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[VSH/FF2] [Plugin] Bots (1.1)


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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 05-19-2015 , 17:57   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #11

Is there some way to mass produce .navs for maps.

I've never bothered with bots because I have 100+ maps...
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tRololo312312
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Old 05-19-2015 , 18:07   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #12

Quote:
Originally Posted by Chdata View Post
Is there some way to mass produce .navs for maps.

I've never bothered with bots because I have 100+ maps...
https://forums.alliedmods.net/showthread.php?p=2085020

Try this plugin. Dont know if it does work or not though
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xXDeathreusXx
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Old 05-19-2015 , 20:27   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #13

Quote:
Originally Posted by tRololo312312 View Post
https://forums.alliedmods.net/showthread.php?p=2085020

Try this plugin. Dont know if it does work or not though
I used it a few weeks ago, it works fine, just make sure it's not a server people can join/are on, or it will cause some annoyances
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Benoist3012
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Old 05-20-2015 , 11:15   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #14

Quote:
Originally Posted by tRololo312312 View Post

NOTE: If you are using VSH then please use hale_force_team 3
Well your plugin work on ff2/vsh right? so you don't need to say that, you can use the ff2 inc file and get the team of the boss and adapt plugin with the value
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93SHADoW
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Old 05-20-2015 , 16:02   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #15

Quote:
Originally Posted by Benoist3012 View Post
Well your plugin work on ff2/vsh right? so you don't need to say that, you can use the ff2 inc file and get the team of the boss and adapt plugin with the value
For FF2, there's FF2_GetBossTeam()

for VSH, there's VSH_GetSaxtonHaleTeam()
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Chdata
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Old 05-20-2015 , 16:49   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #16

For VSH you may as well just use GetClientTeam... there are no bosses that appear on the mercenary team, much less duo/minion bosses.
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tRololo312312
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Old 05-20-2015 , 17:17   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #17

Just a random comment here...

Its funny to think that i dont have any education about coding or about computers at all.

All is just self education and plain interest on bots...

...and yet i got 5 (E in 'murica) as average value after ninth class.

EDIT: Apparently there is no E. (silly me ) So i guess its D then.

Last edited by tRololo312312; 05-21-2015 at 03:11.
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xXDeathreusXx
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Old 05-21-2015 , 00:51   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #18

Quote:
Originally Posted by tRololo312312 View Post
Its funny to think that i dont have any education about coding or about computers at all.
Neither do I, but I still made alot of functional plugins(Functional at the time, broke somewhere down the road for no reason and cannot figure out why)
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tRololo312312
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Old 05-21-2015 , 03:13   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #19

just a quick note here...

nav_generate can leave a very unfinished nav file and can cause bots getting stuck on things easily.

You should edit them by hand after using that.
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xXDeathreusXx
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Old 05-21-2015 , 20:27   Re: [VSH/FF2] [Plugin] Bots (1.0)
Reply With Quote #20

Quote:
Originally Posted by tRololo312312 View Post
just a quick note here...

nav_generate can leave a very unfinished nav file and can cause bots getting stuck on things easily.

You should edit them by hand after using that.
So much effort though
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