.
-Firerate will remain the same.

Spoiler


Human Sentry Buster updated to v1.01
  • HP formula is now ((550+n)*n)^1.04
  • Speed reduced to 290.
  • 75% Sentry damage resistance (he's a sentry buster, duh)
  • 25% damage reduction from ranged sources (he's a sentry buster, duh)
  • 100% push force resistance (it will show as -100%)
  • 400% Damage from melee sources
  • Rage damage reduced to 3200
  • Removed a line which was trying to download a non-existing file (thanks BBG_Theory and M7)
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Last edited by SHADoW NiNE TR3S; 09-16-2014 at 19:06. Reason: Reverted health formula nerf on Miku's update, forgot to list other changes to Human Sentry Buster
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Old 09-30-2014 , 19:08   Re: SHADoW NiNE TR3S's Bosses
Reply With Quote #12

BAKA BAKA BAKA!!!!!

Updates for today:

Hatsune Miku:
Dance rage (using the actual Halloween thriller taunt): Nearby players dance helplessly
Flying Guillotines x 30: To everyone else, it appears as a leek instead of a flying guillotine lol. Miku fans would get the reference.
Player stun rendered obsolete.
Will require Replace Projectile for the custom leek model to work.


Femscout (Femscunt):
Femscout's Baby Face's Blaster can now stun scouts wielding the Baby Face's Blaster.
Speed reduced to normal scout speed

Reimu Hakurei:
Uber + Instant tele rage merged into a single rage, uber effect is all 3 Vaccinator resistances.
All 3 separate config downloads (B2Z included and stripped versions now into 2 downloads which includes all 3 life configurations)
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Last edited by SHADoW NiNE TR3S; 09-30-2014 at 21:08.
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Old 10-02-2014 , 15:32   Re: SHADoW NiNE TR3S's Bosses
Reply With Quote #13

Minor update for Miku:

Code:
	"ability5"
	{
		"name" "rage_miku"
		"arg1"	"30"	// Cleaver Ammo
		"arg2"	"1"	// Number of dances/taunts (0 = 1, 1 = 2, 2 = 3, 3 = 4)
		"arg3"	"800"	// Range
		"plugin_name"	"s93_abilities"
	}
First dance forces nearby players within rage distance to perform thriller taunt, following repeats forces everyone else not in rage distance to taunt (and those in rage distance to repeat thriller taunt).
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Last edited by SHADoW NiNE TR3S; 10-02-2014 at 15:34.
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VoiDeD
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Join Date: Mar 2009
Location: Illinois, USA
Old 10-04-2014 , 16:23   Re: SHADoW NiNE TR3S's Bosses
Reply With Quote #14

Code:
// s93_blitzkrieg.sp
public Action:Rage_Timer_FloatSwitch(Handle:hTimer,any:index)
{
	ServerCommand("sm_gravity @blue 1");
	return Plugin_Continue;
}
SetEntityGravity exists for a reason.
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Last edited by VoiDeD; 10-04-2014 at 16:23.
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Old 10-04-2014 , 16:57   Re: SHADoW NiNE TR3S's Bosses
Reply With Quote #15

Quote:
Originally Posted by VoiDeD View Post
Code:
// s93_blitzkrieg.sp
public Action:Rage_Timer_FloatSwitch(Handle:hTimer,any:index)
{
	ServerCommand("sm_gravity @blue 1");
	return Plugin_Continue;
}
SetEntityGravity exists for a reason.
A newer build of the sub plugin which would be pushed out in the next update (once I implement those drain over time rages) has it already. Only trouble I'm having is getting the KillTimer to work properly so that it kills the weapon switch timer at the end of round (it complains about having an invalid argument)
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Last edited by SHADoW NiNE TR3S; 10-04-2014 at 16:58.
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Old 10-05-2014 , 22:44   Re: SHADoW NiNE TR3S's Bosses
Reply With Quote #16

Look who decided to join the party:



Download link in first post.
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Old 10-07-2014 , 21:14   Re: SHADoW NiNE TR3S's Bosses
Reply With Quote #17

What's new
  • Updated Blutarch Mann to use modified charge_salmon ability (rage_blutarch_teamspawn).
  • Disclosing the abilities that my subplugin, shadow93_abilities contains (previously undisclosed)
  • Non-boss team now reacts to the Human Sentry Buster's explosion rage! (v1.02)
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Last edited by SHADoW NiNE TR3S; 10-08-2014 at 04:47.
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Old 10-11-2014 , 04:46   Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
Reply With Quote #18

What's new:
  • Blitzkrieg updated to BETA 1.73
  • Updated abilities sub-plugin to 1.04
  • Plugin only to be updated to address issues or to add new abilities (or modify existing ones)
  • Bosses using the plugin will be updated to include the updated plugin whenever i can.
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Last edited by SHADoW NiNE TR3S; 10-11-2014 at 05:11.
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Spyper
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Old 10-11-2014 , 06:05   Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
Reply With Quote #19

MajorCrits rocket launcher is OP You must add "no random critical hits",and "no airblast",
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Old 10-11-2014 , 09:00   Re: SHADoW NiNE TR3S's Bosses + Abilities sub-plugin
Reply With Quote #20

Quote:
Originally Posted by Spyper View Post
MajorCrits rocket launcher is OP You must add "no random critical hits",and "no airblast",
Hence the warning on his description lol.

For some reason, some attributes aren't being given to him properly. 413 (beggar's bazooka effect) being one of them and the no random critical hits neither (since it always crits anyway)

Anyone have an idea what's the attribute so that he cannot fire until his clip is full?
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Last edited by SHADoW NiNE TR3S; 10-11-2014 at 09:03.
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