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basetriggers and ff


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hamilton5
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Join Date: Oct 2012
Location: USA
Old 10-14-2012 , 05:18   basetriggers and ff
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now with CS:Go's gamemodes, a casual classic game ff is actually disabled, even if mp_friendlyfire is 1, but ff will report enabled..

so that ff reports correctly you have to set mp_friendlyfire to 0
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 10-14-2012 , 05:52   Re: basetriggers and ff
Reply With Quote #2

well, that is "error" in the game
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Sheepdude
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Join Date: Aug 2012
Location: Chicago
Old 10-14-2012 , 09:00   Re: basetriggers and ff
Reply With Quote #3

Quote:
Originally Posted by hamilton5 View Post
now with CS:Go's gamemodes, a casual classic game ff is actually disabled, even if mp_friendlyfire is 1, but ff will report enabled..
Because these are the default settings:

Code:
mp_friendlyfire				1
ff_damage_reduction_grenade		0
ff_damage_reduction_bullets		0
ff_damage_reduction_other		0
ff_damage_reduction_grenade_self	0
Even though ff is enabled, all team damage is reduced to 0%. If you want sm to report ff disabled, use mp_friendlyfire 0. If you want ff enabled, change the damage reduction cvars (i.e. ff_damage_reduction_bullets 0.50 will cause bullets to do 50% damage against teammates).
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hamilton5
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Join Date: Oct 2012
Location: USA
Old 10-14-2012 , 11:41   Re: basetriggers and ff
Reply With Quote #4

roger that. thx for reporting the ff_damage_ cvars
cant be to hard to check if mp_friendlyfire == 1 && ff_damage_deduction == 0 then ff = disabled eh

Last edited by hamilton5; 10-14-2012 at 11:46.
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Sheepdude
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Join Date: Aug 2012
Location: Chicago
Old 10-14-2012 , 12:43   Re: basetriggers and ff
Reply With Quote #5

Quote:
Originally Posted by hamilton5 View Post
roger that. thx for reporting the ff_damage_ cvars
cant be to hard to check if mp_friendlyfire == 1 && ff_damage_deduction == 0 then ff = disabled eh
For basetriggers yeah that's not a terrible idea.
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